Because both can't be true.
My point is that getting blown up at the entry level doesn't teach anyone anything. You need to have broken that barrier before you're able to see what's happening to you.
Playing better players after that point is great, but you'll learn so much more starting out if given the freedom to actually move around to see how other players on your level react to things and eventually apply that gradual acquired knowledge to advanced play.
My bad for the double post. Damn phone.
In this specific case it isn't. MvC3 is easy as fuck to learn. This ain't 3S. Even Smash Bros. players are winning tournaments in this game.
I don't agree. If you're that bad you should put the computer's difficulty up and see how it reacts. That's truly the best way way I can tell you to learn if you're having problems with anything in this game.
Right Ramon but you have to actually have an understanding of how the game engine works before you can recognize what you're doing wrong and how to improve. At least that's what I think he's trying to say lol.
Computer =/= human players.
Also this ain't the MVC thread, let's take this bullshit over there.
I already addressed this. The system is very easy to learn. It's not deep. Most of Vanilla was found out within a week and that's when people moved into character specifics. DHC glitch was also found very quickly and that was the only worthwhile unbanned glitch in the game.
It's shit like attacks having different priority and the fact that you can't block jumping attacks while blocking low. Shit that to us seems like retard tier maneuvers that real stone cold newbies don't understand and the game doesn't teach. The only way to learn it is through reading forums and guides outside of the game. They'd be able to keep a lot of new players if they taught that shit in game since there's almost no way new players are going to go out of their way to learn that shit.
I learned not to block low when an opponent is in the air in the second match I ever played of MvC3. What's so hard to get about it? Frame data is up to you to learn. Why should the game tell you that? You either get it from experience (like how you'll learn that Vanilla Wesker's c. M has a variable hitbox) or you read it online. This is still sounding like it's the user's fault and not Capcom's because this info is out there.