Originally Posted by
Dipstick
I suspect the issue is more with the physics and hit detection, more than anything. One good example of this is the final jump on the time trial for Cranes 2. It's a long jump, and there are five possible outcomes: clear the gap in stride, clear the gap into a slide, catch the edge of the building, catch the edge of the building in a hard landing, and not clear the gap and plummet to your death. I've done that jump about 34543543 times and I still can't tell which outcome is coming until it actually comes. (And if you're wondering, I'm always taking the jump at the same speed).
Another example is that on certain drops, sometimes the game will just let you land and sometimes the game will asses a hard landing penalty, and there's no real clear reason why. I saw this a lot on the first drop during the sniper sequence in chapter 9 (and taking a hard landing there is bad, as you're pretty much dead).