Found this on www.gamefront.de , not sure if it's fake or not. Main character is female (ha!) and one of the options mentions Wii connectitivy. *-neo
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Found this on www.gamefront.de , not sure if it's fake or not. Main character is female (ha!) and one of the options mentions Wii connectitivy. *-neo
Is that the chick from Portrait of Ruin?
Oh shit, it's time for Yoshi to buy another DS and then spend the rest of the year whining about the decline of gaming due to all the idiots that make games for the underpowered DS. :lol:
Oh shit, it's time for people to mention Yoshi in a DS thread and bitch when he shows up.
Oh shit, where's the Yoshi icon at?
Do you really think we'll see another Konami-developed SH game with SH5 being farmed out?Quote:
Konami is now the company that makes Silent Hill.
New Castlevania is too faggy even for me. Give the series back it's balls, plz.
I fully support Konami remaking more old Castlevanias anywhere other than the DS.
I believe you that it is good but the little I played of it was enough to let me know it was just more of the same. There are just too many of them and they need to go in a different direction to make things fresh again.
Like GTA: San Andreas, PoR didn't hold my interest all the way to the end because, even with the improvements, it was still "too similar, too soon". I suppose it's partly my fault for buying them, though. I won't be buying another Metroidvania any time soon (or GTA4 if it doesn't vary enough from the previous games).
Well the settings, level design, and character switching thing were different enough.
If CotM, Aria of Sorrow, and Portrait of Ruin were the only handheld CVs, no one would be complaining, really. Each one changes enough to keep thing interesting, but there are twice as many of these games as there needs to be.
you know, for as much as you go on about the handhelds, you should be using some of that venom for the absolutley hideous console 3d ones, if anything dishonors the memory of the old castlevanias, playing as some utterly uninteresting side character as he attacks vaguely castlevania-ish enemies with stilted combos with un-castlevania-ish weapons is a far worse insult.
I will check out the new ds game, but im hoping we get a lot less reused enemy sprites than between dos and por.
Oh, and can we all agree whoever the new artist is is way better than the anime crap from the last two?
Seriously, Curse of Darkness was a fucking atrocity. How any one could say that was good and hate on PoR or DoS is fucking beyond me. At least Lament of Innocence had a direct connection to the series, and a half way decent story to make you keep playing. Curse of Darkness on the other hand was complete and pure shit.
You think? It looks somewhat similar, but I don't think it's her.
You're not following the Yoshi Conspiracy Theory.
See, Castlevania DoS and PoR would have been awesome hi-res 2D console games if not for the DS. But because the DS was there they made the 2D games on that and made shitty 3D ones on the console. In Yoshi's fantasy, the 3D ones wouldn't exist.
Frog understands. Fuck Igarashi.
I will buy this and enjoy it.
I've finished every CV up to DoS, but after that? Fuck it. I'm tired of walking thru ludicrously large castles fighting shit loads the same monsters with none of the "crazy plethora" of unique items and hidden secrets/tricks that a full console release would allow.
Yoshi is right, CV died in the late 90's, I thought we saw a come back with CotM but Iga/Konami management had to run in and kick the series in the head again.
I quite enjoy the metroidvanias... If nintendo were to release more 2-D Metroid games for the DS I'd buy those too.
I'm not really feeling all this praise for Cotm, all of the metroidvanias after it have been better.
It had a really cool magic system, and a noticeably different overall look (since it wasn't made by Igarashi's team).
Oh, and *all* the metroidvanias after it have been better? Even Harmony of Dissonance? Really?
Ok, not that one. I keep forgetting that HoD even exsists.Quote:
Oh, and *all* the metroidvanias after it have been better? Even Harmony of Dissonance? Really?
One thing I'll give CotM is that it was ball-punchingly hard. Most of the handheld metroidvanias have been cakewalks.
That's why I like it. It wasn't the "man this is frustrating!" or "shit, do I HAVE to grind more?" hard, either. Less equipment to bother with, too.
Exactly. Notice many of the portable Castlevanias have far fewer breakable walls and/or hidden areas (though, PoR does have entire sections of stages hidden behind breakable walls, I'll admit). Look at the length of time between the "Rondo" Castlevania line of games. We've had a new one consistently every year skipping 2004 since 2001.Quote:
Originally Posted by Cheebs
1993- Rondo of Blood
1997- Symphony of the Night
2001- Circle of the Moon
2002- Harmony of Dissonance
2003- Aria of Sorrow
2004- Dracula went to Sandels with Death
2005- Dawn of Sorrow
2006- Portrait of Ruin
2007- Dracula X Chronicles (PSP, I know)
2008- Next Concept of Mood
Considering the time difference between Rondo and SotN, I doubt they have as much time to flesh out as large and sprawling a game as SotN in the new ones.
Bloodlines was between Rondo and SotN. So was the SNES abortion.
Am I the only person who thinks that Bloodlines isn't as good as Castlevainia III? It always seemed a little crappy.
I enjoyed both games. Bloodlines will forever have a special place for me because it was the only entry on my favorite series on my favorite mainstream system.
That's cool. I just always felt the player controls were unusually slow for the era.
Game needed a double-tap run or something. Bloodlines would have flown just fine on the NES control-wise, though.
I'm not super-hot on Castlevania IV, but it definately looks better. "Free-whipping" is stupid, though.
8-way, however, is very well done, and should have been in Bloodlines.
Hrrrmmm just looked at the pics. The main characters name is Shanoa? I can't seem to figure out what western name they might be going for.
As for the name, it's "Ubawareta Kokuin" which I'd say is something along the lines of "The Usurped/Stolen Seal" or possibly "Usurpers Seal" (the first word is kind of hard to translate, and translation is not one of my strong points、technically Stolen would probably be the word to use, I just think usurped sounds cooler).
These DS revs aren't getting any prettier.
Perhaps WayForward should take over?
I think he's talking about the character portraits and other non-sprite art.
Anyone expecting this game to not be 100% recycled assets is completely oblivious to what Iga has done with all of the previous GBA/DS games (never mind that he gave a lecture on this very topic at GDC a couple years back). So, if it's more of the same you want....
You and I both know that's not on the table here.
:cry:
Portrait of Ruin was fun. I'll buy this.
Brng bck Pkmn trppngs pls.
So a DS chips hold as much data as a DVD? A GBA cart hold as much data as a CD? I didn't know such things. Data storage is more key than hardware power in this case and since I don't think there's ever been a multi carted cart game then CV being on a handheld IS holding back.
Eh, but look how small a size they were able to compress SotN to for the XBLA release. Seems to me the only things these games need lots of space for are high-fidelity music and FMVs. It's not data storage that's keeping them from matching SotN's "crazy plethora of unique items and hidden secrets/tricks", it's the fact that Igarashi's a lazy, unimaginative hack (who actually didn't have much to do with SotN, he took it over 3/4 of the way through when the previous director left).
If the game is only 200kb then yeah, disc based storage is not needed. But with buckets of space they could make a truly huge castle, cram it FULL of giant multi part bosses and enemies that had tons of attacks and patterns, they could have many weapons and instead of most of them just being simple upgrades give them all special attributes like SotN Shield Rod or the elemental Brands etc... Everything could get more frames of animation.
I've always thought that it was the limited memory that has caused every 2-d CV after SotN to some how fall short of SotN. Maybe it's just foolish thinking because I'd rather think that then think Iga and Konami are ruining CV by being lazy asses.
I was exaggerating a bit to say what you listed takes up little space.Quote:
But with buckets of space they could make a truly huge castle
Which is bigger?Quote:
I'm tired of walking thru ludicrously large castles
Most of what you listed takes up very little space, especially since the multi-segmented creatures they make don't have frames of animation. Once again, your issues are not due to the cause you're blaming.Quote:
cram it FULL of giant multi part bosses and enemies that had tons of attacks and patterns, they could have many weapons and instead of most of them just being simple upgrades give them all special attributes like SotN Shield Rod or the elemental Brands etc... Everything could get more frames of animation.
Here, try this: A Nintendo DS cartridge supports up to 256MB and SOTN used downsampled music on XBLA and fit into 90MB. You could fit almost three copies of SOTN onto a DS cart.
They could fit all of that in a DS cart. SoTN compressed is only like 200 megs I believe, I'll find out the exact value when I get home. Plus most of that is taken up by the Audio, I'd wager the actual visuals are a fraction of that. You're also dealing with full TV resolution, which I believe the DS screens are half that. A DS cart right now can hold 256mb, Which would be enough to fit a full rez SotN compressed. The fact of the matter is that they make the games as cheap as they can and it has nothing to do with size of the cartridge. If they had a 2 gig cartridge the games would be the same.
If the castle is loaded with items and enemies and hidden tricks and secrets (like the confessional in the SotN church) then I LOVE a giant Castle. Giant Castles that don't have much going on (like those in HoD) suck.
Also, I had no idea that SotN was that small in memory size. I guess that assuming that the DS is equal in 2-d power to the PS1 then fuck, it's just Iga being a laze shit bag. So I guess I'll jump on the Yoshi bandwagon for saying CV's been dead for nearly a decade.
They equal the amount of BOTH SotN Castles? Why doesn't it seem so when I think back on them? Because CV has been rehashing so many monster designs since the nineties?
I REALLY don't think the DS = PS1. It's maybe equal to a N64 in terms of hardware. It's not just the RAM/processor, it's specific hardware/specs. There's a very specific chipset to a Playstation that I don't think a DS could attempt to equal no matter what you could pull off software-wise. It just doesn't have the hardware-balls to emulate SotN, much less run something equal.
Being able to hold a little .avi file doesn't mean the thing can run Metal Gear Solid.
edt: (Wait a second, why do I give a fuck? Contra 4 is great. Go play that.)
Quote:
(Wait a second, why do I give a fuck? Contra 4 is great. Go play that.)
Why would Nintendo want to spend the money on a game that looks and plays like a PSX game on the DS when just about anything on the DS will sell a metric shit ton?
Huh?
Nintendo made Castlevania, duh.
AND THEY SAVED THE INDUSTRY!!!!!!