GH is MD YYH with 3 planes instead of 2 turned into a sidescroller.
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GH is MD YYH with 3 planes instead of 2 turned into a sidescroller.
BQ is WH ZPQ with EEFW not YYZ.
xyzzy itt imo
i know what shou's talking about. :(
It's yyz. :D
Scored another batch of 6 games for $15 -
Last Bronx I think I have every Sega-made Saturn fighter now except Virtua Fighter Kids.
Vampire Hunter I don't remember if I liked this game or not; I have this creeping feeling I only enjoyed the third one. Actually, I forgot there even was three of them until I bought this. I haven't seen Saviour around anywhere though.
Policenauts - the spine card has a hole in it so now nobody but me will ever love this copy of the game. It's all alone in this world.
Biohazard There are seven versions of this game and now I own the worst one. I've beaten 2,3,Veronica & 4, but after all these years I've still never finished the first one.
Daytona CE I don't have a Dreamcast here so I'm hoping this is a significant step up from the original launch version, even though I've heard people gripe about the gameplay.
Me 2.
Incidentally, what do you guys think is the best shooter on the system? Everybody seems to have a different opinion. Radiant Silvergun gets namedropped the most by far, but people are often quick to cut it down. Battle Garegga seems to be the most universally praised.
Because I have a mountain of games and not one of them is a shooter, which seems kind of dumb since that's usually praised as the system's strong point.
Battle Garegga is great, but it's really, really cruel with its rank setup. A lot of people don't like the whole Raizing thing of having harder to see enemy bullets, either.Quote:
Incidentally, what do you guys think is the best shooter on the system? Everybody seems to have a different opinion. Radiant Silvergun gets namedropped the most by far, but people are often quick to cut it down. Battle Garegga seems to be the most universally praised.
Turn on the pink bullets and shit then, crybabies.
Well, the Saturn version of Garegga lets you change the bullet colour.
Batsugun is my pick for the best shooter on the system. It's Toaplan's final game and one of the first bullet hell shooters. RayForce comes in second place. Taito's shooters are generally more experimental than good, but RayForce is sheer quality.
Silvergun, Garegga, DDP, DP, Batsugun, Cotton 2, Cotton Boomerang, Darius Gaiden, Soukyugurentai, Layer Section, Layer Section 2, Sengoku Blade, Shienryu, Sonic Wings Specia, Thunder Foce V, Strikers, and Strikers 2 are all great. Although as mentioned some of them did have better PS1 ports. The problem is you're going to have to pay an arm and a leg for 90% of em.
Enemy Zero is Aurora's FAVORITE Saturn game! BTWFYI
Oh yeah, you should get Deep Fear if you like RE games Strider. It's a fun little game that is also quite cheap.
It may be hideous, but I've also played the Saturn version to completion! I think it was in my head back then, but I'd swear the audio was a little more clear on the Saturn version. I remember "Jill sandwich" actually sounding like "Jill sandwich" and not "Jibble sandwich." Maybe my hearing was improving due to the Saturn RE graphics making me blind?
It also wins for having the best box art of any US release of the first RE.
All you did was discuss the manner in which RS handles chaining. That's great, but it doesn't actually mean or add anything to the point you presented. Look at games like McDonald's Treasure Land Adventure or Dynamite Headdy, I cannot honestly believe you feel those are superior games on the merits of what they've added to their genres.ME is GOW slapped into KOTOR, but still makes for a fairly unique take on RPGs. We going somewhere with this?Quote:
Originally Posted by Shou
RS gets name-dropped because it did a lot of stuff differently, which is fantastic but that doesn't necessarily mean you'll think it's amazing to play. It's definitely a good game, I think what most people argue over is the whole "BEST SHMUP EVAR" nonsense. I enjoyed it but considering the price it commands it was also one of the first games I sold when I needed some cash, to give you an idea of how much it meant to me. A lot of why I liked it was the presentation (it's got a cool time-traveling story, nifty multi-segmented bosses, and some sweet stages), but it's also slower paced and I couldn't help but feel it got upstaged in most every way by Ikaruga. Except for the hidden dogs, that was a cute touch I liked.Quote:
Originally Posted by StriderKyo
Battle Garegga is loved by a lot of people but I hated the blend-in-with-the-background bullets of the arcade version. There's the argument that they work really well because you can tell by looking at them which way they're pointed and thus where they're going, but since I could hardly see them in the first place that meant nothing to me and that's also a problem I don't normally have (a fix to an issue that doesn't exist whee). The Saturn version, as mentioned, adds an option for pink bullets, but as I don't own it I've never gotten to try it. Seemed pretty good aside from the bullet issue, which has a solution.
I played a bunch of Layer Section but it never grabbed me. It's okay.
Thunderforce V I played on PS and felt about the same way as I did about Layer Section. Granted, that was a Working Designs port so they might've fucked around with the gameplay for all I know.
DDP, naturally, though I got hooked more on DOJ when it came out. I would probably still play if the PS3 wasn't region-locked on PS2 games.
Batsugun imo.
Battle Garegga, Radiant Silvergun, Thunderforce V and Shienryu imo.
Burning Rangers had a shooter mini game hidden in it. I've looked a few places and can't find the trick to get to it. Anyone remember it?
From GameFAQs:That what you're talking about? It's been a long time for me so I can't remember.Quote:
If you manage to rescue any of the Sonic Team in the game, they usually
give you passwords, pictures, and some information. Remember, you are
usually able to rescue them more than once to get more mail.
Play Round 3 twice and you'll get a letter from that kid. He gives you the
subgame which is like the Sonic tunnel except you can shoot missiles.
All I remember was that it was a simple looking forward scrolling shooter. You could access it with a code or maybe it was a Gameshark code. However I got it, I know it wasn't from actually playing the game.
I seem to recall Thunderforce Gold Pack 2 took at least some of the slowdown out of 4, good collections to seek out. *-neo
I wish I could find that reasonably priced.
Another vote for Batsugen. Best $8 I've ever spent. Everything mentioned thus far is fantastic as well, and I second all of the picks except for maybe Layer Section 2. The first one is great though.
A few other shooters worth looking at:
Salamander Deluxe Pack: great ports of Salamander and Lifeforce, although I think the NES one is more fun. I like these much better than the Gradius games they spun off of. Salamander 2 is a fantastic shooter that might be a little too easy.
Gunbird- more straightlaced than the second one.
Konami Antiques MSX Collection- this collection, while lacking a few important Konami titles, does feature a few good, albeit primitive with choppy MSX scrolling, shooters, such as Knightmare, Gradius, Time Pilot, and more. The standout is easily Gradius 2, (or is it called Gopher or something) which is a different game than arcade/other systems versions of the same. I think if the graphics (some of the best on the MSX) were of the calibre of later entries, it would be regarded as the best in the series.
Has anyone played Kingdom Grandprix?
Also if you are a fan of Bubble Bobble, Bubble Symphony is a great game, bit pricey though. The Saturn may be the only home platform for the game in Japan, I know it was released for Taito Legends 2 in Europe but appeared only on the Xbox rev. *-neo
Oh man, I need Bubble Symphony. Strider, tell me if you see any copies of that.
This is a pretty good compilation but yeah, they could have added a few more big titles. I quite like Magical Tree. It's an underrated platformer and the choppy scrolling which often brings down MSX games compared to FC games isn't a big deal on it.Quote:
Originally Posted by Vasteel
If your argument is that GH is a unique take on sidecrolling beat'em ups because you can issue commands to a bot and do combos on several planes then that says enough about your opinion right there. Capcom AVP (not the SFC one), D&D series and Knights of Valour series added much more to the genre with their team play mechanics .
I've played Bubble Bobble way too much on the C-64, but I had seen a North American release(Saturn) that also included Rainbow Islands. Is Rainbow Island worthy of the purchase?
http://www.mobygames.com/game/saturn...ainbow-islands
Decent package if you don't pay a lot. I still prefer the NES version of Bubble Bobble to the arcade one for some reason.
The Saturn compilation of Bubble Bobble and Rainbow Islands is a ghastly travesty that should not be touched. Both games are conversions, not ports. Furthermore, important things such as the secret world in Rainbow Islands are missing.
All sorts of little things that really add up. Bubble Bobble and Rainbow Islands are very complex games with a lot going on behind the scenes. If you know the games, you can manipulate a lot of things.
In Rainbow Islands, one of the most clear examples of this are the gems you get from collapsing rainbows onto enemies. If you collect them in the correct order (ROYGBIV), you get sent to one of three secret worlds. These worlds don't exist in the Saturn version.
In Bubble Bobble, you can manipulate the digits of your score in order to cause every bubble on the level to become a pickup when you pop the final enemy. This doesn't happen in the Saturn version.
DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE
DIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIE
DIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIEDIE DIE DIE DIE DIE DIE DIE DIE DIEv
So basically everybody's response to "best shooter" on the Saturn is "a bunch of stuff." :lol:
Dove back into the pile o' games, some more impressions:
3x3 Eyes Another anime licensed semi-animated digital comic/adventure game. It's not bad for what it is, but what it is I don't find terribly interesting. Although, it occurs to me that the Saturn would be an old-style PC text or adventure gamer's dream provided they could read the games. Japanese digital comics are the descendants of those genres, and they seemed to enjoy their heyday on this system.
True Tale - Dream Mansion A 3D horror/mystery game, I think this was published in the west as Mansion of Hidden Souls. If I'd seen it back in 1994 I would have been impressed, nothing's real time but moving around the mansion looks pretty good. It's kind of a predecessor to survival horror games, but is lacking in that genre's action or interactivity in general so I probably won't spend a lot of time with it.
Last Bronx Sega 32-bit 3D fighter #3422. Despite the title, everybody's Japanese and in Tokyo. The core gameplay's pretty fun, with the characters beating the stuffing out of each other using blunt instruments, but there aren't much in the way or moves or combos. Game's really short, too - only 9 characters in total & it only takes 6 minutes to clear 1p mode. And it has the worst last boss ever, he's just a scrawny giggling guy in a pair of goggles; I'm really hoping there's some secret uber-badass I didn't manage to find. But I give this game credit for having some of the best stage names ever - who doesn't want to beat the crap out of somebody with a pair of tonfas at a place called Lust Subway or Naked Airport? And if I ever own a building I'm putting up a big flashing red sign on B1 that says RADICAL PARKING LOT.
Policenauts First time playing it, and wow. Really, wow. The presentation in this game is fantastic. Sure, they just took the characters from Lethal Weapon, put them in Blade Runner then tossed the whole thing into space, but they did it well enough that you don't care; though I must admit I keep waiting for Jonathan Ingram to start spouting off about how the Jews killed Jesus. The box I got came with an art book and a set of decals for the Saturn lightgun that make it look like the gun in the game. As sadly otaku as it sounds, that kind of makes me want to track down a Virtua Gun just for that purpose. I want to get Snatcher before really getting into this, though. But this is one for the good pile, not the Can Can Bunny Plumiere pile. Speaking of which...
Southern Amber Hall Appearance Dear God, this is the worst thing I own that isn't a cheaply made date sim. I have to admit, I have no idea exactly what the title is supposed to mean; it's 南方珀堂登場 in kanji if you want to take a crack at it yourself. 南方 could also mean 'southern person', since the spine expressly says it's pronounced minakata and not the more usual nanpo. Southern Person Enters The Amber Hall? Fucked if I know. It's a digital audio mystery novel with poorly modeled CG characters who look exactly like Team America puppets, but without the irony or slick animation. The "game," such as it is, starts off with a guy sitting at a desk in an awkward pose with his hands in the air talking at you for 5 minutes straight while only his eyes and mouth are animated. It's really weird to look at, because you can tell they wanted it to look all casual and natural and failed horrifically. Then the story starts and you're staring at a static screen of three Buddy-Lee-From-The-Jeans-Commercials looking guys sit in a car talking, except they're all being voiced by the same guy, just in different pitches. Maybe the car is meant to be moving, I don't know, there's no animation. After about 4 more minutes of this one screen listening to one guy talking to himself in different voices I was struck by the horrifying thought that good Lord, maybe the entire thing is like this. Shaken and unable to continue, I turned it off. But if you want the exact experience of playing Whatever-The-Fuck-Is-Going-On-At-Amber-Hall yourself, just read a Hardy Boys novel out loud doing funny voices for each character while staring at this:
http://www.alwayscurious.com/photos/..._a_day_548.jpg
Daytona USA CE Okay, this is more like it. This whole game comes across as a giant apology for the awful launch port, right down to the remixed cheese-free soundtrack although I still use the original version of Sky High, natch. The analogue control is touchy as hell, but with digital this is the far more playable Saturn version - though I still think the DC port is definitely the best one.
Vampire Hunter Since I still can't get my copy of X-Men vs. Street Fighter to work, this is the best Capcom fighter I own on the system. It's quite well made, and it's got me wanting to hunt down a copy of Saviour now.
Devil Summoner - Soul Hackers This game couldn't be more 90s if it tried, as you fly through the virtual reality internet with blocks of data spinning everywhere and random semi-transparent text floating all over the place. The production values are pretty good, it looks better than SMT Devil Summoner, but the writing is generally more annoying so on balance I'd probably rather play the first Saturn one. Because while this is a standard Megaten game at its core, the stylish peppy teen main characters are hackers, you see, and they're going to take on the system and the man and the crusty older generation all at once, using technology those satanic old fogies are too set in their ways to understand against them, striking from their secret chat room lair. Yeah. But like I said, it's pretty nice looking for what it is, so I might give it a bit more of a chance to see if the story picks up. Because Shin-Neo and his cute schoolgirl girlfriend have just been summoned to meet the Zero Architect...
this really is a fantastic game. i don't know how many hours were spent playing this and Sega Rally on my Netlink with the one other person in my town that had one. Rally was actually much more of an obcession with me both on the Saturn and Dreamcast. ALWAYS trying to shave one more tenth off my time.
There's an upgraded Saturn version of Rally out there too, I'm going to get that as well, since the first one doesn't do it for me.
I think the art book/decals are probably standard, I haven't seen a copy of the game around without them. The game's neither rare nor exceptionally hard to find if you want to look for it, mine was just under $10.Quote:
Originally Posted by YellerDog
Yeah, it's really common and I think that's the only version. The only one I've ever seen at least. Watch out playing the game... there's some bizarre fucking kanji you'll stumble across, I was having a bit of a rough time playing it and fully understanding it, but that's largely due to my sub 2 kyuu reading ability. I really fucking hate studying kanji.
you're going to buy a Saturn for light gun stickers?
I didn't say anything about buying a Saturn. I still own the games.
Oh snaps? I guess I've been shown up? If your argument is that GH means nothing because it brings in mechanics from another game then games have meant nothing for about 15-20 years or so. I'm still not sure where we're going with this.Personally I preferred the Dreamcast for shooters, I never really got the intense love for the Saturn in that regard outside of its timeframe.Quote:
Originally Posted by StriderKyo
That sounds amazing, though I'm not sure if it would be as amazing as Tomcat Alley was. Speaking of which, I need to bust that out again.Quote:
Southern Amber Hall Appearance
This thread makes me want to check out that Saturn emulator again to see if I can get it to run this time. It's been a while since I've played mine and I don't feel like trying to find the system from wherever I hid it in the basement.
I thought Mansion of Hidden Souls was a pretty good PC-style adventure game on Sega CD (I believe the Saturn version is the same game but a bit nicer looking so I never bothered to buy it) although I wonder how much it has aged now. I remember it being really short, too. I beat it the day I rented it.Quote:
Originally Posted by StriderKyo
Spent some more time with the pile o' games this weekend:
Enemy Zero Thanks for the recommendation, but I already had it. It's not bad, another of those you-control-where-you-go-but-it's-all-animated-CG games. This one's highly derivative of Alien, but pretty well directed and doesn't look too long. It's also rather cool the way they did the whole game with almost no voice or text. I might plow through it one day.
Welcome to Pia Carrot! 2 So Pia Carrot's this anime restaurant where all the chicks dress like maids and this is supposed to give you a massive boner or something. You can even choose which uniform they all wear. Interactive! It's a date sim and I named my character Sex Guy because you only get three characters for each name and it's awesome when the girls see you and they're all like "hello Sex Guy-kun!!!" I mashed through about 15 minutes of text just to see how much nudity the 18+ warning on the case brought, but all that happened was that I knocked one of the chicks over and saw up her dress. Then I realized that the characters were all in high school so not only were they all going to stay dressed, wanting them not to be was going to send me straight to Hell. So I turned it off and told Satan to shove his evil pedo licensed anime date sim up his sinister ass.
Friends: Radiance of Youth What's the one thing more pathetic than a date sim? A friend sim! It starts off with an uncomfortably long conversation with your best friend in the front seat of his sports car, and he's making eyes at you and has his arm resting on the top of the seat like he's about to put it around you and make his move. Fortunately, he chickens out and the conversation sticks to playing tennis and starting rock bands. But he follows you everywhere you go in the game so you can't shake the feeling of being stalked by a long haired closeted gay anime dude the whole time. It's like, go to the amusement park? Gay dude. Shinto shrine? Gay dude. Chick's house? Gay dude right there with the cock block. This game is for the really, really super-lonely. There's also this weird thing where nothing in the game is animated except people blinking, and they're always doing it. Like, action shot of kid jumping while all this text goes on underneath, and the kid's there suspended in mid-air slowly blinking. It's like one big, long homoerotic sexual tension tableau.
JB Harold in Blue Chicago Blues This is like a $3.99 supermarket detective novel come to life in the form of a poorly acted FMV game. I'm kind of disappointed I have the Japanese version, because it looks like there's some wicked-bad acting going on here - especially with the streetwise hard-drinking wild-haired rock-loving rebel cop sidekick who looks suspiciously like Kevin Smith. But unfortunately everyone's dubbed in corny-ass melodramatic Japanese, and JB himself talks in a samurai baritone so deep it would make James Earl Jones feel like a 12 year old girl. The game itself is a parade of detective genre cliches, with JB going around 1990s Chicago in a trenchcoat and fedora, and a glass of whiskey somewhere in every scene guaranteed or your money back. I have to admit I was kind of shocked when the stoic JB started hauling on a Marlboro though; that must have fucking blown some kid's mind back in 1994. Anyway, I didn't really care enough about who stabbed the obligatory woman-in-a-red-dress to get much past the (admittedly awesome) part where JB & Kevin Smith went to a bar and polished off a bottle of JD in like 3 minutes while still crime solving.
Eve: Burst Error Digital comic techno-thriller with lots of panty shots. At this point I had had enough of the fucking digital comics and their boring text mazes so I only gave it a couple of minutes before moving on to the sequel.
Eve: The Lost One Somehow the sequel looks shittier, but it does score bonus points for having one of your two main characters be named the mysterious Snake Adonis. But really, these digital comics can pretty much fuck off forever. Too bad I still have like 10 more of them that I haven't even tried.
Eternal Melody This is how they trick you. There are no screenshots on the back, just a bunch of images of fantasy-type characters, so I put it in my Saturn for a break from the date sims and digital comics and it's a freaking digital comic date sim. I dunno, you're some asshole I didn't even have the energy to name Sex Guy and you go around being harassed by a fairy that only you can see. I went to a restaurant and some chick and the fairy took turns yelling at me. Then I went outside and the game did the date-sim cliche of introducing a female character by having you literally crash into her on the street. This new chick and the fairy took turns yelling at me again while I reflected on what it meant for my life that now I know what the cliches in date sims are.
Magic Knight Rayearth This is actually a surprisingly well done action rpg, with a colourful world and smooth animation. It's also based on a Sailor Moon clone anime, with lots of cut scenes interspersed. Unfortunately, not being a 6 year old girl these and the plot were kind of a turnoff. Now knowing what the difference between me and Victor Ireland was, I felt vindicated for the date sim thing and was able to move on with my life. Thank you Magic Knight Rayearth, I will probably never play you again but you have helped me grow spiritually.
But really, I spent most of my gaming time this weekend playing Daytona CE, Sega Rally '95 and Hang On GP '95. All three are pretty damn awesome even here in 2008, including Hang On which has a really cool weight shifting play mechanic. Was that the last game in that series? I'm kind of motivated to grab Gale Racer now to see if it's as good as those others; really the Ridge Racer games are the only arcade racers I can think of from the same era that can hang with those games.
Rayearth sure is pretty though. Yeah, the plot isn't all that special (except for the end?), and is just an animated version of "leveling up" like a RPG. But even when I stick the game in today, I'm totally mesmerized by the colorful sprites.
Despite disliking anime in general, I enjoyed Magic Knight Rayearth. It has a pretty cool last boss fight.
I never finished MKR, I thought it was kinda dated by the time it came out here. I should go back to it though. Same thing with Albert Odyssey. The load times killed my desire to see the end of the game.
I'd gotten stuck at one point in Magic Knight Rayearth and gave up. I'm hoping to one day play the game again, to see what clue I'd missed before.
Albert Odyssey upset me so many times, because it would constantly lock up during battle loads. I'd tried to go back and play it a couple of months ago and had no clue where I'd left off. I don't know if I have the heart to endure going through the game, as far as I did, to get back to where I'd quit.
I played through Albert Odyssey with a game shark. You would level up crazy amounts after each battle. I don't think I could have handled playing it the right way. The loads in and out of battle were just too long.
I stumbled upon this launch Sega Saturn commercial today. :lol:
I'd seen still shots of this commercial, but I'd never seen it in action.
Yeah, it was the last Hang On game. Gale Racer is a port of the 1990 arcade game Rad Mobile so it's more old-school than most Saturn racers. It's still cool, though.Quote:
Originally Posted by StriderKyo
Was any one looking for Dragon Force? I believe I still have a second copy of the game.
It's the most important part of Rad Mobile.
It was also Sonic's first game appearance.
Incidentally, the System 32 it was released on is my favorite piece of Sega arcade hardware. /nerd
http://www.system16.com/hardware.php?id=709&page=1#1964
System 32 games got denied so many home ports. I want Revenge of Death Adder. And I'm still pissed I went all over town back in the day to find the Sonic arcade game but never came across it.
And I would like to add, in my first post I mentioned wondering how Powerslave has aged. I played it yesterday and it has held up quite well. Unlike many console FPSs from back then, the frame rate is pretty smooth. If you still like Doom, you should like it, too.
Sega's scaling-crazy boards are so awesome. They were so good at throwing images around that they just made gorgeous 3D environments out of a hojillion sprites, polygons be damned.
It took 3D a while to overtake 'em, too, as far as the level of detail.
Chunky-ass pixel-y detail, granted, but detail.
Ive got a new copy of Dragon Force, myself, and Shining Force if interested. Just make an offer, i dont sell this stuff much anymore...
Probably be the best place to ask, anyone play Crows: the Battle? Always curious about it but there's a general lack of info on it. *-neo
From what I played it’s not so hot. It’s kind of slow and clunky. The detail in the graphics was the only thing that impressed me. For import Saturn beat 'em ups, I like Nekketsu Oyako more even if it is pretty standard stuff.
The things I've heard were along the lines of NZe's impressions. I really like the look of the game, though, and I've always wanted to play it. Have some video:
Nekketsu Oyako, though, that's one of those early 32 bit games that I always wanted to try and still haven't gotten around to playing. Are the Saturn and PS versions different at all?
Also, if anyone is looking to get rid of a copy of Shining the Holy Ark, I still want it. :(
Crows' gameplay feels like an old Konami beat 'em up, but a bit slower paced. Nothing special in that department.
The graphics and setting are awesome. It looks exactly like a more badass 32 bit version of RCR.
The whole combo builder thing is pretty dumb. You plan out a combo and it either works all the time or it doesn't work at all. Then you're stuck with that combo for the whole level. They should've just given you a few more moves and let you actually do your own combos while you play the game.
The lack of bosses or enemy variety in that video makes the game look extremely boring.
You beat up like five guys and level over?
There are quite a few different enemies overall, but they're mostly the same proportion, just wearing different outfits. No fatsos, robots, hookers, trannies, etc.
I think there's a boss every 4-5 levels. But he looks like a normal dude, just a bit bigger. Has some extra attacks and blocks more. So yeah, the game gets pretty repetitive.
I'm late to the party so here are a few cents:
Take great care of your cartridge port/slot on your Saturn. It is probably the weakest part of the system. They are prone to dying for no reason, making it impossible to use any accessories like ram carts, netlink modems and memory cards. It doesn't help that a lot of people swapped ST Keys with Capcom 4 meg carts regularly to play many of the games that required the 4 meg cart back in the day. Also, ST Keys and other 3rd party import bypass carts use a very thick board that damages the cartridge slot over time. Only the Pro Action Replay 4 in 1 appears to have a board that is properly sized. I would recommend getting a PAR 4 in 1, plugging it in and never removing it.
Guardian Heroes isn't for everyone. I play it regularly and view it as one of the reasons to buy a Saturn. I like the anime inspired visuals and the NeoGeo style scaling in the game. The amount of sprites on screen is staggering and the game even brings the 2D powerhouse of a console to its knees a few times. IMO, the fighting engine and combo system is the best in a beat em' up since Streets of Rage 2. The level (experience) system and magic spells cast by using traditional 2D fighting game special move motions just add to its awesomeness.
Virtual On is still very playable once you wrap your mind around the pad controls (or find a layout that works for you). Many VO veterans (familiar with the Saturn version) still consider the pad to be much more efficient than the dual sticks - to the point of giving you an advantage. Now the Dreamcast version of VO:OT on the other hand... :confused:
Pick up Elevator Action Returns if you can. The Saturn version is the definitive port next to owning the actual arcade cab. The rom that's been floating around for years has some glitches and no one has ever bothered to dump it again to resolve them. The Taito Memories 2 version suffers from slowdown that wasn't present in the Arcade and Saturn versions and the machine gun doesn't auto fire - making it a pointless power up.
I didn't see it mentioned here but definitely check out Raizing's Soukyugurentai you if dig shoot em' ups. THIS game should have been the sequel to Layer Section/Galactic Attack, not that 3D monstrosity Taito published.
I would like to recommend Bulk Slash but it's on the way.