Nevermind me is what.
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Nevermind me is what.
Am I mistaken, or does this game actually look quite blockier than Double Dash? I thought at least first party titles could hack it graphically on wii.
I guess I don't understand why GP never got a port, either. Clearly it would sell, it does have "Mario" in the title. It's been finished for a few years, they just need to add a couple tracks and make the graphics worse. We'll worry about GP2 on the next N platform.
whatsup with the wallpaperish backgrounds
Don't question Nintendo's innovation.
I don't think this info was posted before so here you go: http://www.1up.com/do/previewPage?cId=3166349
It talks about the controls and a couple of new items. It sounds pretty good but I'm not sure what to think about the power sliding changes. Maybe it was to curb snaking?
They've still got a lot of usage to pull out of the Mario Kart DS models. ;)
Found this info at NeoGAF. Most of the users there seem to believe this game has killed snaking. It was my first time reading their forums and I'm not impressed.
CONTROLS:
● Wii Remote
● Wii Remote + Nunchuk
● Classic controller
● GameCube controller
● Controller chosen is automatically detected
● Records saved with a icon indicating which control method was used
GAME MODES
● Grand Prix mode has 50, 100 and 150cc divisions
● 50cc is kart only; 100cc is bike only; 150cc is a mix of both
COURSES
● 16 classic courses including Peach Beach, Waluigi Stadium, Yoshi Falls, Delfino Square, Mario Raceway, Sherbet Land, Shy Guy Beach and Ghost Valley 2
● 16 new courses including Luigi Circuit, Moo Moo Meadows, Mushroom Gorge, Toad's Factory, Mario Circuit, Coconut Mall, DK Summit, and Wario's Gold Mine
● Classic courses updated to fit new engine but retain their classic look, i.e. Mode 7 style for the SNES tracks
CHARACTERS, VEHICLES & RACING
● Baby Mario, Baby Peach, Toad, Koopa, Mario, Luigi, Yoshi, Princess Peach, Wario, Waluigi, Donkey Kong, and Bowser
● Suspect there may be more characters, including Mii racers
● Each character has six vehicles available from the start: three karts and three motorbikes. The vehicles are split into three categories: normal, character-specific and heavy
● 12 racers per race
● Bikes are slower than karts, but this is balanced by being easier to boost using wheelies
● Kart boosting through powerslides. Hold a slide for as long as possible, then release to boost.
● Drafting included
● Tricks included - flick the controller at the peak of a jump to perform a trick and gain a speed boost on landing.
● Classic powerups return - green & red shells, mushrooms, banana peel, Bullet Bill powerup etc.
● New powerups include a cloud that must be passed from player to player before it shoots lightning and shrinks you, and a POW block that appears over your racer and must quickly be destroyed by jumping into it. Also included is the mega-mushroom which makes your racer grow to a huge size.
ONLINE & STATS
● 12 player online
● Two players can play online on the same machine
● Mario Kart Channel to download records, ghosts, tournaments and weekly challenges, among others
● Comprehensive stat-tracking - race and battle count, distance travelled, number of tricks, WFC wins/losses, tournaments played, how many times you've hit/been hit etc.