I dislike the contortions required to use the touchscreen and the dpad at the same time. It's easier than attempting to use the camera in Monster Hunter Freedom while moving, but still not a particularly pleasant experience.
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I dislike the contortions required to use the touchscreen and the dpad at the same time. It's easier than attempting to use the camera in Monster Hunter Freedom while moving, but still not a particularly pleasant experience.
It looks like a standard video gaming system. If you were shown a game playing on the 3DS with the 3D turned off and knew nothing else about the situation, I am 99.9% sure your guess was that you were looking at a PSP game.
From how I understand it, there are two things at work: the LCD screen rendering the game, and a second layer that changes the perception of what you're seeing. So, adjusting the slider is adjusting that second filter, and thus changing how pronounced the 3D effect is.
Probably should have mentioned this here rather than the E3 thread, so I'll repeat myself- I didn't like the 3D effects at all. I kept falling out of focus, no matter how hard I tried. I don't know if it's because my eyes suck or if the tech just isn't there yet, but the 3D was fantastic for a few seconds at a time and then I kept having to readjust something- slider, angle of view, distance from screen, whatever. It's nice to have a handheld Gamecube, but the 3D is either going to take practice or sliding the effect to off and forgetting about it.
James
It's not the aiming, it's the range of motion that sucks on Metroid.
It's just like a mouse in that respect. With a mouse when you've moved your hand too far to one side, you pick the mouse up and put in back, same thing with touch-control aiming, you just lift the stylus up and put it back toward the middle of the screen.
I tried Sonic Colors earlier today. I haven't played a Sonic DS game since Rush, but I definitely get a Rush vibe in Colors (which is a good thing).
I don't know if some of Sonic's added abilities where from Rush Adventure, but he can now speed boost with a button and stomp down in mid-air (similar to Mario's butt stomp), which allows Sonic to jump off jello launchers even higher.
One new collectible ability is fire. Here Sonic is engulfed in flames and by pressing B, Sonic launches himself higher with an explosion. The longer you press B, the higher Sonic goes. The power lasts for a short time (meter indicates how much time you have left), and you'll need to pick up the ability again if you want to use it again. There are also certain sections that Sonic can't pass without the fire ability. So far so good.
Thumb trackball maybe. Palm trackballs make it too hard to hit the buttons without fucking up the aim or slowing down response time.
I did really well with a "Logitech Trackman Marble" which was more of a fingertips operation. Got crazy precise in CoD2.