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Each Persona has a certain "type", and that type is connected to a Social Link you've made in the game - a connection with a person or group of people. The stronger the Social Link, the stronger the Persona you can create of that type. So, yes, what we've just described is a system where you go through a bright, happy school environment making friends and relationships - purely so that you can then feed on the strength of those relationships when you need to summon up demons from your own subconscious.
This is the other key link between Persona 3's two distinct games, and the element which lifts it from greatness to magnificence. Persona 3 is a little bit wrong. It knows it's wrong, and it revels in it. Summoning those Personas we mentioned? That's accomplished by taking out a gun and shooting yourself in the head. Oh, it's dressed up - it's not a gun, it's an "Evoker" - but ultimately the animation, each time you invoke a Persona, is of a young teenager placing a gun to their skull and blowing their own brains out. Some of the earlier (beautifully animated and stylised) cut-scenes show extended, harrowing scenes of kids summoning up the courage to do just that.