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Originally posted by Frogacuda
Garou: Mark of the Wolves. I like it because it's nearly as deep as SF:3rd Strike, but more accessible and has better character balance. It's the kind of game you can pick apart, and still play with your freinds.
Pft, sounds pretty basic to me. I still don't get it.
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Originally posted by 88mph
That game is broken as shit, has absurd infinite combos, and relies too heavily on assists, and Cable's Hyper Viper Beam.
Broken as shit? Okay, that's very true. There are many characters that have abilities that Capcom just didn't forsee. Cable's got the instant Hyper Viper Beam. Sentinel has Unfly mode. Sprial's got, well... Tons of swords. If only one of these characters had their brokeness, the game would be dull. But guess what? About one third of the cast has some brokeness you can use to your advantage... And one third of the cast of 56 is still more than most fighting games. Throw in the team aspects, and the balancing issues only matter if you happen to like Capcom characters other than Ken, Cammy, Commando and Strider, Tron, or Sakura. Capcom characters are pretty DOA unless they're assists - guess what, the game's still the best out there. The balance among the top tier characters is quite impressive. If anyone thinks that the brokeness is what ruins Marvel 2, they're completely wrong. It's what makes the game.
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Originally posted by Ammadeau
There's lots of reasons why, but the biggest ones would be that its a button masher in the truest sense of the word...
That's a very common misconception. Marvel vs. Capcom 2 is probably the game you'll LEAST want to button mash in if you ever want to win. Seasoned players can make quick work of any button masher. Button mashing will leave your assists open to get killed, and will leave you plenty open for getting comboed to death (MAGNUSSS!!!). Ask anyone that plays Street Fighter competitively - button mashing will get you much further in Street Fighter 3 than it will in MvC2.