Quite the shame. RIP
Printable View
Quite the shame. RIP
There was a TMNT RPG?
I also remember a Dr. Who RPG. That had some cool books to read.
But the whole RPG playing experience was just neverending pain to me.
"Okay, you're walking along, and you see a hole."
"I jump over it."
"Okay, let me roll the 12 sided die to see if you make it...wait, wait, you get a +2 for your dexterity, but you lose a point for your intelligence and another for the air current from the, wait I gotta roll for the direction of the air current...okay, it's from the north...so, you jump...wait, I need to get out my trap chart to see if there's a trap...gotta roll the 8 sided die...5, yup, a poison dart shoots out while you're jumping, roll the 14 sided die to see if it hits...add 3 points to your roll for your dexterity, but subtract one because you're in mid-air...whoops, the dart hits you, let's roll the 4 sided die to see if it was poisoned...it was, you gotta make the save against poison...roll the 10 sided die...add 2 to the roll for your constitution...you make the save, but now you have to roll to make the save from the saving roll...add +3 because you're wearing the locket of luck...okay, you make that save, too, but we gotta roll for normal damage with the 12 sided die...minus 6 for plate armor- oh shit, wait, you're wearing plate armor, I forgot to take that into account for your jump, because of the extra weight...re-roll and add 6 to the outcome because of the armor- shit you didn't make it, and you fall into the bottomless pit. Sorry. You gotta roll for the attributes for your new character…"
:lol: @ Dole.
Sounds like you needed a better DM.
<3 DnD
Man, this is so sad. I actually play quite a bit of D&D and was looking forward to picking up 4th Edition when it came out. RIP.
Quote:
These days, pen-and-paper role-playing games have largely been supplanted by online computer games. Dungeons & Dragons itself has been translated into electronic games, including Dungeons & Dragons Online. Mr. Gygax recognized the shift, but he never fully approved. To him, all of the graphics of a computer dulled what he considered one of the major human faculties: the imagination.
“There is no intimacy; it’s not live,” he said of online games. “It’s being translated through a computer, and your imagination is not there the same way it is when you’re actually together with a group of people. It reminds me of one time where I saw some children talking about whether they liked radio or television, and I asked one little boy why he preferred radio, and he said, ‘Because the pictures are so much better.’ ”
also,
At a remembrance gathering tonight the DM was talking about how Gygax was a racist. Evidently the last module Gygax wrote was pulled from shelves because of the KKK dudes on the cover (not that he did the artwork).
The DM's other comments were more anecdotal, sorta the way people say Lucas is a racist for his portrayal of the GunGuns.
Anyhow, the guy sure had a cool name. Gary Gygax. Does that qualify as alliteration?
RIP
Yep, made by Palladium Books, the same cats who did rifts.
Roleplaying is great, but IMO, what doesn't make it too much fun is sticky too closely to the rules.Quote:
But the whole RPG playing experience was just neverending pain to me.
If it becomes all about getting loot and moving miniatures to fight monsters, I'd much rather play a videogame, 'cause they do it better.
Less dice rolling and much more creative acting and getting silly is what makes the game fun. Ditch the minis too, they aren't needed.
I've run games before where I've made up the rules on the fly with the characters only having a few simple stats and minimal dice rolls.
But that's just how I like to play, some people love that statistic centered mini-moving gameplay.
yup. it was pretty badass. Eastman and Laird artwork through and through. not sure if they actually inked it though. Kid, wasn't there another one by Palladium called Heroes Unlimted or Heroes and Superspies? i know i had a third series from them.
my brother at the time was quite the theif and used to take all this rpg stuff from Walden Books at the time. the shit was literally right next to the counter. about 30 some D&D books (i remember i bought the reprinted edition of the D&D starter set at Toys R Us with the red books inside. a shot of a guy with his back turned fighting a dragon), Rifts up to Atlantas or Mexico, all the TMNT stuff, tons of dice. and i can't ever remember actually playing. my artwork was inspired by all of them and for Rifts i was hooked on the story and the now Killzone/Wolf Brigade-like characters.
For me it's not how close you stick to the rules - It's how good your DM is. Video game RPGs can't touch the pen n' paper stuff if you have a DM who's on his game. And like you said above, the best games I've played have been when the DM enforces the "creative acting".
In the end, pen n' paper takes way more effort because you have to have a group of people who are willing to act in-character and a DM who can tell a good story and cut out some of the bullshit dice-rolls to keep the game moving. But damn if it isn't fun.
Being a DM is such incredibly hard work that it requires a great deal of dedication. I would say it's a decent reference to being someone who designs video game worlds as well.
It's a lot like a job, but it's a job some people love.