Originally Posted by
rezo
This is strange. I'm pretty sure almost every dungeon crawl section in that game can be completed in around or less than twenty minutes, and the campaigns are broken up so that instead of arriving in a new city, seeing a story scene, and then getting marching orders to the new dungeon you're supposed to crawl through, most new locations come with extended storyline sections you can relish in while exploring the cities for a long time with no worries about random battles- Slumming at Muse in the beginning, Enrolling in school at Greenhill, staying in Tinto, etc. For someone who likes RPGs for the adventure game aspects, Suikoden 2 is one of the best designed ones out there. You level up quickly, but since the random battle areas are so short they shouldn't really become a chore- or at least not on the level of most other RPGs. I guess the design works for people who aren't really into monotonous random battles themselves and not people who don't mind random battles so long as they can keep building themselves up.
Yeah, a lot of people say it's great, but it isn't. I think you're underrating it a little though. It's certainly better than very good, and is almost great, but not quite there. I think the most accurate judgment of its quality would be to say that it is very very fucking good.
Anyone who doesn't give it that specific rating is a fool.