Same Game, Better Version
The Contra talk in NeoZeed's thread got me thinking:
How many games out there got ported to home systems and ended up being better than the original while at the same time keeping the game design true to the original despite weaker hardware?
Since Contra inspired this thread, I'll start the list with Contra. It owns the arcade version. If anything because the horizontal monitor orientation just works better for side scrollers. More appealing graphics and music along with better game physics don't hurt either.
SNES Smash TV: I love the SNES sound chip, so I'm going to claim a better audio experience. The graphics got a big downgrade, no arguing that... But the arcade game (as most arcade games are) was designed to suck quarters. The SNES version eases up and has a much better difficulty in my book. Just more fun to play, and still hard as nails to 1-credit. And the whole Pleasure Dome key thing gives you great incentive to run out in the open and take risks when you might otherwise be comfortably dug in.
Mario Brothers: This game ramps up in fun if you forget about clearing the board of enemies and concentrate on killing the other player. But once somebody runs out of lives, you need to start a new game. Much easier to hit the reset button on the NES than to commit suicide x-number of times in the arcade. Saves on quarters, too. A bit irrelevant now due to MAME, but it stood true back in the day.
Radiant Silvergun: Saturn mode ahoy!