Call of Duty: World at War
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Call of Duty: World at War announced
Posted Jun 9th 2008 9:00AM by Xav de Matos
Filed under: News
It appears that the rumors were half-true. Late Friday evening OXM UK posted the first details for the next installment of the Call of Duty franchise and new scans confirm the magazine's exclusive cover story. Call of Duty: World at War will bring the series back to World War II and include new weapons in the series' first foray into single player co-op territory; two-player split-screen and four player online is planned. In development at Treyarch (Call of Duty 3) the Call of Duty 4: Modern Warfare engine based title will focus on a Pacific campaign as US forces battle Japanese adversaries while the Soviet Army invades Germany.
Having been in development for two years--with the lead platform being the Xbox 360-- Call of Duty: World at War features enhanced environments that bend, break and burn during the historic battle (an example of the new flamethrower weapon burning flesh as well as the world was given in the 4-page story). Multiplayer fans have something to look forward to as the series makes it's return to World War II. Treyarch, having taken cues from Infinity Ward (Call of Duty 4: Modern Warfare) will include a perks accomplishment system which was made famous by the current Xbox Live leader. Strap into the De Lorean gamers, looks like we're hitting 88MpH back to World War II.
I loved COD2 and COD4, but I couldn't stand what Treyarch did with COD3. I suppose as long as they are sticking with the COD4 engine and pretty much leave the mp style intact, it should be fine for the most part. I dunno about the whole going back to WWII thing either. After 4, are we gonna want to go back to using the older guns? I didn't see any eta for the game, but I'm guessing we wont have too long to see how this turns out considering the way these companies roll out these sequels.