It makes me feel like I'd rather be playing MM2 or 3.
That's not a good thing.
Printable View
It makes me feel like I'd rather be playing MM2 or 3.
That's not a good thing.
It's funny how reading more whining makes me realize that I was overreacting about that DLC.
I'd pay $30 for this game. $21 ain't that bad, and that's if I even want the extras. This is not a Katamari case, dammit.
When's the 360 version coming out? I'm having a hard time deciding between it and the Wii version.
Get the Wii version. It does seem kinda natural with the wiimote.
This is REALLY GREAT.
A coworker brought his Nintender into the studio and we passed the controller around. We were able to beat Galaxy Man, and got our asses kicked by damn near every other thing. :lol:
I love it. I'll be having a 360 now to play this at home, I think. Sandpaper plus d-pad equals peace in the middle east, right?
If it doesn't have the best level design in the series, it is in the top TWO.
Those challenges are INSANE. And you can run time-trials of every level and compare how the rest of the world is doing.
Beating the challenges is neat, but it's kinda distracting when those windows show up during the game. (Is it flicker city if you have legacy mode turned on?)
Easily. Every room is distinct, and you develop a route for dealing with the enemy patterns efficiently. And there's so much cool stuff. Swinging platforms. Weird unraveling snail-lookin' platforms. Lava beams you can turn into cement (man, that one took a while to figure out). Just a touch of disappearing blocks. Gah, I love it!
The weapons are great too. A 3-shot, a fast straight shot that penetrates shields, a homing bee that also nicks items, a cement shot!!, the black hole bomb, the leaf shi-I mean, jewel satellite (which is really incredibly useful), the tornado blast. I like how they're ALL really useful. You can zip through time attack stages using each one in its proper place and feel like you're doing a speedrun (even though I can't seem to ever shave that last 15 seconds or so off, I'm guessing people are using Rush Jet a lot or something). Oh, and I like how you have to use a lot of them in the Wily stages. There really isn't a useless weapon in the game.
... except maybe the Plug Ball. Haven't really used that one much. But, I haven't been past Wily Castle 3 yet.
That's the token useless weapon that also happens to be the final Wily form's weakness.
Picked up this game on Friday afternoon and I've beaten it about 3 or 4 times already. I'm having a blast with it. I never really played much of Megaman past the first 3 games, but MM9 is easily on par with any of those three. I have to second all of the positive comments about the level design and weapons, too.