My real issue is when I do hit the sweet spot for the jump, I get overly ambitious and forget for a split second that being underwater means even a slight jump will rocket up. So yeah...need to learn to jump. Or squeeze the Rush Jet in there.
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HEY THERE HAVE SOME 1-UPS
I finished Mega Man 9 today, and I just wanted to confirm that Wily Stage 3 is full of dick moves. Yes, its awesome...but it surely did test my patience a few times...lol.
After completing this game, I'd say that its still as good as Mega Man 2 and 3. In fact, I think its actually a little better than Mega Man 3...but not quite as good as Mega Man 2. Although, it can be argued that its better than 2 just for the fact that its so much more well balanced. Every weapon is useful for something in Mega Man 9.
I had a lot more fun playing 9 than I did replaying 2 recently. I would definitely put this up there with 2 and 3.
I kinda wussed out, though, I went in to Wily's stage with 9 E-tanks and used the 1/2 item for the final stage, lol.
the ending is AWESOME, but I didn't realize at first why Rush showed 9 scenes of Wily's defeat instead of 8; forgot about the Forte game. Showing MegaMan in the colors of the weapon used to defeat each final boss was a nice touch.
Now I think I'll crack open the MM Collection and try playing MM6 for the first time... though I get the feeling I'll be disappointed with it.
PS2. And nothing really stuck out to me as off, except in order to play with remixed music you have to turn Navi mode on and it's pretty useless.
Come to think of it, I never played 7 or 8, either.