It looks better than the 360 will look after that breaks down again!
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Go into a room full of enemies while you have full health and full weapon energy. Use the M Tank and see what happens.
I played through Wily's castle today and I finally beat the game. Well, an ass kicking is more like it, I even got the Quick Draw achievement on Wily.
It does look like there's a tiny amount of prescaling with the 360 version. I'm aight with that. I'd love detailed filter options, but, nerd.
And it's weird that you'd have less lag in 480i than 480p, Mzo. I always figured most upscaling lag is caused from deinterlacing.
So I downloaded the 360 trial to see what all the fuss was about.
Graphics were charming but didn't need to be so basic, sound was worse, and one of the first pits I come to has this enemy, that without any indication, comes up from the pit the instant you jump over, knocking you in just a way to fall in and die. A bit later you fight some elephants that shoot big bouncy balls while sucking you around to make sure you really master that whole jumping and moving thing, because, well, that's all your guy can do beside shoot straight forward.
Maybe it's different if you grew up on Mega-Man or something, but that was enough for me. I really dislike trial-and-error and pattern-based gameplay, though, and this title seems to revel in it.
Protoman's out on Wii. Anyone get him yet?
Well sure, on my next run I looked for a way to trigger it before jumping, but my beef was that there was nothing to indicate that the pit was trapped in the normal flow of gameplay. Plus, guys were dropping shit from above in that section, and none of the pits before then (in "clear" areas) were trapped, so it's clear the design was to have you fall for it at least once and start over. If I'm supposed to learn that I should creep up to the edge of every pit in a Mega-Man game, then f that, and if the designers just want to "get" you every once in a while with some trial-and-error hijinks, then f that too.
The Metroid-vania's are more my speed (although strangely, I enjoy traditional CV, but not Mario or Mega-Man). I like Contra all right too...maybe's it's just the starting over when you die thing that irks me.
Why should the traps be clearly marked? They wouldn't be very good traps if they were! :lol:
Like I said, play cautiously, you'll never have to fall period. Try to Sonic-The-Hedgehog that bitch, and you'll fail hard.
I kind of hate Metroid-vania's. Why not just play Super Metroid? Been playing 3 a lot lately though, it is a brick house.
i thought things out of pits was a classic megaman thing. i remember it happening in various areas in megaman games.