Finally broken through the fallopian tubes! Now die, ovaries!
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Finally broken through the fallopian tubes! Now die, ovaries!
A social progam we can all get behind, I think!
How many albums is that?
I'm shocked at the amount of bitching commencing over the last two pages of this thread. It's already a new, complete Mega Man game for $10 (I would've shit myself in excitement if I heard that as a kid) -- if you don't want the extra accessories then you still have a complete game there that doesn't really need it.
66 blocks? That's it? I don't have much room but I've got 66 blocks. Guess it's the Wii version after all.
In a couple of days, once a slight financial miscalculation is taken care of. :sweat:
James
And BC as a brand, like it or not, is weaker than Megaman. So there's a higher perceived value in getting a brand "new" MM game, even if lacks the bells and whistles. If BC was just redone graphics, then there wouldn't be the challenge rooms, which is more a draw than the game itself. Which equates to what? That BC's mechanics are awesome, but the core game is so dull that there needs to be another incentive to buy in?
I'd respond seriously to that but it's pretty obvioius that you haven't played it. BCR is not just redone graphics + challenge rooms.
Okay, I get you. My original stance is that for $10 you're still getting a full-fledged game, but you don't think it should cost more for extras that would typically come in a full game. Doesn't change that the game itself is still a full deal. I still think that it's ok, but only in the following instance:
If people agreed that having the whole package out the gate without nickel-and-dime DLC is worth $20, then it's still good (maybe better?) that you could get the core experience for $10, then the bells-and-whistles version for $20.
And back to BC - do you think it has anything to do with having a western developer that all this extra stuff was included from the onset?