0 is the interest I have in this game.
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0 is the interest I have in this game.
you see, i kept seeing this on tnl, and thats initially why it took me so long to pick up psu, but once i did, I saw a markedly different story than you did. Psu introduced the photon arts for melee classes, which was a big change after playing pso for so long with the options of "swing hard and slow, swing fast and weak, or swing special weapon and rarely worth it". Now there were not only special skills to diversify the hunter experience, but they could be leveled up and for once actually produced a difference in he animation that gave you a real feeling of progress with your character.
plus each weapon had multiple photon arts, so you could use a focused strike one on a boss with few hit areas, but against groups or a long enemy, like de rol le, you could use a distributed damage arcing attack. also, i like how with your spells socketed to weapons,a force didnt just get stuck doing the max out fluids and port back when you are tapped, approach. you could carry multiple weapons with different slottings and that affected my force strategy. Also, for the dedicated offline player who jsut wanted a shiney sci-fi diablo clone, the introduction of player cards was significant, now you could team with ai teammates and add some variety to the single player campaign that was sorely missing in pso.
now ill admit, forceing me to play through the single player missions only as ethan till the end of chapter 3 was a horrid decision, and one of the ones that cost them a day one sale from a dedicated pso fan(though they did rememdy this somewhat in ambition of the illuminatus), but looking at psu, i really dont see how you could look at the evolution of the play mechanics and say it was a step backwards. yeah the story was cliched, but pso wasnt dostoyevsky either, so in areas that i can see a real issue of comparatives, psu improved pso in most ways, it just couldnt compete witht he hype and hive mind of the mmo community, who were busy basking in the brilliant originality of a game about orcs and elves.
that said, i am fully keeping an eye on this one, to see if the ds can hack an enjoyable pso. shrinking the game down to ds's hardware is going to require a lot of painful cuts, but if they keep photon arts for hunters and rangers, and provide a decent amount of offline stuff for me, this may yet turn out to be a good purchase.
Eh, not bad looking. Loved PSO, PSU was series-crushing trash on par with Virtual On Marz.
Isn't Marz what happened when Sega tried to add a "real story" to Virtual On and add a campaign mode to Virtual On: Force?
Marz represents everything that is wrong with Sega in 21st century (that and Sonic).
Not sure what you expected. It's a DS game.
This could be fun if it's executed well. PSO, while not coming close to classic PS (and as an aside, I don't want Sega to continue the main PS series, as it wrapped up just fine with 4 and doesn't need to be dragged out more), was still damn fun, and multiplayer dungeon hacks could work very well on a portable system. God only knows why Sega didn't do it with the PSP version, but if they get this one right I could see it becoming one of the most popular DS games yet.
I don't care what anybody says this game looks hot.
So this has been out in Moonspeak land since X-Mas. Anyone have this yet or know if its worth buying or borrowing from the internet?