The only other Wii motion plus game worth a damn is maybe Red Steel 2? Did anything else even use it?
No, I will not count Wii Sports Resort.
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The only other Wii motion plus game worth a damn is maybe Red Steel 2? Did anything else even use it?
No, I will not count Wii Sports Resort.
Wii Sports Resort used it, Mzo.
Yeah, it kinda (read: very much so) feels like a waste/gyp. I'll use it for this one game, and then probably never touch it again. That said, I'm totally an honor student at the Finch School of Needing It If I Can't Have It, so I'm glad I pre-ordered early. (Although it's Amazon so I wouldn't be shocked -- and have only myself to blame -- if they run out before mine ships.)
Yeah Red Steel 2 used it (pretty well!) and I think...Fling Smash?
The biggest letdown in MotionPlus was not even Nintendo giving enough of a shit to support it. Red Steel 2 has some benefit from it, Zelda looks like it's gonna get the same...it's retarded for them to think that they could skip off to 3DS development and figure 3rd parties would use M+ in any real capacity.
I've been replaying it and Wind Waker and I'm still in love with Wind Waker. TP is like Ocarina with furries. Which...well, whatever.
So sky-sailing and upgrading and running faster than some effeminate gait for Skyward Sword? Already sounding better.
Motion+ is the 4 meg expansion pack of the Wii.
Outside of wolfiekins Link, I don't see how different TP is from Ocarina. Like they deliberately were trying to recapture that lightning. When conversely Wind Waker was daring as fuck, and then got regulated to a Saturday-morning offshoot put in the handheld ghetto.
So I'm hoping Skyward is more Wind Waker, less Wolfie Link Stands in Ocarina's Shadow.
(though to be fair, the designs in TP were pretty incredible too)
Wind Waker >>>>> Twilight Princess.
Midna was pretty cool though.
Did you actually play Twilight, i mean, really get into it? You sound... just like me before i finally broke past that initial barrier. Even in the early less interesting hours, it's only similar to Ocarina in that it's a Zelda game and things are located on a map in the same places they are in a Zelda game.
Watch for the little things, like how people react differently to a stray wolf or carrying a lamp into a bomb shop, or try to buy things that you can't afford. You're looking at a guy in a green hat when you should be watching the cats gather in the alley or how a brother and his sisters are so different but so alike. They all have their own pet birds, they all run their own businesses, and they can never forget about each other. You're never told that one of the birds is a pet, it's just kind of out on its own. You have to figure it out for yourself. Twilight Princess is a game where you have to notice things, where the fine details aren't always called to your attention by a "Hey listen!" That frog by the stream knows what's up.
Furthermore, with it's wide and sparsely populated miniature world, Twilight Princess is as similar to Ocarina's compact playground as it is to the moving setpieces of Majora's Mask, or the flooded storybook of Wind Waker, and it's as disimilar to any of the three games as they are to any other game in the series. As much as Reggie Fils-Aime tries to tell you "Twilight Princess is the most Zelda as Zelda is as Zelda Zelda", Aonuma knows how to craft a fine game that's all his own.