I hope so.
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I hope so.
Phantom Hourglass was annoying because you had to return to the first dungeon 10 times, each time going a tiny bit further into it
I was more okay with that than the trains in Spirit Tracks.
Granted, both games were awful in content but had a great control scheme (as far as touch-based action/adventure games could be anyway) and cool ideas with the map-marking/note-taking.
I wondered why you guys haven't been talking about the actual game much. We got this in last saturday so I thought it launched last Sunday.
I could have played this all week long and teased the two of you that might care. I'm so mad right now. Talk about missed opportunities.
>:( I could've been playing it vicariously.
I'm almost done with Twilight, i think. Only 1 more bug, 1 more wolf fighter skeleton, and the Naked Fairy Caverns before i can beat it. I don't think i need the poes. OR DO I? SOMEONE TELL ME.
Lil' Finch, lil' Finch
I can't wait to play the game
And tell you what I think
I was half tempted to get this at a place that'll get in Friday...but no Collector's Edition =/
I want that gold controller, dammit all.
I hope goofy looking Skyward Sword guy is as Zany as Zant. That fight was the best, even if it was way easy. More semi-serious games need to have boss fights where the player beats the boss by throwing a heavy object on his foot
Incredible revelation: Every waggle action in SS is cribbed directly from a Wii Sport and Wii Sports Resort mini game.
I'm okay with that. Resort is a fun game.