I was just talking about this the other day.Quote:
remember when games had instructional booklets?
I had the Groose/Gaston comparison in my head while playing too, so I'm glad that picture exists.
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I was just talking about this the other day.Quote:
remember when games had instructional booklets?
I had the Groose/Gaston comparison in my head while playing too, so I'm glad that picture exists.
Really enjoying this. Zelda is so pretty. I think it's the same girl doing her little grunts they used for Spirit Tracks. Speaking of VA, Fi is so damn GLaDOS-ish, I find it distracting.
Wouldn't want every game to be like this, but motion controls are kinda neat for a change. Not minding 'em one bit.
Agreed, motion controls are fine, best use of Motion Plus since Red Steel 2.
The more I play it the more I like it. The upgrading, pouch, and repairing systems make the game feel more adventurous. I know reviewers said it's not really needed to use to get through anything in the game, but the premise of making a custom loadout, improving gear, etc. makes catching bugs and looking for drops a more invested time sink than in past games. Oh, the medals are neat too! This is the first Zelda in a while where it feels like player choice matters - whether it really does or not? I dunno and I don't care.
I really like the overworld and dungeons. I'd rather take this compact design where you're always doing things and feeling challenged than having a big, empty, boring overworld or laborious dungeons. I like that enemies feel like a fight than something you spam A on. I like that there's a reason to revisit overworld sections and dungeons (even if it is just for farming).
I like skydiving into a circle of flying squirrels.
So far its the most interesting Zelda I've played and the closest approximation I've seen to NES Zelda. Gadgets like the Beetle aren't a one-time use thing for the dungeon you find it it, much like the boomerang was in Zelda 1. I like that bomb flowers can be stashed. The feeling that the player can choose to be resourceful or daring, and apply their inventory to a wide set of situations is far better than the formula each console Zelda has followed since Ocarina.
Shocking.
You haven't picked up on the trend where you play something for a few minutes, come to TNL and launch into a weird whiny screed about it, then come back a day later and go, "Oh wait, I actually put some time into it and now I quite like this."
Because it's kind of becoming A Thing with you, man.
A Thing I will stop then.
On one hand, there's a part of me that really wishes Zelda went back to the NES days (like a New Legend of Zelda or something). But the specific things they're trying to do with Zelda these days, are done really well. Moreso in Skyward Sword!
The first hour is a drag, but the rest has been pretty great.
Yeah, i don't think i'd ever want an old-school Zelda again. There are enough of those, and there are enough clones of those to keep you busy for a long time.
Skyward Sword is my favorite Zelda now... We don't need to go back to the way things were.