It's getting there for me - as much love as I have for Wind Waker, I'm really digging the new incentives for doing side stuff. Instead of it being something like a new bag, wallet, or heart container, it's overlap of that stuff, materials for improving gear, and just...it feels like it matters more now.
Oh, almost forgot about the bags. Nice that they make them pouch items - now there's an effort to decide if I need more bombs over seeds, etc. That you can upgrade *those* is an added perk!
For as little as stories seem to matter to me in games these days, I like this one too. Not far enough to know really what's going on, but the high school-ish antics are dumb fun and I like that Zelda seems more important for what she's trying to accomplish on her own, than "hay save that princess, k?"

