I was just talking about this the other day.Quote:
remember when games had instructional booklets?
I had the Groose/Gaston comparison in my head while playing too, so I'm glad that picture exists.
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I was just talking about this the other day.Quote:
remember when games had instructional booklets?
I had the Groose/Gaston comparison in my head while playing too, so I'm glad that picture exists.
Really enjoying this. Zelda is so pretty. I think it's the same girl doing her little grunts they used for Spirit Tracks. Speaking of VA, Fi is so damn GLaDOS-ish, I find it distracting.
Wouldn't want every game to be like this, but motion controls are kinda neat for a change. Not minding 'em one bit.
Agreed, motion controls are fine, best use of Motion Plus since Red Steel 2.
The more I play it the more I like it. The upgrading, pouch, and repairing systems make the game feel more adventurous. I know reviewers said it's not really needed to use to get through anything in the game, but the premise of making a custom loadout, improving gear, etc. makes catching bugs and looking for drops a more invested time sink than in past games. Oh, the medals are neat too! This is the first Zelda in a while where it feels like player choice matters - whether it really does or not? I dunno and I don't care.
I really like the overworld and dungeons. I'd rather take this compact design where you're always doing things and feeling challenged than having a big, empty, boring overworld or laborious dungeons. I like that enemies feel like a fight than something you spam A on. I like that there's a reason to revisit overworld sections and dungeons (even if it is just for farming).
I like skydiving into a circle of flying squirrels.
So far its the most interesting Zelda I've played and the closest approximation I've seen to NES Zelda. Gadgets like the Beetle aren't a one-time use thing for the dungeon you find it it, much like the boomerang was in Zelda 1. I like that bomb flowers can be stashed. The feeling that the player can choose to be resourceful or daring, and apply their inventory to a wide set of situations is far better than the formula each console Zelda has followed since Ocarina.
Shocking.
You haven't picked up on the trend where you play something for a few minutes, come to TNL and launch into a weird whiny screed about it, then come back a day later and go, "Oh wait, I actually put some time into it and now I quite like this."
Because it's kind of becoming A Thing with you, man.
A Thing I will stop then.
On one hand, there's a part of me that really wishes Zelda went back to the NES days (like a New Legend of Zelda or something). But the specific things they're trying to do with Zelda these days, are done really well. Moreso in Skyward Sword!
The first hour is a drag, but the rest has been pretty great.
Yeah, i don't think i'd ever want an old-school Zelda again. There are enough of those, and there are enough clones of those to keep you busy for a long time.
Skyward Sword is my favorite Zelda now... We don't need to go back to the way things were.
It's getting there for me - as much love as I have for Wind Waker, I'm really digging the new incentives for doing side stuff. Instead of it being something like a new bag, wallet, or heart container, it's overlap of that stuff, materials for improving gear, and just...it feels like it matters more now.
Oh, almost forgot about the bags. Nice that they make them pouch items - now there's an effort to decide if I need more bombs over seeds, etc. That you can upgrade *those* is an added perk!
For as little as stories seem to matter to me in games these days, I like this one too. Not far enough to know really what's going on, but the high school-ish antics are dumb fun and I like that Zelda seems more important for what she's trying to accomplish on her own, than "hay save that princess, k?"
This game keeps doing things to make itself my favorite game ever. All those little sidequests that were in Majora's are done here too, but even better.
Give the letter to Pipit or to the ghost in the toilet? SUCH A DIFFICULT DECISION.
And Kina's officially cuter than Hena. BECAUSE SHE SINGS WITH YOU
AND HOMG THE WHOLE TIME DESERT THING AND LINK SAVING IMPA AND GROOSE SKYDIVING WITH YOU.
Holy crap this game...
Also
when peatrice is in love with you and she makes that heart with her hands
and Uncle Bats
This game is lovely. If I have to complain about something, and I do, it's that the sky is drab and barren. I'm hoping that will change.
Yeah, there should be a million more islands. It's like Wind Waker's ocean, except bigger and emptier, although faster to travel across.
Besides that, it really reminds me of Skies of Arcadia. Every time the flying tune starts up i think it'll go into the Skies of Arcadia theme.
Also, does anyone use every opportunity to throw those stupid cat things off the island, into the water, or just beat the shit out of them? I hate them. i HATE them.
Yes, I toss the cat things into the water.
Wind Waker may never be toppled in my heart, but if I'm honest this could be better. Maybe.
My biggest complaint is with the Wii Remote needing to be re-centered all the time. I don't know enough about how Motion Plus works, but does it not use the sensor bar anymore? I can point the controller dead center at the screen/sensor bar, and it thinks I'm pointing 45% to the right, or way off underneath. Why was this never a problem with the standard controller? I also can't find a comfortable calibration for selecting the bottom-most items in the adventure pouch.
I could nitpick (low heart warning needs to go -- now; I dread activating that alarm-clock-ish beeping far more than I do dying), but that's all it would be -- nitpicking. Nints nailed this. Pacing is perfect. Exploration is more fun and rewarding than in any other game... save probably Wind Waker. It's fun watching fanboys lose their shit over Gamestop's 7.5 rating, but I have to agree that really is a ridiculous score to give this game. Got them lots of page-hits, though, I'm sure.
Third temple in. Yep, better than WW now. A little sad by that - I really like WW but this is squashing it in terms of design. Although agreed - the ocean in that was more interesting than the sky in this.
Also, I think my mom's a good barometer for Zelda games. She's been playing 'em since the first (how do you think I got started?). Loved the first 3. Liked Ocarina enough to finish it. Majora's was too "weird" for her, but she enjoyed the gameplay stuff. After that she just would lose interest in each one after...until now. She's been playing every day and digging it a lot.
I just started this tonight and it is amazing. I had really high hopes going in and it has been so much more than i hoped for so far. If this pace keeps up it will easily be the best Zelda ever. I love the art style too. WW was easily my favorite but this is right up there.
Wind Waker has the better art style and overworld, but this one might be more fun. It's very, very good.
Also Wind Waker looked amazing when it first came out, this one looks like the oldest game on earth.
actually, I was playing WW days before this came out. Even though its 4:3, running the game in progressive mode is beguiling. Looks better than any other game in 480p.
I'm having a hard time making it out but that very bottom line looks like it says mzosmomisawhore. Why would you post that?
So, as someone who didn't really enjoy WW, would I enjoy this? Pretty much every other primary Zelda I loved.
What didn't you like about WW? You could make a connection to flying in this and sailing in WW. Though the flying here is much faster, and way easier to get about than sailing in WW.
I like the look of this game, but sometimes wish they went for it full-bore.
Wind Waker's art style was positively inspired. That Skyward Sword falls short isn't really saying anything.
I like playing in first person, if it was a little faster I'd stay in first person the whole time.
I never want to use a Boomerang again. Beetle fo' life!
Finally got mine in the mail today.
Flying is the worst thing ever. I can never fly steady, and I HATE having to dive to accelerate. This is an animal with wings; it's not a fucking hang glider. Flying is worse than sailing.
Everything else is great. Visually, Wind Waker is still my favorite. SS has some nice art, but its washed-out look can't compete with the vibrant beauty of WW.
Combat is a lot more fun than I thought it would be. Better than buttons? Let me think about that some more. But I like it so far.
Those little cat/raccoon fuckers go over the edge every time I have a spare moment to do so.
I can tell that our new sidekick is going to be the funniest yet. Kinda creepy, but funny.
This game really needs voice acting. It's fine to keep Link as a silent protagonist, but this world is too vibrant and populated for slow-moving text boxes. No more passes, Nintendo. No mas.
SS is already better than TP, but I'm not quite ready to say I like it more than WW. But then, I'm still very early on, so there is still a lot of time to turn me into a believer.
Why can't you fly steady? I don't get it.
Flipping the controller up lets you flap his wings and gain altitude.
The text boxes are sssooooo sssslllllooooowww and holding down A barely helps! What the hell.
I like the part where Fi warns you about having low health EVERY SINGLE TIME you hit 3 hearts. Also how she bugs you when your battery still has 2-3 hours of life. You know, just in case you missed the giant red low battery indicator in the lower right corner.
Nintendo trolls it's customers through Zelda NPCs
The threat of slow text scrolling makes me not want to ever even try to play this game.
I'd rather just have less dialogue.
The audio in every Zelda game I've played was a big part of its charm.
In Wind Waker especially, the lack of voice acting just makes all the little melodies that serve as audio cues stand out more.
The silence gives the game a more tranquil atmosphere.
This game would be much better with good voice acting. I suspect it's a purely financial decision. There's so much text, it's all wonderful and all, but it'd be better voiced.
Some games are better off without VA, such as this and Metroid (Other M....). Adding voice to these games makes no more sense than adding lyrics to some music.
No. No matter what your Nintendo religion tells you, that's bullshit. If it has dialogue, it should be voice acted, period. kedawa is right that less dialogue is sometimes more though.
This is a great game, but there's no doubt that good voice acting would make it even better. To deny that is to be lead around by a company who knows it doesn't have to work hard to make you happy.
They'd probably have GLAAD on their ass if they gave Ghirahim a voice.
I'm surprised they aren't even without that extra layer. The bit right before the second battle, he's flaming hard.
Really? before the second battle?
I believe it was apparent before the first battle.
We need some official Girahim X Link comics so we can make sure it's not just a joke. HAY NINTENDO, IT'S 2011, IT'S ABOUT TIME YOU STOP LIVING IN THE PAST, RIGHT GUYS?
http://media.tumblr.com/tumblr_lvfkaevUBz1qe7e3v.gif
So like halfway into this game the sky village place characters stop doing new things and it's really bumming me out. This game is not at all like Majora's Mask. It starts to lie to you that it is, and then it turns out it's more of a Link to the Past.
At first i was
http://i167.photobucket.com/albums/u...0/IMAG0149.jpg
but now i'm
http://i167.photobucket.com/albums/u...0/IMAG0153.jpg
It's so close to my favorite game ever i can taste it... The biggest problem i have besides Fi not shutting the fuck up about completely obvious shit, besides recentering the stupid pointer, besides retreading the same ground for no reason other than padding, are the character quests teasing me and then completely dropping off. I have to choose who i make happy and i definitely can't make everyone happy? YES. I WANT MORE. I want every happiness gem to count for 1, not for 5, and i don't want ANY spread throughout town. I want to plow Kina's pumpkins, i want to take hot soup to every fucker in town, i want to take Fledge's lifeless body to Groose for selling him out, i want to develop a creepy relationship with Stritch by collecting invisible insects that i have to dowse and escape guardians to catch, i want to stop more screaming matches between lost little girls and their creepy unrelated uncles, i want to break a thousand chandeliers.
You know what i want, Skyward Sword. You showed it to me and then snatched it away just as i was believing it was real. You're... You're just like Capcom.
Okay, this is my favorite Zelda now. Sorry Wind Waker, your charms are impeccable but there is just so much nice stuff in here that it SHINES, no matter what Finchu thinks
Made the Item check girl cry because I took her father's quest of "running off the guy hitting on her." Now she goes on about being "a better person" but cries every night at home.
I hooked Pipit up and Cawlin is heart broken. Also, ghost haunting the bathroom left without resolution.
I totally spyed on Zeldas dad taking a bath. Ew...
Pipit in hindsight is kinda a dick. The first night on his patrol after getting Karane, he's yelling at his mom for spending money on a cleaner (ME)
I met a robot ship captain who only wanted to find his crew and family...all of which were decimated over years decay and disrepair. Made me a little sad.
And that's just all the dumb sidestory crap. The gameplay? Far better involved that anything Nintendo's done recently. Not only is it a matter of the sword fighting - even the sub items are useful again! I loathed how formulaic the Zelda series got, with its "use this item in this dungeon and on that boss and never again" approach. In this game more than the rest, items are used to solve things (puzzles, weakening/disabling certain enemies) but also in general combat.
Take, for example, something in later combat: Moblins have multiple solutions - hitting from behind, parrying/countering, or cutting down their shield (if its wood). They also have two states - smart-ish and beserk. I found out that tossing bombs when they're alert causes them to back away from it and focus all attention on it. Makes it really easy to get around to their back. Or if they're beserked, it's easy to bait them into hitting a live bomb. Overall the game allows for more than one way to approach a fight. The bosses have been a little more formulaic, but far better than anything before. Some fights require reflexes, others attention to detail, and others switching between multiple items on the fly, sword fighting, and dexterity all just to wear them down enough to really hit them.
Its not just in the fights that the items stay interesting though. I like that the pouch makes you make choices about what is important to take into a situation. I like that bags, medals, bottles, and shields take spaces. After getting beat up in the first dungeon I took two shields with me the next time. Now, about 30 hours in, I'm confident enough in parrying that I only use one at any time. I like the upgrading - not because its requisite but because it makes you feel like you have more options. Having a larger bomb bag, instead of carrying multiple bags, or beefing up the beetle so it can fly faster and longer...the game isn't designed so that you HAVE to do these things. And that's exactly how it should be.
It's like the game...just hints at everything known for Zelda in all its tired tropes and turns it ever so slightly on its ear. Enough that all old conventions can't be relied on, while maintaining familiarity. It reminds me of bigger RPGs like Dark Souls or Skyrim - at least in the sense that Nintendo's finally letting the game get back into the action/adventure/RPG hybrid by making fights interesting or giving players choice with their loadout. They're also (finally) throwing you into territories that aren't just different looking, but break with the tired traditions that started with Ocarina of Time and 3D Zelda.
The only real complain I can lay on Skyward Sword is that Aonuma's fear of NES Zelda shows. I love the combat, but I'd like to see more of it. There are instances where you face off against 3-5 enemies at a time, but more often it's one on one fights. I would love to see more of the former, less of the latter. Or lean even further towards player choice and give upgrade trees, or something nuts like that. Hell, give Link EXP - he had it in Zelda 2...
NO, IT'S AWFUL, 8.8/10.
I have A LOT of complaints. I'm spoilering them so you don't have to be exposed to them. I'm PRETTY grumpy.Quote:
The only real complaint I can lay on Skyward Sword is that Aonuma's fear of NES Zelda shows.
So you really can't complain about Fi telling you how there's a chest and how there's a 90% chance that the chest is right in front of you and that you should open it because it's the key to that door (open map, put X on that location, just in case you didn't notice it after passing it several times)? How every time you get an item after you turn the system off, the game tells you what that item was, opens your map screen, and shows that "You got one!"? Or how pointers need to be re-centered frequently? Or how this isn't different, it's the same forest/volcano/desert you've been to in every Zelda? How once you get the motion controls down, the game goes from super challenging to really easy? How the sky world is BIG and EMPTY, like MUCH BIGGER and EMPTIER than Hyrule field in Ocarina or Twilight, and that you have to go all the way across it when you want to travel to a different location? That progression rarely ever deviates from a straight line? That the collected items become as useless as the glut of rupees after dungeon 6? That the beetle is the only new item that's useful? That the character events are triggered by completing certain plot points, and that you can be in the middle of one with no idea of how to progress it without hitting the next plot point, not because you lack an item but because the game doesn't want you to do this one thing first? That half the game is PADDING PADDING PADDING?
BUT
The writing and characters and the time stone stuff are all awfully clever, and some of the dungeons are really cool. The pirate ship was half "AUGH", half "Haha, yeah!"
I think i'm closing in on the end with 2 more dungeons to go. The game is a lot of "hahahahaha, alright!" mixed with a lot of "WHYYYYYYYYYYYY?" If it had been released 5 years ago and Twilight Princess had never happened, it would be better. Maybe it'd be better if i hadn't finished Twilight Princess the weekend before Skyward was released. It does nearly everything wrong that Twilight did wrong while forgetting some of the things that Twilight did right (mainly Midna). Although i will say those awful light tear hunts were much better in this game
This is because of reliance on Z-targetting and a lack of other camera controls, not because Aonuma hates Zelda 1. You don't really want to revisit those rooms with 8 Dark Nuts and Pol's Voices and Wizrobes popping out and shooting you, except now you can't see them because you're targetting something else and you have to swing your controller accurately while you're getting gang-raped and that one Beamos is just about to activate.Quote:
I love the combat, but I'd like to see more of it. There are instances where you face off against 3-5 enemies at a time, but more often it's one on one fights. I would love to see more of the former, less of the latter. Or lean even further towards player choice and give upgrade trees, or something nuts like that. Hell, give Link EXP - he had it in Zelda 2...
Don't be so grumpy Finch!
I remember Wind Waker having some grottoes or small dungeons with abundant enemies.
I was waiting for someone to reach the breaking point, although I didn't think it would be Finch first. Finished this up a while ago while taking a break from Skyrim... everything in Finch's post is pretty spot on.
The second half of the game really starts to get to you with padding, reusing this and that area over and over. Oh, I'm back in Faron Woods again, except IT'S FLOODED NOW. Whee... What? I have to fight The Imprisoned again? Okay... that's fine, but I thought you had this shit handled Groose. WHAT? I have to fight him a THIRD TIME? What the hell are you doing Groose?! It's also quite hilarious that all three versions are separate bosses in the Boss Rush.
I wanted to slam my head through my desk when the game told me what a Amber Relic was and then 5 minutes later when I find another one decides to tell me what it is again. I got tired of flying quite quickly, so much so that I didn't really bother to do much sidequest stuff to avoid any more of it.
Something about the game seems wrong to me when I can go through 99% of it without using a shield.
It's not all bad though. Like Finch said, most the desert dungeon-related stuff was pretty neat. I kinda had fun with the Sky Temple? Whatever it was called where you had to rearrange the dungeon like an 8-puzzle.
Regarding the final parts of the game... I thought the revelation that Ghirahim was actually an evil Fi/evil Master Sword was neat, because it opened up the possibility of Fi showing her more human-like form like Ghirahim had BUT IT NEVER HAPPENS. Fighting Demise wasn't really as epic as it should have been either given how easy he was, but he did force me to use a shield for parrying so I guess that's something.
It's so infuriating because the stuff that this game does wrong is just completely stupid horrible decisions on a level that Nintendo, the most backwards company that is still relevant, should never be making. Nintendo can make a game that doesn't treat the player like Anne Sullivan treats Hellen Keller. There are even points in this game where there are puzzles that aren't completely obvious, and Fi won't say SHIT, and within minutes, BOOM. GOT IT. And it feels GOOD.
and NOW i have to admit this:
Mzo Maurizzio Marcietto was right about everything. I take back everything i said about him being wrong, in fact NOW i wish he DID work for Nitendo so he could say, "No, no, that's fucking stupid baby bullshit" when asked if Fi should pop up and scroll some fucking slow text, telling the player that a stick called a "key" goes in that round circle with chains coming out of it, and "There should be more, actual voicework in this. This doesn't work without it. It's weird" and other things that Mzo would say that would make this game perfect. I'M SORRY MZO. I WAS THE ONE WHO WAS WRONG ALL ALONG.
Well, it's true he doesn't like old Zelda - he's already said Iwata Asks and other interviews that he couldn't kill Octoroks, that the game was too "fast" and he ended up quitting. He also called the controls and gameplay "buggy in a way" referring to the fact that there weren't different ways to fight, just hit A to stab.
But, whatev.
I think you're right that filling a room with 7-8 Dark Nuts given 3D combat like Zelda is now would be bad. But then...why not change it up? Or at least work on making the way combat is now even more engaging?
Like how I was searching for am ocean chart and dug up a clone of the boss from the third temple! Shit was nuts because I thought they were now just normal enemies, or sub-sub bosses. Or the boss in the ship - having to run away from the tentacles, cut each one down, hit their eye with an arrow as they were pounding the deck...that was a lot of fast paced movements that required changing between approaches on the fly
I think what we got was good, but I see the potential for it being better, and part of it would start with making fights more tense and involved. Even the small ones. Whether that means adding enemies or complexity of enemy design...? Just stack the odds against Link so each time he comes out on top, it feels like a victory earned. Not running the motions.
Also the entirety of the 4th temple was bad-ass. If i said it already, i need to say it again. It was just SO good.
In my Club Nintendo survey i told Nintendo exactly how i felt and said this game was well below my expectations. I bet they'll use my feedback to make the next game fantastic all the way through.
I think all the stuff you don't like though, is the stuff I've written off as being "Zelda" these days. Since Ocarina the game has become increasingly hand-holdy. In Twilight, the game is always re-reminding you what that item is (HEY! RED RUPEE! THAT'S 20!!! WEEEEE!!!). In Spirit Tracks and Phantom Hourglass, a lot of that game was padded with upgrading vehicles (and you never felt like Link was getting better because you did it, it was throwaway crap).
So in that sense, I chalk SS up as the same mistakes every other damn Zelda has been making. However, it's also doing some stuff right, some stuff that's very new and interesting in 3D Zelda, and is ok with taking those chances.
I'm ok with the game backtracking, only because the backtracking is interesting. The first revisit to the woods is neat because not only are you seeing new monsters in old locales, the gear you bring into the visit to the temple can change the way you approach it. And thankfully, they throw that gimmick right out when you return to the desert. My fear was that each revisit would be the same formula - find a dragon, revisit the temple for some bullshit, go to new area/temple. Thank goodness they break that assumption up quickly, and use old ground in ways that are interesting
It's been a very very long time since it felt like I had to be good to get through a Zelda (or at least not braindead). Longer still since it felt like the stuff I was doing had multiple approaches, or that Link was getting better by means of getting stuff. Modern Zelda used to be about the appearance of progress masking feature creep. Everything you did in Ocarina to make Link better was actually required by design, meaning he wasn't actually improving at all. He was just hitting the benchmarks needed to unlock the next chunk of crap that was exactly like the last one only with a different visage. Now? You're still getting items to unlock areas and get through dungeons, but those items also affect combat, mobility, or discovery. That's kinda exciting and I want more of that and am totally willing to deal with the hand-holdy bullshit that's been around since the N64. Hopefully they can learn to let that go too.
Yeah, i'm just going to shut up about it before i ruin the game for myself and anyone else anymore than i already have. When i don't think about what i hate, i still really like this game and only the worst most idiotic decisions will bother me at all. Hey! You know what new race i'm completely in love with? YEAH. Those robots.
One more bad thing:
the fire earings were the stupidest bullshity item ever. It's not even like every other worthless Zelda item where there were some secret caves on a cliff or another fire cave somewhere else you had to equip them for. They were just a single key for one area you couldn't progress through without having them.
and Twilight Princess is a better game
But Finch! They make a little noise whenever you enter an area that requires them! LOL.
A sad fact regarding the bosses in this game: There are 12 bosses. 6 of them are Ghirahim/The Imprisoned.
Oh man. I haaaaaate Nintendo's recent logic that dictates the character has to keep their most iconic look through the whole game. Finding a new getup after spending hours looking at the old one is totally rad, even if it's just a pallette swap.
Samus's Gravity Suit now just being a dumb hazy aura in Other M, the tunic upgrade being replaced with dinky little earrings in SS... what's next, every time Mario gets a powerup, all that changes is the color of his shoes? The worst.
I pray that at least one of these two is sterile.
What is wrong with you lately?
http://oyster.ignimgs.com/wordpress/..._c-600x401.jpg
I hate marriage and even i think this is pretty darling.
I was hoping Yoshi was sterile too, but his wife had to get knocked up by someone. Maybe it wasn't Yoshi and the hatred will be contained
That's adorable.
Fail for not editing the sprites. It just looks like some senile old perv who thinks Link is some whore named Amber.
She's fat, and that ring is shitty.
awww, nerd love
Haters gun' hate.
Have you already played Alundra, Finch? (and if not, do you or your roomie have a PS3?)
I still have the PS1 disk for Alundra! I never got very far into it.
You should give it another shot. It won't hold your hand and some of the puzzles will make you feel like a genius when you figure them out. Nice counterpoint to this game.
Finished!
So...I don't get why Nintendo made it sound like this was to create some starting point for all the others.
So Demise is Ganon basically, and will come back generation to generation in different incarnations to try and do this shit again. Ganon already said as much in Ocarina. So...whoopie?
Essentially, I always thought of The Legend of Zelda as just that - a legend. And like any good oral story passed on from generation to generation, some stuff gets added, left out, changed to stay relevant...
It was neat that Wind Waker tried to continue Ocarina and give some sense of permanence to the change in landscape, but I do like the idea that there is no "timeline" and it's just some fairy tale that keeps being retold in different ways.
On the gameplay part, I think the final third started to drag. Whereas revisiting areas before were interesting because they would change circumstance or introduce new sections, the home stretch felt more Modern Zelda than anything else.
OK, I gotta get the Triforce...what do you mean no one knows where it is? Wait, this dragon dude does? No wait, he only knows a part of it and I have to go revisit every area? And not in the way where it feels like the landscape changes for the better, but in a way where the game forces you to accomplish mini-game/busy work? At least Lanayru Gorge was just as brilliant as that entire chunk of the game had been.
And as far as the final moments of the game, fighting Demise/Ganon was far less interesting than the last fight with Gihagrim. Watching those hordes roll up on Link while trying to bolt for bottom? Very fun!
So I guess, is it worth replaying? How's Hero Mode? I still think it's my favorite Zelda but like any Zelda, I may only have it in me to play this once a year.
Ugh. Zelda timeline talk is so bad, let's not go down that road.
Any references to other games should just be taken as a winking nod, trying to craft a concrete timeline out of the whole mess is dumb.
My head hurts so much. Everything about that screams "I AM AN ASSHOLE"
IT ALL MAKES SENSE.
Aonuma didn't need to confirm that the Rito were evolved Zoras, the game does that for you.
Mzo and i want to talk about timeline, Bacon, and so does dave. He worked all this out for us.
Skyward Sword takes place before EVERYTHING.
Also, this list is incomplete. It's missing:
Zelda Game&Watch
Zelda Watch
Wand of Gamelon
Faces of Evil
Zelda's Adventure
the BS Satellaview games
the Tingle games, including Tingle's Balloon Fight
Kaeru no Tame ni Kane wa Naru, since Prince Richard is in Link's Awakening
Super Mario Bros 2, since subcon enemies are in Link's Awakening
Super Mario Bros, since Mushroom Kingdom enemies are in Link's Awakening
Doki Doki Panic, which may take place in an alternate SMB2 timeline that still crosses over with Link's Awakening (Subcon)
Kirby's Dreamland, since Kirby enemies are in Link's Awakening
Soulcalibur 2
Wario Land 4, since Dr. Arewostein from Kaeru no Tame ni Kane wa Naru is in it and it's established that Kaeru no Tame ni Kane wa Naru is linked to the Zelda world.
Captain Rainbow, since Crazy Tracy from Link's Awakening is in it
Several other series, including Punch-Out!! and Nazo no Murasame Jo, linked from Captain Rainbow
Super Smash Bros. series- do these count, since it's toys that are involved? Discuss. This would also open several new worlds to the timeline, including Sonic and Metal Gear.
Link's Crossbow Training- Takes place after Twilight Princess?
Final Fantasy- Link's tombstone
LoZ Cartoon- Takes place during the original LoZ?
Captain N- Takes place during Link's Adventure?
You forgot all three Smash Bros. games and every game from every Smash Bros. character
I DIDN'T.Quote:
You forgot all three Smash Bros. games
I did, however, forget the Valiant Zelda comics, which take place after The Adventure of Link.
Zelda ties in with our world, since Mr. Write is based on Dr. Wright, who is based on Will Wright.
Kyaaaa! Sugoi, desu ne?
I've been thinking, is there any other game series that limits your acquisition of in-game currency with this wallet bullshit? SS is pretty good about letting you buy the ability to collect more rupees, but imo just drop that shit. I kind of hate it. Cutting the grass isn't making me bank, the only real money I get they give me from chests and whatnot. Regulate that and drop this wallet business.
In every Zelda game since OoT, I end up losing all the money I get because my wallet is full, and I never find anything to spend rupees on.
There's a lot of shit to spend rupees on in this game.