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The ports included in Fantasy Zone Complete Collection were done by redrawing every sprite and animation and recreating the exact frame rate of the original. This was done so the game would play identically to the original, rather than letting an emulator negatively impact the results.
I don't get this. They can't possibly
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# Shooters are too expensive to make to be sustained by the sales of most of their current releases.
# The PS2 and 360 are the only viable platforms for the genre, because of market penetration and ease of development, respectively.
# XBLA has too slow an approval process and too low an accepted price point to make it a viable platform for most shooters.
# The Naomi and Type X boards are the only arcade platforms financially viable from a development standpoint.
# Arcade revenues are slipping to the point where no arcade shooters may be solvent in the neat future.
Last point should have been the first. It sounds like there should have been talk about how the genre is arcade-focused first and console-focused second; we (Western fans and media) simply aren't the target of these games, and if we keep thinking of the genre in console and console port terms, we're only going to recognize a small portion of what's out there.