From a Narrative Perspective, Ecco the Dolphin Is the Greatest Game Ever Made
In its current state, video games are like pulp fiction. You come in knowing exactly what you're going to get.
For example:
-Space Invaders. Attacking the Earth are invaders. Possibly from space.
-Super Mario Bros. A bright colorful game about rescuing some elusive ungrateful cunt.
-Chakan. The ending reveals that Chakan will probably be doing this vengeance thing forever. This is a plot twist, but it fits the mood established with the backstory and does not cross any genre boundaries.
-Final Fantasy VII. Steampunk. Armageddon. Whining. Chocobos. Plenty of that.
-Gears of War. Some hard ass sees a lot of shit. He's not happy, but somebody's got to do it.
http://web8.orcaserver.de/ecco/downl...c_part_1_2.jpg
Now consider Ecco the Dolphin.
Fantastic graphics, unusual New Age music, unorthodox level structure.
At first, it seems like a nature simulator, designed to explore the life of an underwater mammal. Within minutes, the initial driving mystery of the game is revealed: Where has your pod gone? Why has ocean life been sucked up into the air?
Next, the scope of the game is revealed: You will explore iced-over oceans, an unnatural habitat for dolphins. You will talk to killer whales and blue whales.
The scope is further expanded: you will travel back in time and fix the Asterite. Pterodactyls are your friends. You will explore the lost city of Atlantis. Ecco has now transcended boundaries, crossing over into sci-fi.
During the game's finale, you enter the Vortex's spaceship, obviously inspired by the works of Giger. This can be categorized as horror, both visually and in terms of gameplay (forced scrolling is introduced, in addition to instant kills, and being forced back several levels if you are killed while facing the Vortex Queen, ratcheting up the tension).
What other game has resolved so unlike its initial starting point?