I never said I wanted it to be an adventure game, but having at least enough freedom to take alternate paths or do things in a different order would make it more fun and less restrictive. Almost every other FPS or TPS has some degree of exploration.
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This new game is a survival horror game, why the fuck would you want freedom? Restriction is part of what makes the shit scary.
Also, almost every other FPS or TPS has some degree of exploration? I don't know what FPS's you've been playing but the ones that aren't linear aren't THAT common.
Resident Evil is the epitome of survival horror, and exploration is a major facet of its gameplay. Besides, I've yet to play a game that even approaches being scary.
When I say some degree of exploration, I don't mean a wide open world, just the ability to find my own way from point A to point B. GoW is practically on rails.
Lol. Well, virtually nothing about this title is known, so all we're doing is speculating based on what Epic has previously done. Epic is an amazing studio, but there are things they don't do well, all I'm saying is that it'd be nice if they improved a little from game to game. The crappy writing and dialogue worked in Gears 1/2 because it fit the cheesy action movie motif fine, but that same dialogue wouldn't work in a more "psychological" game.
Gears 2 was an immense improvement over Gears 1 in nearly every area. If they took what they learned in Gears 2 and applied it to this new survival horror game, PLUS hired some decent writers and wrote a good script, I'd be sold on this idea. As it is, they described this new game as "nuanced", a word I would, by no stretch of the imagination, associate with Gears. So pardon me for being a little sceptical.
Now things I'm not concerned about in this game include, graphics, gameplay, level design, the environments and architecture, sound design, music,...etc. All that is going to be phenomenal, I'm positive. Now just give me some well written characters and a story I care about.
Word.
I don't know why everyone is bitching about the writing in the Gears games. No, it's not going to win them a writers guild award, but was it anything even remotely as bad as some of the shit Capcom puts out as an "acceptable" english translation? Hell no. It fit the game for what it was, and hopefully they will write dialogue that will fit a survival horror game when/if this is released.
Japanese games have horrible writing. T-R-B-L
Epic doesn't even have to be good at writing for one of their games to have good writing anyway. Besides, I doubt most gamers/survival horror fans could identify good writing i it jammed a Blu-Ray up their buttholes.
Also, FACT: Games are not scary. I haven't played one that was scary. When I was younger, sure. Hell I was afraid to get good at Space Harrier because having one of the big Ida faces cover the whole screen was creepy enough. I didn't want to get further in the game for fear there was worse.
Condemned 1/2 is a lot more intense than any of the RE games have ever been.
Miss World 96 Nude can be very startling!