Day one, sight unseen.Quote:
Originally Posted by December, 2008 EGM, p46
Printable View
Day one, sight unseen.Quote:
Originally Posted by December, 2008 EGM, p46
I hope to god there's no dialogue.
"Hey, Marcus, how you doing?"
"...Shit."
Yeah if they improve the weakest parts of Gears 2, the story and writing, this game will be fantastic.
LOLQuote:
nuanced
Hopefully it's less linear as well.
Gears 2 would have been even better if there was some sense of exploration and freedom.
The thread title isn't "please come in here and show the world how much you don't get it."
Seik has a Rambo avatar and is bitching about story and writing, and kedwawa wants exploration and freedom in an action game. Igarashi already had that shit thought and ruined a series with it.
Gears' writing was fine
LOOK AT ALL THAT JUICE
I'll play this.
Sold!
This new game is a survival horror game, why the fuck would you want freedom? Restriction is part of what makes the shit scary.
Also, almost every other FPS or TPS has some degree of exploration? I don't know what FPS's you've been playing but the ones that aren't linear aren't THAT common.
Resident Evil is the epitome of survival horror, and exploration is a major facet of its gameplay. Besides, I've yet to play a game that even approaches being scary.
When I say some degree of exploration, I don't mean a wide open world, just the ability to find my own way from point A to point B. GoW is practically on rails.
Lol. Well, virtually nothing about this title is known, so all we're doing is speculating based on what Epic has previously done. Epic is an amazing studio, but there are things they don't do well, all I'm saying is that it'd be nice if they improved a little from game to game. The crappy writing and dialogue worked in Gears 1/2 because it fit the cheesy action movie motif fine, but that same dialogue wouldn't work in a more "psychological" game.
Gears 2 was an immense improvement over Gears 1 in nearly every area. If they took what they learned in Gears 2 and applied it to this new survival horror game, PLUS hired some decent writers and wrote a good script, I'd be sold on this idea. As it is, they described this new game as "nuanced", a word I would, by no stretch of the imagination, associate with Gears. So pardon me for being a little sceptical.
Now things I'm not concerned about in this game include, graphics, gameplay, level design, the environments and architecture, sound design, music,...etc. All that is going to be phenomenal, I'm positive. Now just give me some well written characters and a story I care about.
Word.
I don't know why everyone is bitching about the writing in the Gears games. No, it's not going to win them a writers guild award, but was it anything even remotely as bad as some of the shit Capcom puts out as an "acceptable" english translation? Hell no. It fit the game for what it was, and hopefully they will write dialogue that will fit a survival horror game when/if this is released.
Japanese games have horrible writing. T-R-B-L
Epic doesn't even have to be good at writing for one of their games to have good writing anyway. Besides, I doubt most gamers/survival horror fans could identify good writing i it jammed a Blu-Ray up their buttholes.
Also, FACT: Games are not scary. I haven't played one that was scary. When I was younger, sure. Hell I was afraid to get good at Space Harrier because having one of the big Ida faces cover the whole screen was creepy enough. I didn't want to get further in the game for fear there was worse.
Condemned 1/2 is a lot more intense than any of the RE games have ever been.
Miss World 96 Nude can be very startling!
I don't see the problem with this. There are plenty of pure action games. Survival horror works best when there's some exploration and puzzles.Quote:
Originally Posted by Yoshi
Yeah, I just realized that. For some reason I was imagining another post. I suck.
I think they have the ability to create a scary atmosphere, as long as they keep you feeling helpless.
It would be rad if they made the game almost combatless, where its all about trying to escape and hide.
I'll probably be in the minority here, but I would love a great co-op survival horror. Co-op in Gears is amazing, we will be getting co-op in RE5 which really is more action than survival horror now, and L4D is the closest thing to co-op survival horror coming out. A game that is truly survival horror that is even difficult and actually scary/intense with a partner would be a great experience. It'll be interesting to see how this game actually is going to end up and if it will actually be a survival horror or more of an action horror.
That would be cool. I can imagine parts where you'd have to lay down cover and protect your buddy while he unlocks doors or solves puzzles. You could also set up ambushes with one player as bait. There's really a lot that could be done.
I know the writing/story in most survival horror games isn't very good. The writing in the Silent Hill/Resident Evil games is pretty amatuerish. But that's the status quo, and accepting the status quo and just shrugging it off isn't going to change anything.
If any studio can kick in the doors of the survival horror genre and blow apart our previous notions of it, it's Epic. I mean, imagine an Epic survival horror game with a story and writing on a level with Bioshock. That would be AWESOME.
Also, I very much think games can be scary. And they can be scary in a way that movies and books absolutely can't. Because they literally put you in the situation, instead of offering a more passive experience like a movie. And it helps that the graphics in games are getting as good as they are, and the sound too.
If you play Condemned 1/2, or even certain parts of Bioshock, on a nice HDTV and a good surround sound system, and aren't scared then you're waaay less of a pussy than I am. I couldn't even finish Condemned 2 because the atmosphere was too unpleasant, and I actually felt uncomfortable playing it. I was never "in the mood" to play Condemned 2 after a while. I have no problem watching scary movies, but put a scary game in my hands, and let me control the reigns, and that's an entirely different experience (and one that I both love and hate, for the same reason).
Interesting, I will have to play Condemned 2 and see. The first one was disturbing, but not scary. I was going for the melee achievement so I love bashing people's head with the crow bar or whatever. If you are scared of Condemned 1, then don't play Fatal Frame.... that shit is very scary if you turn off the lights and play at night. It jumped me a few times but then I realize my camera is basically a shotgun and boom they all go down hehe.
The only Fatal Frame game I ever played was the first one that came out for XBOX, whichever one that was.
From what little I played of it, it didn't seem particularly frightening, although it did a good job of building tension.
Honestly, the premise is so silly that I just can't take it seriously.
Games can be disturbing, but I just don't find them scary. The only thing that works are BOO scares where I will flinch. I hear a lot of people that are supposed "survival horror game nuts" say those kinds of scares are nothing compared to "psychological scares" that all the games like Fatal Frame and Silent Hill have, but I have yet to encounter anything like that in a game. It doesn't help that Silent Hill is asswater and Fatal Frame isn't all that fun either.
I don't really see much here to get excited about. Epic knows action like the back of their hands, but when it comes to writing or creating an interesting atmosphere they're completely lost. A horror game doesn't have to have a good script, but it at least has to have intriguing environments and a general sense of timing, neither of which Epic can do if big fuck-off guns aren't involved.
Gears is a really fun franchise and I love anything Unreal (except 2, but that wasn't really Epic), but this is like Michael Bay directing a quaint family drama.
Gears has an awesome atmosphere.
You and your friends play a family whose house gets invaded, and you have to hide until the ordeal is over or escape. The house and the invasion are generated procedurally. headset talking is hearable by the invaders and can only be heard if your character could actually hear it. One button is for yelling and the other for whispering. If a family member gets seen, they might be tied up, held as a hostage to weed the rest of the family out, kidnapped or murdered on the spot.
Splinter Cell has AI that reacted to your voice
Hey there fella I play my games for the gripping stories. Just like the ones I find in my exciting and well written Dungeons and Dragons books.Quote:
I doubt most gamers/survival horror fans could identify good writing i it jammed a Blu-Ray up their buttholes.
On a related note games aren't scary, never have been never will be. Silent hill, fatal frame, condemned, especially condemned are not scary. There is no drama to them, if you die you restart, big whoop. If there isn't any finality there isn't any tension. Why worry if you make it through on the first try or the seventeenth?
I believe the first Gears of War was billed as a "military horror" title. When the game was first presented, it alluded to a more horrific experience than the one we ultimately got. Instead of stranded marines afraid of getting eaten at nightfall, we got a group of soldiers who say "Time for you to eat LUNCH!" as they punch monsters in the face.
I expect their next title to turn out the same way. They'll start with a horror template, decide they want the game to become mass-market, and eventually have it become an accessible shooter.