I've already purchased it from Live Marketplace, so it doesn't really matter. I'm just bored at work and curious.
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I've already purchased it from Live Marketplace, so it doesn't really matter. I'm just bored at work and curious.
Those are some large bionic breasts on that game.
Yes, but do they fire bullets?
Many!
Shoot 1up is way better than I had expected. It actually has a scoring system!
The shield kill multiplier is kind of retarded in that respect. Killing enemies any other way yields nothing by comparison... After I figured this out, I got more points in like the first half of level one than I had in a full game runthrough earlier.
I have played it some more and you are correct. The best scores are made by just pointblanking enemies with the shield. Really dumb. Oh, and losing ships constantly without feeling like you could have saved them just makes the game unsatisfying. At even a dollar, I think I'll pass.
Scoring systems in shooters with endings is an overrated concept anyway, IMO. Shoot 1up's pretty sweet from what I played so far. And I'm definitely looking forward to the developer's next game, Grapple Buggy.
See, I'm completely the opposite: I think score runs for shooters that don't end until all of your lives are up are worthless. It just becomes a question of outlasting everybody else, where are games with a set time are so much more about actual skill (in my mind).
The problem isn't the shooter having an "ending," it is that the game just needs to have a scoring system that actually has some thought and flexibility behind it.
Fair enough. I only singled out ones with endings as they offer a reason to play other than score. To me, shooters with endings are no different than platformers or most other genres in that regard: I'm happy if there's challenge in surviving until the last level is done. I care about my score in Donkey Kong since it loops early on but not in Super Mario Bros. as it feels finished after the last level.