Why?
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Well I should say it's impossible to make a truly masterful one as far as I know, the permutations are just too great, far greater than any board game I can think of. You could have some simple stuff though probably going up to an intermediate level.
Barkers Crest, I played the demo for Easy Golf and while I can respect the amount of time I'm sure you put into making it, it feels like I'm playing golf on the moon. The gravity in the game just feels extremely floaty and the terrain doesn't seem to have the impact I would expect. Maybe this is wrong of me, but I expect and want every arcade golf game to play and feel like Hot Shots Golf, and when it doesn't I am disappointed.
I look forward to trying out the doll simulator that your studio is now working on.
I've adjusted the physics so the ball flight will not have the float feel to it. Shame it has taken me this long to figure out why it was fine on my laptop but not on the xbox. I still have quite a bit more to do before I put this update out but rest assured the floaty physics will be gone. Also, collisions with the ground will be much better too.
So what's the deal with getting something up on Community Games? Is it just a matter of having the $100/year XNA membership and then submitting something for approval?
Pretty much.
Rumble Massage!? Seriously, Rumble Massage? :lol:
James
Miner Dig Deep is kind of excellent, especially at only 200 points. I'd wait a bit for the updated bug-fix version due later this week, but it's definitely worth checking out.
As a note, though, I'd be a bit careful of the demo. I saved in the demo and then continued my game once I'd bought the full version, only to find out afterwards that the demo comes with a mine network pre-built to get the player a better idea of the first part of the game in the limited time available. The demo lets you save but not load, and now I've found out I want to restart in order to not be saddled with a demo mine.
James
MS has nothing to do with CG other than providing tools