One glance at SWAP via Youtube told me to just play existing, much-better-than-ok puzzle games.
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One glance at SWAP via Youtube told me to just play existing, much-better-than-ok puzzle games.
Tried some decent recent stuff today:
http://download.xbox.com/content/xna...xboxboxart.jpg
http://marketplace.xbox.com/en-US/ga...0-0000585503a4
It's a sequel to Johnny Platform's Biscuit Romp, but unlike that game, which was ported pretty raw from a DS homebrew game and thus had a weird aspect ratio and unoptimized graphics, this one was built for the Zboz. The sprites are much better and the playfield takes up more than 1/4 of your screen. It's a pretty good platformer! 100 levels! $3!
http://download.xbox.com/content/xna...xboxboxart.jpg
http://marketplace.xbox.com/en-US/ga...0-00005855039f
Topple gerbil towers with a preset number of bombs per stage, and get all pieces to fall below a certain elevation to progress. Surprisingly fun! $1!
Update: After purchasing Johnny Platformer Saves Christmas and playing about halfway, I am upgrading my appraisal from 'pretty good' to 'totally sweet'. This game is exceptional.
Some shots of Arkedo Series 03- Pixel!
Looks neat.
Up to around lvl 70 of Johnny Platformer, this game gets harrrrrrd. All you faggots that wouldn't shut up about I Maed a Game with Zombi3s in It!!1 should try supporting a game for reasons other than having a cute song sometime.
but gameboys were new at the time they were released they cant be neo now GODDDDDD
That looks awesome. I can't wait to see that hit the Indie Channel!
I haven't hooked up my 360 in almost a week, but I do want to play the new Johnny Platformer. Besides liking the first one and loving platformer games, the idea of playing a good Christmas-themed game sounds rad.
How much better is it than the first one? The first one is meh
Procedural shooter, Leave Home, from the guy who did Fren-ze. Shoot good, the game turns bastard hard. It's a short score-run, and pretty interesting so far.
James
Light bloomy.
Fuck the light bloomy, but I can get behind Leave Home. The remixed stage designs based on how well you do is pretty sweet even if it destroys comparability in the score chase. But no leaderboards so...
Look, it's worth $3.
I still need to finish GW2, so it's really not!
I don't really see how the two are at all relatable gameplay-wise. Leave Home is a hori shooter.
...And how does one 'finish GW2', anyways?
I'm pretty sure he has to kill the Rainbow Bunchie.
Also, Sequence.
Has anyone beat Johnny Platformer Saves Christmas? I'm stuck on level 94.
I'm somewhere around 75. Shit gets hard.
Avatar Golf is on sale today for about 2 bucks.
Finally made it past level 94 (and 95-97) in JPSC.
Arkedo Series 003- Pixel went up today, too.
Will try it tonight. I love Arkedo so far. :D
Gerbil Physics sounds neat! Johnny Platformer too! And anything Arkedo is work a look.
...how'd the indie section go from "wasteland of crap" to "wasteland of crap with a few shining beacons" so quick?
Stuff that took a few months to develop finally came out? :chick:
Apparently! What else is good that I haven't noticed?
It's okay, guys. Pixel is good. You can buy it now.
It's a simple platformer with some minor exploration bits. Namely, if you notice a funky block or pixel somewhere, you can hold L and examine in with your OMINOUS DISEMBODIED MAGNIFYING GLASS and enter a little maze-puzzle-thing through a zoomed-in version of whatever sprite you targeted for rewards. Seems like the "find all of these to complete the game" collectible here is the Useless Relic! :D
There seems to be a minor control glitch where every now and then the cat won't jump forward, though. It's not too common.
Nothing on how long it is, though. EDIT: Six stages from the continue screen. Still more fun for $3 than i have with some games for $60.
Arkedo provides us with more reasons to love them on their site.
<3Quote:
Originally Posted by Arkedo on their game 'Nervous Brickdown' for DS
I completed all the stages in Pixel last night - loved it.
The only glitch I encountered was losing all my life and, as the cat was doing his death animation, I used the magnifying glass and jumped into a zoomed-in pixel-maze. It let me stay in the maze for about three seconds before kicking me out and displaying the loading screen. When I came back into the level none of the sprites were animated until I went back into the pixel maze again. It was pretty neat. :-P
Anyway, I recommend giving this a go. Looking forward to searching for the useless relics.
Pixel is fucking cool. I love the cat design.
I really wish Indies games had leaderboards. I Maed a Gam3, and now Leave Home, would have way more value for me if high scores weren't just a local thing.
See, I kind of disagree; I find score-attack games actually more interesting when people don't have the exact same experience every time. Don't get me wrong: I totally understand the argument for competing score-wise on games where every player has the same opportunities every time. For me personally, however, I have more fun going for score when there is some level of variables to each play-through.
Pac-Man CE is a perfect example. The game isn't pattern-based (even though some people want to think that it is), so it's a combination of getting skill plus getting that game where the stars just happened to line up in the best possible way.
I get what you're saying, but even in Pac-man (old or CE) the game isn't completely to chance. High level players can manipulate ghost patterns and plan routes to achieve very similar results every play, coming very close to recreating the desired conditions for when the next round starts. In the beginning of a run of Leave Home, I haven't observed any way to plot the course of where the clumps of blue dots will be. Just not being near the right place without a method to manipulate that spawn pattern can affect scores by tens of thousands. If your ship were fast enough to reach both edges of the screen in an instant, the problem would be solved.
I suppose our debate comes down to how many variables in a scoring game is too many variables. We got different thresholds on how much, obviously.
But yeah, I'd like leaderboards for those games too...even if I think they won't work.
I'd like it more if I could play it without having to be connected xbox live. I'm guessing I'm guessing I'm standing on the pier and the boat went past me for being late, but wtf is this bs of not being able to play indie game unless connected to live?
I have 2-3 indie games that I can't even play since I have no internet at home.
I think it has to do with the fact that Indies games go through no certification or ratings board. That way, if a totally offensive game gets out there, it can be yanked and not have the chance to still exist for offline consoles.
Yeah, it's some online loophole in the ESRB. Otherwise, these games would have to be rated, which means higher expense for the devs and a longer wait to come out.
Then how does the iphone get so many games cranked out onto it and such better quality?
They need to revamp the whole indie channel and do something like the app store. At the moment it's an embarrassment to even browse the indie section for all the games that look like scribbles shitted out in an hour so some teen could have an inside joke with his peers online. It really makes me not want to dig and find the real gems. Not to mention wtf at the IGN picks and the contest finialists too, how do some of these games make the list.
Again, not rated by the ESRB.
Have you actually browsed the iphone store instead of only looking at the top hundred? There's plenty of this shit there. The only difference is the sheer amount means most of it never rises to where most people see it. If the indie channel was getting as many submissions as the apps store is, you would not be complaining about the quality.Quote:
They need to revamp the whole indie channel and do something like the app store. At the moment it's an embarrassment to even browse the indie section for all the games that look like scribbles shitted out in an hour so some teen could have an inside joke with his peers online. It really makes me not want to dig and find the real gems. Not to mention wtf at the IGN picks and the contest finialists too, how do some of these games make the list.
I was going to say pretty much the same thing. The ap store is a fucking mess. The main reason I don't have more aps for my iPhone is because I can't bear to dig through the ap store. And by ap store I mean Appulous.
Well I don't have much trouble sifting thru the app store, I've got a good lil system for finding gems. I keep up with some companies that make games I like and kinda watch the new releases and whats hot section. Then when bored I'll try out genius and it'll find me some gems too. Also the ratings and reviews help in sifting thru crap. I never use the top 25 to look for things.
As for the indie section you see some of the crap in the top section, IGN picks and game finialists? Something is terribly wrong with that.
Twin Blades is really pretty.
...too bad there's not really much "game" to it.
I was really pumped to play it because I've been reading about it here and there...but damn is the game boring. I almost slipped into a coma playing it.
Along Came A Spider is interesting. I dunno how many levels there are, but the sample stages entertained me.
I got twin blades for free on the iphone...or for 99 cents. It's probably much better on the iphone since you have open feint for achievments and score stuff. But yea your right there isn't much to the game. I'm on day 9 and it only gets slightly hard if you stay on top your upgrades.
No kidding.
I'll be damned.
Tobe's Vertical Adventure is out and you should all buy it right now.
There's walljumping, Yeller!
My Favorite!
Pixelboarder hit today, which is a nice surprise. It's definitely tricky to get the hang of the controls, but it's making more sense as I play. It's worth the $3 for the soundtrack alone, though.
James
CHARMING!
Unfortunately, the game only allows control with the d-pad. No support for the analog stick whatsoever. Playing a platforming-focused game with the broken Xbox 360 d-pad? Fun.
The creators of the game say a patch is coming for that, actually. Also: get a better controller.
When the stock d-pad can't handle menus let alone gameplay and a developer forces you to use it? Sounds like the player's problem to me!
This might be good though! Maybe!
Looks really cool. It will also give me a reason to break out my SF pad that has a decent d-pad.
The newer 360 pads seem to have better D-Pads. It's still not good enough for Street Fighter, but doesn't make me curse with rage when using it.
I find I can pull off basic moves and what not with the 360 pad just fine in SF, but anything tricky like tiger knee cannon strikes = noooo way. I haven't had any problem playing XBLA games with it whatsoever.
Mileage may vary!
Sand your d-pad, noobs.
Tobe doesn't do it for me at all. The controls just feel wrong, even using a super-fancy arcade stick.
That Rogue clone, on the other hand, isn't a bad use of $3 at all. Dungeon Adventure isn't particularly polished, but it's oddly addictive anyway.
James
Tobe looks great - I'll have to check that out.
I purchased The Impossible Game this morning for a dollar. It's incredibly simple and frustrating, but I like it quite a bit.
Each of these are a dollar and pretty highly recommended.
Decimation X Manic Space Invaders
You Will Die Ghetto Arena-type Warning Forever
The Impossible Game is good stuff.
When the hell is duality coming out?
*pfft* 2019.
They said they're in talks of a XBLA contract or something.
I'll have to do that when I buy a new 360. I got the RROD night before last. =(
4 and a half years was a good run though.
So, ARKEDO had a really good idea for a game using the upcoming Natal interface, BUT... the Natal interface is an inaccurate joke, so it would have never worked. :cry:
http://www.neogaf.com/forum/showpost...&postcount=200Quote:
As promised, please find some bullshots and a small excerpt from our design document for our -now dead- Natal project. Please remember that we could only allow ourselves to work 12 days on this, so it's very far from being polished stuff. The screenshots are bullshit of course, but they respect the technical limitations, and also were designed so they could fit in with our tools. So they are semi-bullshots.
...
Ok, there's no such things: they are bullshots.
To put it in perspective, after having "upgraded" from the DS to the Wii, we wanted to see if we could do HD games without having everyone going facepalm and telling the world we should have sticked to simpler games. It may sound silly, but as Aurélien and I started making games in 1999 for mobile phones, and our first games were in 96X65 pixels resolution, in B&W... each year we are wondering if taking the leap of faith towards more pixels is a good idea or not.
So Natal had a great user interface, and we tried to play with concepts which were not possible before. Something that would not feel old, hopefully. And most important, something we would have fun making.
So, introducing 2-Finger Heroes, a silly tale of friendly invaders who did not have enough time to scan the entire human body! So they are left on Earth as merely fingers (yup, scan was 3% complete), but with the WILL TO LIVE AND FIGHT THEIR NEMESIS, THE GIANT FOOT FROM OUTERSPACE!
ARKEDO is a joke.
JOUST is a joke.
Natal is a joke.
I called it when it was announced and it will be proven. Peter Molyneux talked about all the great features and how incredible it will be which means that it will only be able to do about 1/8 of the things said.
ARKEDO wishes they could make a game as good as JOUST.
that has nothing to do with Natal, it sucks rocks too
http://marketplace.xbox.com/en-US/ga...of=7&bt=0&sb=1 Shoot 1UP is out. I haven't had a chance to play it yet. Only $1.
Shoot 1UP is pretty damn amazing. Best dollar I ever spent maybe!
Yes, quite good stuff.
Shoot 1UP doesn't have any online co-op play, right?
It's a dollar. Figure it out.
I've already purchased it from Live Marketplace, so it doesn't really matter. I'm just bored at work and curious.
Those are some large bionic breasts on that game.
Yes, but do they fire bullets?
Many!
Shoot 1up is way better than I had expected. It actually has a scoring system!
The shield kill multiplier is kind of retarded in that respect. Killing enemies any other way yields nothing by comparison... After I figured this out, I got more points in like the first half of level one than I had in a full game runthrough earlier.
I have played it some more and you are correct. The best scores are made by just pointblanking enemies with the shield. Really dumb. Oh, and losing ships constantly without feeling like you could have saved them just makes the game unsatisfying. At even a dollar, I think I'll pass.
Scoring systems in shooters with endings is an overrated concept anyway, IMO. Shoot 1up's pretty sweet from what I played so far. And I'm definitely looking forward to the developer's next game, Grapple Buggy.
See, I'm completely the opposite: I think score runs for shooters that don't end until all of your lives are up are worthless. It just becomes a question of outlasting everybody else, where are games with a set time are so much more about actual skill (in my mind).
The problem isn't the shooter having an "ending," it is that the game just needs to have a scoring system that actually has some thought and flexibility behind it.
Fair enough. I only singled out ones with endings as they offer a reason to play other than score. To me, shooters with endings are no different than platformers or most other genres in that regard: I'm happy if there's challenge in surviving until the last level is done. I care about my score in Donkey Kong since it loops early on but not in Super Mario Bros. as it feels finished after the last level.
I'm with shidoshi on this. Doing away with a scoring system (beyond just "kill the bad mans") in a non-endless shmup means that everyone has to shoot for absolute perfection. The Shmups.com annual tournament once had Viper Phase 1 as one of the games, and it is just awful to play for score thanks to that exact problem. A good scoring system allows for more flexibility in play and doesn't mean your score is hooped if you screw up once. Look at a game like Battle Garegga. People are still constantly playing that game for score, while games like Raiden DX have pretty much been maxed out and have thus fallen by the wayside.
Well, the fourth mode that's locked in the demo does address that concern. You get one ship and one life, and apparently from one of the 'achievement' descriptions, there are at least 5 loops. The stupidly high shield multiplier is still there, but you're far less able to just spam it with minor consequence like you can in the other modes, as you have to pay much more attention to survival.
"Look at a game like Battle Garegga"
Yeah because they are still milking the bosses. Once they finish their credit, it'll be done
I purchased the bionic titties game for 80 spacebux.
The creator of the game is working on balancing it a bit. I doubt he'll go all the way, but there you go
Ah, I confused Shoot 1UP with Duality, which also does not have online play but should have online scoreboards if the trailer's to be believed.
Why the hell wasn't Shoot 1UP horizontal? It's so damn cramped during boss fights. I can't get my million little ships underneath the boss to shoot it.
Played and finished Soulcaster this morning. Plays like a action game that thinks it's a tower defense. I really enjoyed it.
Yuzo Koshiro of all people is making a game for Xbox Indie Games.