The thread title was the good news; Here's the bad news: It's for the Wii.
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The thread title was the good news; Here's the bad news: It's for the Wii.
I see Konami has nothing to do with it.
Konami hasn't had the TMNT license for a long time, unfortunately or fortunately, depending on your point of view. They had to make a deal with UbiSoft to release the arcade game on XBLA even.
Konami and no one else needs to be making Ninja Turtles games, IMO. Fuck Ubi Soft.
Konami jumped the shark as soon as SotN shipped.
If it's developed in Japan, it needs to come from Capcom.
Contra 4.
Not that I disagree on the Capcom point. Man, what a good company.
I can't think of a single Ubi Soft game that I'd own, personally.
Wiimmediately lost interest
Who needs a new one when we already have perfection?
It's actually a good thing that Konami is not making this fighting game.
Exhibit A, your honor.
There's an odd chance my perception of them is trapped in the 1990s, yes. :lol:
TMNT Tournament Fighters HD Remix, please.
Ex-Smash/Team Ninja people sound like a good fit for a party style fighter. I still don't get the pedestal many gamers put the Konami TMNT games on, though. They weren't that great.
The sidescrollers and beat 'em ups? Fuck you man, those were excellent.
The fighters? Not so great, true.
The SNES version of TMNT: TF is fucking fantastic. It's fairly balanced and still playable today.
I really wouldn't put Final Fight over TMNT (or X-Men), personally.
And it plays even BETTER.
I don't think that era of beat 'em ups has aged gracefully, in general. Turtles in Time is one of the only ones I can stomach for very long anymore, most anything predating Capcom's renaissance in the mid-90's (D&D, C&D, AVP, etc) is a snoozefest.
I like Ubisoft's games but have a feeling this is going to be a casual cash-in. Remember that the target audience is 12 years old, thanks to the ongoing TMNT cartoon.
I can understand liking it more than Final Fight although I still like Golden Axe most for 1989 beat 'em ups. Capcom did improve on Final Fight formula, though, in the years that followed. I thought games like The Punisher and Cadillacs and Dinosaurs were more refined in gameplay and better looking than the Turtles stuff (although Konami beat 'em ups usually had more simultaneous players which was cool). I liked X-Men but it didn't impress me as much as Revenge of Death Adder in 1992. Turtles in Time was one of the better home beat 'em ups that year although it wasn't long until Streets of Rage II came out.
I also think Konami's beat 'em ups kind of overshadowed their great arcade games in other genres. It's sad that few people remember Mystic Warriors which was like an awesome hybrid of Sunset Riders and Shinobi.
Cadillacs and Dinosaurs has some uuugh-leee design in it. More players generally = more fun in beat-em-ups, IMO, it's a poor genre for 'deep-ish single player romps'. Punisher is just "meh". The fighting is pretty poor, and I don't really like how the shooting is implimented. Shitty bosses, too.
Revenge of Death Adder is pretty amazing, but Golden Axe is still below the TMNT games. Again, it is a "fun" thing. The smart-bomb screen-clearing attacks aren't something I really like, even though they look cool the first few times.
Spider-Man (Sega) really doesn't get enough credit as a Beat-em-up. Best Venom ever. :)
i think it would've been sweet to see a MK vs TMNT in replace of DC, at least then the characters could be better balanced IMO
The Turtles were great in their day. Beat em up, sure. Old IP wasted on a fighter, no way.
You know, I'd think that beat em ups would really benefit from online. I'm kinda surprised that this genre has died.
I dunno, Castle Crashers did okay.
Sega arcade sidescrollers? Most are a bit lacking....D.D. Crew, Arabian Fight, Alien Storm.....Golden Axe is the only stand out. Death Adder and Spider-man really don't do much for me. Bare Knuckle II is the best they've done, arcade and console.
Wish we got that Streets of Rage game on the DC. God I hate Sega.
Konami's beatemups have fuck all for moves. They could never hold my attention for more than a level or two.
I decided to take a genuine shot at arcade Golden Axe, lately. It's awesome, but now it seems really easy.Quote:
I can understand liking it more than Final Fight although I still like Golden Axe most for 1989 beat 'em ups.
I'm already hitting the last stage after maybe a few hours, and I've never 1cc'd a beat 'em up before. And there's no scoring system in sight.
Golden Axe is an incredibly short and easy game.
Also, it grades your performance at the end.
My friends got bored too, especially with the 'drop a quarter every 90 seconds' part of the gameplay.
Honestly, these games are more fun on mame with macros set up so you can control all four players at once.
The Simpson's is a whole new game when you have buttons set up to fan out the characters and attack in formation.
What the fuck nonsense is that?
KRUM IN MY MOOOOUUUTH!
Friends can make pretty much any awful game bearable, though.Quote:
"Lack of friends" makes them suck.... or so I hear. Tell me all about it.
Playing games just to laugh at how bad they are can be a riot with the right people. Pot also helps.
Buying shit just to spend money is great too.
GA's scoring system has some interesting quirks like bonuses for "re-killing" with magic potions (may be a bug?), and causing an enemy to drop offscreen when killed. Some players at MARP like to leave a few potions strewn all over the place and use one at a time on dying enemies to start a re-kill combo.
Arcade TMNT should've used a different scoring system than just counting your kills- and yes, it needs more moves. The first stage is a piece of cake, then the difficulty shoots through the roof rather unfairly from stage 2 onward. Here comes the continue counter again, after about 2 minutes. Slap the start button, then repeat. Yawn. You probably need multiple players to stand a chance of 1CCing it.
The Punisher is one great Capcom beat'em up. I like how Capcom raised the background object interaction here (windows can now be shattered, doors can be bashed open, heavy objects like video game cabs and barrels can be picked up and thrown, etc). You get to play a little dirtier, even picking enemies up off the ground to grapple or throw them once again.
I miss the Sega that was. They went from being great to merely good. While Namco has them beat on gun games today (Rambo is sorta good but not awesome), it's criminal that their Virtua Cop 3 still lacks a home port. What is the "good"? AM2 and Yu Suzuki still make games for them.
turtles in time had a good amount of moves for the characters. i like the addition of running/flipping into special moves and the various jumping attacks. and i guess they just caught on with that game that the characters should have different special attacks and not the same "press 2 buttons and get this move accept for raphael" junk.
i think final fight is better than most beat-em ups in the way anemies attack you. they have weird jumping attacks and come at you at an angle some times so it's not so easy to just angle them and throw/combo them. and the enemies will knock you out of a jumping attack so you can't just jump kick all day.
i wish there were more beat-em ups with moves like fighting games. that last double dragon gba remake has a ton of moves. you could beat people on the floor, hold them for your buddy, run and punch people...it was great.
This is what games in the genre need to focus on, but instead there were a lot of games where you didn't have much to do besides tap out punch combos and jump kick every once in a while.Quote:
i wish there were more beat-em ups with moves like fighting games. that last double dragon gba remake has a ton of moves. you could beat people on the floor, hold them for your buddy, run and punch people...it was great.
You'd like the Denjin Makai series if you haven't played any games from it- there are a bunch of unique specials for all of the characters, multiple team up techniques, decent combo system with juggles and you can throw enemies into each other and hit enemies when run up behind you, etc. They're great.
Well! Say you're stupid and we'll call it a day!
(a game in the style of the old black and white comics would actually be pretty rad, though)
indeed it would! make it an "M" title too
and also TMNT FTW!! so suck it:portalhug:
http://www.the-nextlevel.com/board/a...1&d=1229142249
http://www.the-nextlevel.com/board/a...1&d=1229142249
I used to play TMNT&OS pen and paper RPG back in the day. Good times.
I keed, I keed. You get your nerd on, ain't nobody taking that from ya. :tu:
Think about this. Have a TMNT game, call it "Eastman and Larid's Mirage Comics" or something to preserve the 'Ninja Turtles in Space' brand purity or whatever, don't advertise it explicitly as a Ninja Turtles game, but base it directly on the comics. Blood splatters, decaps, human foot ninjas, inky art style, the whole bit. Put it out as an "M" game.
Bikkity-bam!
i totally agree dude