Nah, I never got it. I'll enjoy it for sub-$20, probably.
Nah, I never got it. I'll enjoy it for sub-$20, probably.
I liked LP2, one of my friends came over and we played through like half of it before I had to take it back. I'll get it if I can find it cheap :)
and DR2 looks to be a lot better than the first one, hope they fixed some of the control issues too. If I have the extra money I'll pick it up when it comes out :)
Case Zero dated and priced:
I don't really believe that last quote, but nice price nonetheless.Quote:
SDCC 10: Dead Rising: Case Zero Dated and Priced
July 22, 2010
Late last night, IGN brought you an in-depth preview of Dead Rising: Case Zero – we beat it on the Comic-Con show floor, in fact – and today, Capcom has announced a price and date for the prequel to Dead Rising 2.
Dead Rising: Case Zero is going to set you back 400 Microsoft Points on Aug. 31, 2010. On top of that, Dead Rising Executive Producer Keiji Inafune announced that the experience points and costumes you earn in Case Zero will carry over to Dead Rising 2.
As to the low price, Inafune says they could've sold the game for 800 Microsoft Points but decided against it so that everyone could get their hands on the title. He says the company is making zero dollars off the game.
I'll take it for five bucks. I believe they'd do it for cost (or thereabouts) for the promotional kick they're gonna get from it.
Guess I'm gonna have to get together some points for this and Scott Pilgrim next month.
I'm in for it at $5, even though I'm going PC on the main game.
Of Interest:
Lost Planet 2--
Press 'Y' or 'triangle' at either 'MY PAGE' or 'MY CHARACTER' to open up item purchase screen
Press 'X' or 'square' to open up a password box
Enter '72962792' for Wesker and '83561942' for Frank West
Of Interest if you liked Lost Planet 2:
Set a ladder up in the middle of the street.
Fall off it face first.
I'm still waiting on it to get cheap! I like the MP demo and first one well enough to give it a go.
So, there's a movie.
Case Zero was scheduled for tomorrow.
It's been delayed.
Piss.
lol bbobb
So...$5 demo is worth getting excited about?
I want DR2, but I'm not so about it that $5 for a slice of content that draws all it's appeal/hype/game mechanics from the real deal is worth doing.
It's not a demo. Case Zero isn't in Dead Rising 2 at all. I plan to get it, and pass/wait on DR2.
I plan to get both asap. I really had fun with Dead Rising.
If Case Zero blows me away, I'll pony up for DR2 on PC. $40 is tempting.
Online co-op?
Online, two players. You can drop in/out with your own character any time but only the host can save the game and owns the campaign progress, but you still both level up and keep your inventories.
Sweet.
There's also a multiplayer mode, can't remember if it was four or eight players. Not the usual deathmatch, but zombie killing gameshow thing.
I'm hoping there's a late breaking Steam four-pack, although it's hard to complain about $39.99.
lol @ $5 demo or offering paid DLC before a game comes out (however you want to look at it). I haven't bought a Capcom game new since they thought charging for multiplayer in RE5 was a swell idea. Good to know they're not resting on their laurels and are getting even bolder in their inventive, stomach-turning cash-grabs.
My bank account thanks their ingenuity.
Your loss.
Then it's paid DLC before the game launches. This is better how?
Not really. The first Dead Rising was kind of terrible. That's beside the point anyway. Maybe I will miss out on a great game or two. So what? Most of you know full well how disturbingly scammy companies like Capcom have gotten, but you lack the self-control to withhold money. "It's new! People are talking about it on the Internet! Not buying is not an option!!"
So you pretend everything is fine or join the fanboy defense force with thin justifications for any and all scams. When all else fails it's always, "Er... capitalism! Yeah, that's it! They can do whatever they want!"
I have paid for exactly one piece of DLC, and that was the big All Fronts Collection for Gears 2. Case 0 is a self contained game that is one of the best non-Cave iPhone shooter games I have gotten for $5.
It's your taste that's kind of terrible.
I wasn't going to buy Case Zero but Compass has persuaded me. I may even pick up DR2.
How is it not better, or what difference does it even make? You're not being forced to buy it, and if you wanna try it out for free, there is a trial version. It's that simple. If you liked DR and are looking forward to DR2, this is a $5 prequel to DR2 that has tons of replay value and is the only way you can play this. Didn't like DR and don't care about DR2? Don't buy it. It's not like it was the beginning of the game that they chopped off and made paid DLC. It's pretty clear that it is its own, self contained game.
I have to agree with the second part of this sentence.
DLC before or after the game is still DLC and I really don't see the bad part. The fact that it's out before the game is released is actually pretty cool, means you don't have to wait to sink your teeth in.
Yeah, it's like a short prequel that could have been in the full game but serves as an extended stand-alone demo which I don't really have a problem with but I understand why some would.
I'd actually say it's the first good DLC-related thing Capcom has done so far this generation.
It makes sense for them to do it that way, I think until Bioshock, DR Demo was the most dl'd demo ever on the service.
So I guess Capcom is happy with how DR2 turned out.
More Dead Rising 2 DLC on the way.
http://www.joystiq.com/2010/09/15/de...iler-screensh/
Here's why complaining about sequels is tough. When a company makes a sequel, gaming zealots get upset. When they decide to try something new and ditch the main character for some new guy, fans get upset. Guys, you can't have it both ways! Except you can, as Capcom evidenced by revealing its Xbox Live-exclusive "epilogue" Dead Rising 2: Case West.
In this downloadable extension to this month's zombie-filled sequel, Frank and new guy Chuck team up to mess up some zombies. See what they're up to in the trailer after the break, or the screens right there.
You know... you should quote if you're going to quote.
No. I'm not citing references for a fucking term paper.
GOTY GOTY
HES COVARD WORZ YU KNO!
Get ready to start crying about DLC, faggots.
Also: I hear at the end of the game Frank West fucks your mother.
So are they changing the controls or will this game still move like dicks in a blender?
No space on the HDD.
buh.
Go get a flash drive for like $10
He's got sweater vests to mend! Can't be wasting no $10 on intendo tapes!
So...got DR2, haven't cracked the shrinkwrap yet. Due to unforseen finance issues, I may just send it back and get it later, send it back period, or be dumb and keep it.
Really depends on how good it is. Anyone have it yet?
I have it, it's fun. The dude is a little slow and playing around with the camera all the time sucks though. Can't wait to drive that car through the mall.
It's very much the exact same game and the combo weapons make it a bit more fun and manageable as they last longer than normal ones. Still not a fan of having such strict time limits on a game that begs for open exploration and still not having any checkpoint system (not auto saves, mind you, as that wouldn't work with this game obviously) that lets you restart when you die after accidentally walking into a psycho battle is pretty fucking dumb. But whatever, it's still a lot of fun in its own weird way.
If you liked the first game you will like this. If not, you will hate it.
I just got to the motorcycle battle, which was amazing (blowing through hundreds of zombies and drifting all over the place) until the other dude showed up and knocked me off of it and I couldn't find it anywhere.
I like the electric guitar weapons!
If you loved the first, it's a perfect sequel.
If the first annoyed you, this definitely won't change your mind.
+ 3 Save spots allows for a little more experimentation, but save locations are still far enough apart to make death feel consequential (and you can always limit yourself to one slot if you preferred that).
+ Escorting survivors requires much less babysitting, give most survivors weapons and they're valuable wingmen, rather than the largely useless hindrances they were in DR1.
+ Weapon combos are a fucking awesome addition.
+ No damn respawning convicts.
- Psychopaths are still ridiculously cheap and relentless, fights can turn sour in a snap, especially early on.
- Vehicles are very hard to come by, the car in Royal Flush and the Hummer in the strip are all I see as far as heavier stuff goes and you cant just hop in, they cost a bajillion dollars to unlock. I unlocked a few motocross bikes from a psycho fight but you can only use them in the strip and they're positioned where you have to go out of your way to get to them. There's some errant golf carts lying around but they're pretty fragile.
- Mannequin torso got nerfed hard.
This was the worst, since you can't even do anything to the guy while you're on the motorcycle (other than try to ram him, have the bike explode and die). And the fight itself is obviously the same ol' charging bull runs into the wall and gets stunned fight... but trying to stand in one place against a wall with a million zombies around, waiting for this asshole to actually decide to charge directly at you just might be the worst thing ever. I eventually just gave up and first tried to get him to bug out and get stuck on a railing while I hit baseballs at his face, but he eventually got unstuck at which point I said fuck it, I don't have time for this (which was true) and ran back to the safe house.
But I really do like the game. It's especially nice to go into the game knowing about the time constraints and just going with it instead of being horribly confused a frustrated like the original.
From what little time I had with DR1, I really liked the concept of it - the open areas, all the hidden stuff, the grindy Dragon Quarter-ish Restart Game +. I wasn't too thrilled in execution - some of the fights were blah, some items were a little too hard to come by, clunky controls and camera...then again, I only rented it. My guess is some of the satisfaction between DR1 and 2 comes from repeated play and learning how to steamroll areas later on.
Just beat it. That fight just before Overtime was HORSE SHIT. Uppercut that takes you down to 1 flashing hitpoint no matter how much life you have? Get AIDS.
I found the most useful attacks in the game are the Defiler's jump attack and, later, the 'hold X' attack once you get its combo card. Defiler is Sledgehammer + Fire Axe, there are fire axes in the safehouse and a sledge in the hallway leading out of it into the mall, so it's easy to grab the materials to make two every time you go to and leave the safehouse, which you'll do often.
From what I've seen, this is a pretty surprisingly faithful sequel. And I didn't expect it to be!
I've only fought Bathroom Dude, but it was a cool fight. If the bosses are overall harder than the first, it will make up for the easier escorting.
Totally marathoned this game this past week. Got the S ending on Friday and I am still playing it. Hit level 50 and trying to get all the Achievements. Everything is 20 points--it's maddening! The game is not perfect but I really enjoy it--being able to "equip" magazines so they don't take up an inv slot and a persistent item bank would be my primary wants for sequels.
Yeah, but the survivors mostly don't need you to get zombies off of them anymore anyway. And it's hard to resist the impulse to carry around combo weapons and materials over the uncombineable stuff.
As far as good weapons from DR1 that didn't get gimped, the dumbbell is still super effective.
Yeah, I really only go for the broad sword you can grab off the wall in the one casino close to the safehouse. The third hit 360-slash is pretty fucking incredible. Otherwise it's nail-bat all day every day, if only for the bonus PP.
I turned a corner while playing Co-Op with Myk and he threw a brick at my face while laughing.
I lol'd too.
My favorite / most deadly weapon so far is knives on boxing gloves. For zombie clearing, I like the firework cannon.
So far, I've completed every mission and killed every psycho without having to restart. I'd say it's about the same difficulty as the first game. I just have more experience in the zombie slashing now.
I thought I made a Dead Rising 2 + Case Zero specific thread so it doesn't share billing with shit LP, but I can't find.
John and I started this up co-op and it's fantastic, no technical issues so far. Highlights include taking survivors to fight Shaggy in the bathroom (some of them did not make it, RIP) and leaving Sven the paramedic behind to chase TK's train on motorcycles, only to actually have him survive the ordeal with a tiny bit of health afterwards.
Survivors are much better at not being shitheads this time around; much, much better. Co-op makes the game a blast.
We need to make some hard-hitting shit to fuck up that chef dude, any recommendations? Boxing glove knives sounds rad.
Flaming Boxing Gloves hit hard and fast or hit and run with the Defiler. Once Chuck can do the dodge/roll the psychopaths are a million times easier.
There are many rad inventions. If you need some backup and don't have a co-op partner handy, why not take a giant stuffed bear with an LMG to mow down your enemies? If you can actually find a pitchfork, combine it with a surprise that zombies are sure to enjoy. I'm impressed that a number of items have multiple uses. Leaf blower is part of at least four combos; gems, parasol, spears, and one I can't remember.
Playing the full game, where you're mostly running around relatively small indoor areas just like the first one (but with curiously less charm), I feel kind of deceived by Case Zero and its open outdoor environment where you got to climb on buildings and see the desert stretch off to the horizon and shit. Fortune City's layout needs to be turned inside-out, if that makes sense. As it is, it doesn't feel like a city at all, just a mall with the JC Penney's, Dillard's and Macy's replaced with casinos. (And how the hell do the tourists get in and out? The buildings connect to each other and the courtyard, sorry, "strip," but there are no gates to the outside world! Even if they're impenetrably locked down because of the zombie outbreak, they should still exist.)
And another thing Case Zero promised that the full game didn't deliver: interesting survivors. In CZ they all either had some kind of mission you had to do to get them to follow you, or one you could do for bonus money/xp after saving them. By far most of the ones in the full game are just the basic, find 'em and save 'em type.
In all I feel like DR2 is JUST more of the same, where CZ made it look like DR taken to the next level. Wish I'd saved my money for Castlevania instead. :(
You know... you can rent games.
Even a Nintendo fan should know that, since rentals were available back when Nintendo was relevant in 1980s.
I just did this against Slappy the mascot guy. It went pretty well other than Slappy being a little too quick for survivor AI at times and he got me down to almost zero health by spamming his grenade launcher.
He eventually died though. And what happened next? OH THATS RIGHT the survivors saw a zombie in front of us, tried to shoot it and instead shot me in the back and killed me. Ultimate facepalm.
I finally got around to playing Case Zero this weekend and needless to say I'll be grabbing DR2 tomorrow. I forgot what a blast the first one was and the few updates are definitely welcomed. The survivors not being complete douche bags is huge.
The survivors become more varied as you get into the game. You can also go on a number of rooftops, not that it really matters.
I've been trying to beat the two bosses from "The Source" and keep getting killed. I come in with coffee creamers, spiked bats, and Freedom Bear to no avail. Even have the dodge move learned and yet, any time I dodge one girl, the other one is there to stab my face off. Any suggestions?
I used the electric rake. Start mashing X as they approached, and when they went into their attack animation, hopped over a low fence where they couldn't reach me. Paddle-chainsaws probably would have worked better. Still used a decent supply of food. Shame there's no landmine type weapons that I know of.
The Twins, right? There is a shotgun behind the counter in the little area just before you enter the actual club. I made a quikstep (wine+ beer, I think) and just ran around super fast with a pizza in my pocket.
Also, you only have to kill one of them.
I just bought the convertible, and you can drive it into the casino! I didn't think that would work.
I beat the twins pretty easily. I stocked my inventory with food and a defiler. Just keep running until one follows you, if its the one you've chosen to damage, turn around and use the jumping attack into a combo on her, if its the other one, keep running away and jump at the last second to (sometimes) avoid the attack.
And if you run out of health just drink some vodka, not the beer.
Mix up a Painkiller (two vodkas) and you can take twice as much damage, pretty much.
Also play co-op! I used the MMA gloves + nails.
Helped EvilMog finish his game. After the credits the game asked me to save. I assumed it was just saving my stats like always, but it saved over my game like single player! So now I have a clear game file that replaced my game. D'oh. So make sure you dont save if you help somebody beat Overtime.
While the Freedom Bear is as fucking awesome as it is unwieldly, the spiked bat is the first combo item ever. There are far, far stronger combinations that you could and should be using on psychos.
To the left outside your base in Royal Flush you can go to the sports store and get MMA gloves and boxing gloves. Climb the stand directly in front of it (the one with the OJ and Health 1 mag) to find a bowie knife on top. Go back to the maintenance room and mix up some gloves + knife and mma gloves + nails combos. You should also make a defiler (axe from safe room + sledge hammer in the hall). Those are my go-to weapons. Pretty much every maintenance room, and there are a lot, have all the materials on hand and right outside to make a couple of different things, most of them awesome!
Bingo ball thing + battery! Paddle saws! The plate launcher is sick nasty.
I always end up killing my survivors with the paddle saw.
Also, John was cracking up because he thought the magician's assistant looked like an older David Fillebrown.
Youtube pls
Also, the Blanka weapon is pretty hilarious.
EDIT: Shit, it is a pretty damning resemblance. If I lose a bit more hair and grow a moustache, I'm there.
http://images4.wikia.nocookie.net/__...g/800px-Rr.jpg
I wanna co-op but haven't finished yet. Do I need to? I'm up to 6-2 and thinking I'm almost done.
I just read about an awesome leveling exploit for the 360 version (doesn't work on PC, sucks for me).
Apparently you can make up to 5 Wingmen (Queen + Nectar (OJ + OJ)), and as long as you have a shotgun in your hand they will never go away and net you 500 PP per kill.
I'm on my second playthrough getting the Ghouls n Ghosts armor. Just waiting on the mission that lets me get the helmet.
Does this game have a gamebreaking one hit kill weapon like the Mega Buster?
I don't know, but the GnG armor doesn't have a weapon that goes with it (as far as I know).
They went out of their way to avoid giving you an overpowered weapon and cut back a lot on durability books to keep another mini chainsaw from becoming op. The combo weapons pretty much take the place of everything, last decently long and do great damage especially after you've levelled.
Dunno if someone will find something game breaking but I haven't seen anything like that yet.
Not one hit kill, but the Defiler's 'hold X' attack takes off fucking nutso damage once you go into the spin.
I love the Defiler. When you fight the two scientists towards the end, I just hit them with the puke gun, ran up with the defiler and did the spin and immediately killed them both.
Those dudes are weak anyway.
Jump attack with the defiler knocks Slappy on his ass so you can beat him some. Believe.
I'm loving the Battle Axe. Also I am sort of disappointed to find out that this "chopper" I've been hearing about being able to buy is a motorcycle.
Also: Snowflake is the coolest!
I had one in my email, I think I deleted it like a month ago though
EDIT: FOUND IT IN MY PHOTOBUCKET
http://i71.photobucket.com/albums/i1...1205061521.jpg
Finally beat it! Can I do co-op now?
Oh, and fuck Sullivan.
I like to wear the Arthur beard, a beanie cap and a tuxedo. I call it Secret Agent Rambo.