Who gives a fuck. 3rd party publishers support and don't support platforms all the time.
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Who gives a fuck. 3rd party publishers support and don't support platforms all the time.
Usually they have a little bit classier answer for why, like "The Wii's a piece of shit, despite the fact it has legitimate customers."
Let's not pretend that you, or most anyone here for that matter, is for political correctness.
Political correctness is telling a lie to make people feel better. Saying that OnLive users are legitimate customers is in no way, shape, or form a lie. In fact, the opposite is a lie. It's a piracy-free, revenue generating platform. That's as legitimate as it gets.
Too legit for Activision
I hope people start linking the reviews on their facebook page.
"Online is a piece of shit and we don't want to support it." Would that really have made your hurt feelings feel better?
It would have been less condescending.
Just got this email.
Thanks to some truly amazing support from our awesome OnLive community, we got 10,000 more OnLive fans on Facebook in just 7 hours, which means I won my bet with my manager, and every OnLive user scored their next Full PlayPass to a game for $1 or less!
Now, the mechanics are a little different for new vs. previous purchasers, so this is what you need to know. If the Likes keep coming, brand-new OnLive users will get their first game for $1. For all of you loyal citizens who got the fire started (but have purchased games before), we’re giving you a thank-you discount of 98% OFF your next purchase. So a dollar or even less, depending on what you go for.
Your 98%-off code:
*I deleted the code just in case it's a one time use deal*
(Offer expires October 30th, 2011 @11:59 Pacific. Not valid with Pre-orders.)
Just use this code at checkout on any game in the Marketplace! And don’t forget to keep an eye out for more deals, promos and events on our Facebook and Twitter Feed.
Thanks again for helping secure the win!
Matt Jensen
Community Manager
PlayerTag: OnLive MJ
Check your e-mail for 98% coupons, thanks to getting 10,000 likes in 7 hours on Facebook.
edit: Fuck you and your copy and paste, SSJN.
beat you.
Yeehaw, I wonder if there is an extra 35% off for the playpack subscriber.
Even with my Turbo-fied premium internets, the Onlive stuff looks like youtube videos most of the time. I'm really not all that happy with it. I'm still paying $10 a month, but the micro console hasn't been turned on in two months.
I was super excited when I first joined up, but the newness and neatness has worn off and I'm left with compression blocks and nintendo 64 caliber visuals in terms of clarity.
I have them both on 360...so yeah.
I HAVE SUPER NETS! I SHOULDN'T HAVE TO.
But even with that, those games do not look on par with the 360 versions. The outdoor environments in Borderlands especially suffer like G did when being played Onlive.
I think opening all the ports will slow you down, and add more packet loss. I am guessing, btw, and only from my experience.
Batman really looks great on the MC. I can't compare Borderland against the 360 version since I don't have it anymore, but it seems fine. It is possible that I am not so picky nowadays on graphical fidelity.
Used my code for Deus Ex: HR: Augmented Edition, which includes digital versions of the art book, OST, and movies, and Deus Ex: Game of the Year Edition. Very good use of 90 cents.
I think I have the same issue as SSJN and it's not a nitpicky issue. It's a ridiculous kind of image loss that can make it actually impossible to play at times, with half the screen looking like RealPlayer wrote the video codecs. The only game I own for OnLive is Just Cause 2, and while I thought the game was really fun the inability for my connection/their connection/something in between to properly stream means I've only put in like an hour's worth of time.
Before I bought anything I tried out the demo for a couple Lego games and they looked fine, so I don't know what causes it. Regardless, it's why I'll only buy a microconsole if I can get one during one of those cheap or freebie deals since the service isn't 100% for me.
Try putting your microconsole in the DMZ on your router, or forwarding the appropriate ports to it (see here: http://support.onlive.com/app/answer...port%20forward).
I'm trying to figure out what to pick up with the $1 code. Orcs Must Die looks pretty good.
That's the main problem I have with this service - just not enough games.
I went with Deus Ex Augmented for $.63.
If you're using the PC/Mac client you're right. I've noticed too that it's more prone to artifacting than the microconsole.
I already got Deus Ex free when I preordered Saints Row. Hmm decisions.
Oh and there are issues going on right now with getting microconsoles to connect to the service. I emailed support last night and they said they're working on it. More info: http://onlivefans.com/showthread.php?t=12193
That's lame. Oh well, one day I'll finally notice when those microconsole deals happen.Quote:
Originally Posted by K3V
I can't think of anything either. I've already got Deus Ex and now I've got to decide between Warhammer 40K Space Marine, Mafia II & Homefront.
You're dumb if you take anything other than Space Marine imo.
I bought Space Marines since I already have HR
I have no email. Sad panda!
Did you check your spam box?
Goddamn nick and his goddamn rule.
I don't think my phone filters the spam out, but I won't be at a real computer until Monday. I'll check then.
In retrospect, my laptop would have been handy to have with me to use for Onlive at the hotel.
Anyone having trouble connecting to OnLive from either the console or the PC app? I was trying to take advantage of the $1 sale but I haven't been able to connect via the console since the last firmware update as it keeps complaining that I'm either dropping packets or I need to forward UDP ports, which is odd, since it never complained about it until now. I setup the port forwarding and prioritized its static IP but still encounter issues with connecting. Looks like I'm not the only one as there is a big thread on the OnLive support forums too...
Yeah the console has been giving that UDP error for a while. Tried to connect this morning on one of mine and couldn't. The Mac client has been fine for me, though.
Tablet/Mobile apps are here, and they're giving away Lego Batman to anyone who downloads an app: http://onlivefans.com/news/onlive-br...ree-game/5620/
Now time to wait for a deal to get a universal controller for free...
That and the iOS app. Not in the app store yet :( Android app is live though: http://www.onlive.com/mobile
Installed the app on my Droid 2. It technically works over my 3G connection but the video quality is very low and controls are sluggish. Worked a little better over WiFi but I'm not digging the on-screen controls (Although I don't like them in any mobile game).
Only tried out Split Second and Lara Croft. There was no way I'd ever be able to finish a race anywhere outside of dead last with the sluggish controls. Lara Croft was way more playable but not anything I'd write home about.
The "Onlive Viewer" app on the iPad will let you play one game right now and that's Cake Mania. I just tried it out and it works quite well over WiFi - of course it's more of a point and click game than an action game like you tried. Jury's still out on that.
I downloaded the app how do I get Lego Batman? Do I have to confirm something or do I get it automatically?
Once you log into your account, it will unlock automatically.
No wonder they give you Lego Batman, since it actually has on screen touch control. I tried other games on the HP touchpad, every game I tried is unplayable until the universal controller is available.
Man, I was hoping they'd actually released it for the Touchpad. I doubt they'll ever do that, so it looks like I'll have to figure out the dual boot thing in order to get some long-term use out of this thing that doesn't involve browsing the web and using the Kindle app. Just found out today that Humble Bundles come with OnLive codes where applicable, so if you've got a bunch of those, redeem the codes ASAP because they expire six months after the bundles was purchased.
Ridiculously smart move. Especially given the number of devices that are going to have Google TV built into it this year.
Quote:
OnLive Partners Up With Google TV to Deliver Console-Free Gaming to Your Living Room
With overpriced hardware and unfriendly UI, Google TV didn't exactly set the world on fire when it launched last year. But, a much-heralded 2.0 revision brought Android apps and better navigation to the service last year. Now, thanks to a partnership with OnLive, users of the streaming/search hybrid will be able to play AAA video games on their televisions without investing new hardware.
In an announcement today, OnLive's said that their Viewer app will be available through Google TV, letting users chat while viewing clips of big-release games like Assassin's Creed: Revelations. The cloud-gaming company's also saying that this is just a pre-cursor to delivering a full gaming experience to Google TV users, just like they've done with tablets and smartphones with their updated OnLive app.
Google's touting partnerships with big manufacturers like LG who'll have the search giant's Google TV 2.0 built into upcoming TVs. What this means is that with an OnLive membership and a Google TV-compatible display, you'll be able to access the all the games in OnLive's catalog. That means Batman: Arkham City, NBA 2K12 and other big-budget games on your TV without an Xbox 360 or PS3.
OnLive's making it harder and harder to write them off. They've done the tough work of building technology, proving it works and securing content partnerships. All they need to do now is piggyback onto other hardware and distribution services. Well, that and assemble a substantial subscriber base. Nevertheless, if I were shopping for a new TV, it'd be hard to pass up one that has the internet functionality that Google TV's promising and OnLive's AAA video-game streaming.
I agree. With the advent of smart TVs over the next few years, OnLive has the potential to be the gaming portal for GoogleTV based sets and potentially AppleTV sets as well. They just need to survive until it hits the big time...
OnLive is going to do just fine in my opinion. It seems like their executive team understands exactly what direction to take the service, which when it was announced seemed like an impossibility. On top of that, they are developing some other tablet services that are cloud based Windows services that based on impressions are very impressive, usable, and kind of kick ass. Personally, not my thing and I would never use it, but they are clearly putting a lot of time into understanding the market and how to leverage their technology outside of the realm of gaming.
Obviously, we don't have their financial #s but I'd really like to know their business model since they're spending so much on development and marketing but I don't think the userbase (ie profitability) has significantly grown so that they break even or are in the black.
How many of us on here pay for a PlayPack subscription or even actively use the device/apps? I've only paid for 1 console at half off and 1 game at full price to get the console free.
I pay $10 a month and maybe turn the thing on once a quarter.
I paid $50 to get it with Homefront and Metro 2033, and outside of spending $10 for the Playback Bundle for a month, I think I've only spent maybe $20 total on stuff that was on sale to an absurd degree.
How is this smart TV thing going to work? Do these TVs support bluetooth controllers?
I pay $10/month, I used it a lot initially but I have been really busy to use the service for the past couple of months. I like the tech/convenience.
My guess is the licensing on the games is so cheap (especially given, there are really only a handful of 'top tier' games on there) that they are making money there. But the microconsole hardware itself is has an embedded Marvell Armada chipset and 512mb of ram, so that can't be insanely cheap to manufacture, but I would assume they are getting a decent margin on it. So who really knows what kind of actual money the company may be making.
I feel like the major investment for the company is done with (even though that means nothing), developing the initial technology, and now they can begin growing the user base, bring in better licensing deals from publishers, and expand on their technology (like they have with their subscription based Windows 7 cloud app for the iPad).
How cool is this? Both Rockstar and OnLive deserve a lot of credit for making that happen, despite the fact that I'm not buying the game for a third time.
Fuck onlive.
You missed the whole point. They reworked the control for that app, which is awesome.
I didn't miss that... as I said, that was announced the app launched, it doesn't get me at all excited. I still don't care about the service since if it's a PC game, I want it on Steam, I don't want to deal with one more thing at this point... I also have had very little luck with it running well where it doesn't look all washed up or blocky.
I think it's more interesting that they're putting a bunch of Genesis games up on the service.
Is the universal controller available yet and if so, has anyone with their tablet?
Zeno Clash is free on Onlive right now if anyone still cares. Use game code NDFREEUS - for US, NDFREEUK – For UK, NDFREEBE – For Belgium
Shou, how well does Onlive work with your ridiculous Japanese internet speed?
Well, so much for that: http://mashable.com/2012/08/17/onlive-layoffs/
Quote:
We’re hearing unconfirmed reports that OnLive — a cloud gaming startup focused on bringing a console experience to devices such as the iPhone, iPad and Android phones — laid off its entire staff Friday.
According to a source close to the situation, the company called an all hands meeting at 10am PDT, at which the entire staff was fired. Some staffers may be rehired as the company transitions to its next unknown iteration.
OnLive most recently announced a partnership with Ouya, the Android-based hacker friendly game console that broke records and stole hearts on Kickstarter.
The company was preparing to launch a new connected device in conjunction with Vizio. Past conversations with the company also indicated that a focus on mobile and tablet devices would continue.
Our source tells us that many employees blame the failure of the company squarely on the CEO — who refused to sell the company “many times.” There is speculation that the future company may simply be pure intellectual property play. OnLive reportedly has lots of patents covering cloud-distributed content, especially in 3D graphics.
Developing…
I don't really blame the guy for not falling into line and bending over for some mega corporation.
It's a shame that the alternative is patent trolling, though.
That's too bad. I was so impressed by the micro console and its packaging. Unfortunately, I only ever got one game for the service, so I contributed to OnLive's demise. I'll be curious to see what Sony does with Gakai.
There's no demand or infrastructure for what Onlive wants to be. I love the potential of Gakai as a secondary service that Sony utilizes but as a stand alone gaming platform the market just isn't there.
I was all about the idea of Onlive, but the service just didn't deliver. I've a pretty decent intranet speed but no matter what, games were pixellated and washed out.
Aside from the $10 playpack that I was a subscriber to for about a year, I think I only spent like $80 total with them, all of which was for greatly discounted games.
So...what else can I use the controller to the micro console for?
Maybe it'll get an android port or something.
OnLive's assets sold to another company.
Really weird way of handling this. Nothing about who bought them or for how much. Letting a lot of people go but saying, "The new company is hiring a large percentage of OnLive, Inc.’s staff across all departments and plans to continue to hire substantially more people, including additional OnLive employees. All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services."
I think that's really the issue here. No country (much less the US) is heavily investing into land infrastructure so the networks will never be able to handle this at a mainstream acceptable level until something like LTE gets built out everywhere and can handle the congestion. Also, what does OnLive offer that can't be had elsewhere? Nothing but a console interface which you can't find in brick & mortar stores.
So OnLive went from being valued at $1,800,000,000 to actually selling for $4,800,000, according to RPS. I don't have any use for OnLive and even I'm surprised by the selling price.
James
Like the article stated, that $1.8b is overly inflated, but $4.8m? I'd figure their patents alone would be worth more than that.
The OnLive thing seems like a corporate smash-and-grab. It stinks.