Jade Empire had a complete melee based battle system, too.
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Jade Empire had a complete melee based battle system, too.
Solved the last glyph. I'm glad I didn't resort to any cheats...it was fun figuring them out (although one of them had me close to throwing a fit). The overall production of this game is fantastic.
I don't think it'll even be DLC. I think it'll be on the disc. Paid DLC on PC doesn't fly, and Ubi is likely smart enough to throw a bone for delaying the game a retarded amount.
I really took my time with this...end of game clocked in at 38 hours and change, having done just about every side quest and all of the collections. The lead-in to the final battle was great, and the conclusion was satisfying, even with the cliffhanger ending (which I assume most people saw coming, after a fashion anyway). Fantastic game. DLC needed right now.
I think I finished it at around 30 hours. 55 feathers, around 50 treasures left to find and most of the side quests done.
I'm really happy with the changes they made for 2 and I expect even more for 3. I was right, AC was the foundation for a much better game and 2 is it. The story was great, the climbing and movement is tops, it looks gorgeous and combat is fun (love the animation and weapon variety). I loved the Assassin Tombs, those were a great change of pace that also gave the bonus of new environments to run around. Really good idea making the economy tied into the collectibles.
They need to up the stealth though, there's very little danger in just rushing in blades swinging. Guards are way too brain dead letting you get away with murder. They barely notice anything. Only certain missions would fail you for being detected and it's weird to be a stealth based character that can't crouch. It's rare to feel actually threatened, I took the most damage when I would take a bad jump and almost plummet to my death. Hardest thing in the game were some of the Glyph puzzles than went from simple "click on a picture" to crazy code/pattern deciphering.
I'm totally down to play another one, I want to see where they go with this.
That's a good point about the lack of stealth. I went into most missions trying to be stealthy -- for no reason. There's no bonus for doing so (expect when lack of detection is required), and I finally got used to the fact the game doesn't expect it of you. Too bad because stealth kills are more challenging and satisfying. Alas, the guards are simply fodder...kill as many as you like and look good doing it. Still pretty damned fun.
I'll probably get assassinated for saying this but I'm leaning towards calling this the most overrated game of the year. I can deal with it being longer than it should and having some filler levels but what offends me is the complete lack of challenge. This game would rule if I had any fear of dying. I haven't been killed once by an enemy after several hours of play (I'm on Sequence 8). Please tell me it picks up a bit in difficulty.
I don't think it does, and lack of difficulty is a fairly reasonable thing to be angry about.