Memorization Versus Instinct
This gem of a sentence is courtesy of Erik Brudvig for his reivew of Raiden Fighters Aces for IGN:
Quote:
Like all top-down shooters, the game is more about memorizing enemy patterns than any other skill set.
We've seen statements like this a million times before when it comes to game discussion - this notion that certain games have aspects which are only meant to be memorized in order for the player to succeed. The use of the word "memorization" is usually intended to carry a negative connotation as well, in that it is a wasteful and simplistic task to undertake in order to play and enjoy a game. The implication is that games which seem impossible really aren't, and that there is no real challenge to the game, because it merely has to be memorized in order to be played correctly.
Likewise, most people tend to describe a game as being intuitive in respect of highlighting its quality. In lavishing praise on a game, there will be a point to note how the game's control or systems don't require a struggle to use and otherwise lead to the notion that the game responds to what you do instead of demanding you to change how you play a game.
You could have the view that all videogaming is memorization in that there is no real world equivalent to specifically using a joystick or a controller to manipulate the actions of another human being or move a ship in space and so forth. Therefore, all videogaming is an abstract exercise.
I suppose its possible to have the view that all videogaming is instinctive, and that the process of learning or adapting to its intended interaction to the point of making the play instinctive is the purpose behind playing the game.
Maybe it's more correct to say that the only thing a game should require a player to memorize are its rules; there's nothing terribly instinctive about the way certain chess pieces move on a chessboard. However, chess experts tend to know certain openings and move sequences as the game plays out - this is memorization as well, I would think.
My opinion -
The parts in games which require memorization are those in which there is no distinct clue or warning given as far as how you are intended to progress or what the obstacles are. R-Type is usually lambasted as being a shooter of pure memorization, and I only partially agree. There are parts of R-Type in which you simply have to learn where to be or not be through rote repetition - but the same can be said of nearly every other shooter in existence as well. Meanwhile there are other parts of an R-Type game which I feel are just as instinctive as any other given shooter.
Memorization is something which comes naturally with any task in which you do multiple times, and unless you play every videogame only one time there are going to be parts of it which you remember to do with subsequent replays. I don't think most games are designed with the sole intent for the player to fully memorize how to play them, and I think memorization comes natrually with each replay of a game. I don't consider music games to require memorization, as there is no way to memorize the physical dexterity required to play them. I don't consider most shooters to require memorization, as a majority of them feature enemies and bullet patterns which change depending on how you play them. I don't consider most fighting games to require memorization, as long as the move sets and character attacks aren't too outlandish or abstract in that I have to actively remember what motions to input or how an attack animates in order to use a character in them.
What I do consider to require memorization are parts of games in which the same process yields two different results - you can't run into the background in this part of a shooter, but you can fly safely over this other part of the background of the same shooter even though both parts look similar. This attack which used to defeat the boss the first time you encountered him now doesn't work in subsequent battles with the same boss.
Ultimately most answers will probably be summarized as to resemble Justice Potter Stewart's famous quote in regards to porn: "I know it when I see it."
So what do you see when you see memorization?