The last boss can eat a fat dick with its sudden pattern change 1 hit kill faggot shit. Other than that the game is fun. :)
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The last boss can eat a fat dick with its sudden pattern change 1 hit kill faggot shit. Other than that the game is fun. :)
I noticed that too yesterday. I have the huuuuge and very nice sountrack on my phone. Anyone care to spoil it for me and tell why these tracks are on the soundtrack? Mini games ala' no more heros? Also the chiptune version of the bayonetta theme is what dreams are made of.
Ps it's nice to see yoshi have a change of heart about this game.
Going in to cat form to run away quickly helps, too. That part irritated me a bit because I was trying to escape in the air with bat form but it was usually too slow.
Is this out now or are most people playing the Japanese version? I thought this wasn't out till the 5th of Jan or some time around then.
It's out in some places, not in others, and I haven't been able to check my local stores to find out if it's available around here. I need more hours in my day.
James
I don't know. I managed to find one at a local store (I think it's called Charlie's or something), not a chain.
No luck in New Hampshire town. Either it wasn't put out or the resellers got there first.
yay I did finish this up on my second try at the boss. I didn't realize there was a checkpoint for that fight so it saved me from starting the whole thing over. Not sure if I will try the hard mode right away but its nice being able to carry over everything from the previous game. I love when games do that. I also enjoyed just playing the game. Was a pleasant surprise not having to hunt all over for shit and figure out where I was going.Pure action game. Sweet.
FYI IGN gave it a 9.5
Ive been looking on the internet and some people have been saying that this game is kind of glitchy. I have been experiencing glitches on certain parts, including two times where I have had to shut down the xbox in the same level (the vigrid catacombs). I have no idea what is going on and want to know if anyone else is experiencing the same problem.
Finished it!! This game is really awesome. If you like action games and dont buy this your gay.
whose gay?
It's not my gay.
Gametrailers review said 15 or so, I wouldn't know, haven't finished it, but with the cutscenes and stuff I'll believe it.
No way is this game 4 or 5 hours. Tons of replayability anyway. Btw, the game is awesome.
There's no way you're finishing this game in 4-5 hours.
If you play this game on easy you should get hit in the balls, hard.
I think I'm going to need to trade Halo: ODST and Gears 2 to get this game...
absolutely easily 100% worth it
This game is fucking ridiculous.
LOL'ng at the Outrun music and Joe's grave.
I hated that end boss warp shit that would suck you in, you gotta just get the patterns and run the fuck away -- though getting 100K for the fight ain't bad at all. Only things I really wasn't a huge fan of were the mashing on the torture attacks cause I change hand positions to do the mashing and would sometimes have trouble switching back fast enough lol... also the ridiculous one-hit kill timed events. I'd have perfect platinum runs ruined by that shit. Otherwise, best game in a long time.
Tried to play a lot of games over Christmas and just kept coming back to Bayonetta (tried sigma 2 as well, but still prefer Bayonetta) -- basically, I'm at the point where I really don't like action games that aren't all action. Never encountered any glitches on the ps3, just bad load times. Looks like a patch will probably never come, so I'm picking up the 360 version soon...
Do you have to finish a mission after finishing an Alfheim for it to save?
You can turn the game off after you see the Saving message in the lower right. Just make sure that you pick the correct option when you restart the game.
Got paid, so hopefully picking this up tonight on my way home.
Had a great time with the first playthrough, and managed to draw out the experience for 18 hrs. Highly recommended.
You can finish it under 3 hours, and will need to in order to unlock the Bracelet of Time, which will let you activate Witch Time with a button press and is an essential item for massive halo farming in really short amounts of time (like 10 mil in 45 seconds).
I clocked about 50 hours playing the game though and didn't get tired of it, I just lost my "check point save" when I started a new game to Jeanne, and my loaded save was really old so I quit playing the game. Normally it wouldn't be a problem, but I was trying to unlock the last weapon, Sai-Fung, which requires beating 100 stages on normal or higher. Probably got around 80 or so before messing up.
If you want to see some high level strats and game exploits I recommend Hsypersakura's channel on youtube.
So I really want to play this fucking game. How ever the game keeps glitching up and not letting me control Bayonetta during the fucking intro, after the big dragon thing on 2 legs bombs the platform you're on she stops responding. I let the game sit like that for a few minutes and nothing happened. 4 times now. Restarted my 360 and it finally went through.
It's been awhile since I played a game from beginning to end that kept me completely satisfied. Everything about this game is really awesome and ridiculous (although aiming with the turret gun and moving the Space Harrier-like rocket could use some work). Hearing the Outrun music in the highway stage was a nice surprise.
Believe the hype, folks. This game is the real deal. Looking forward to going through Hard and the next difficulty level.
I am enjoying this game a great deal. Except for the occasional environmental death that I don't feel was my fault. The game seems rather arbitrary on which crumbling things you're supposed to manually jump between, and which objects give you prompts that automatically send you to the next platform once you reach the end of them. The bridge in the cave in chapter 3 actually has one version right after the other, which is incredibly irritating.
I was off yesterday and rented this game. I ended up playing it on and off all day and finally beat it around 3 in the morning. It was so fucking good. I didn't mind the long cutscenes, and even enjoyed them, because of their absolute ridiculousness. And Bayonetta is a super awesome new character/IP that I hope Sega focuses on. Oh, I also loved the humor and deliberate cheesiness of the game ("Tentacles? Why did it have to be tentacles?!"). I also bought the P.E. uniform for my next playthrough! Yay for being pervy!
Also, I don't think videogame controls get any better than this game.
Why do I have to mash to shoot during the twirl analogue stick + punch/kick shooting thing? And why doesn't the shoot button activate this? Weird and annoying choice.
I still don't get the point of all of these combos, but at least the unlockable moves seem to have specific uses and set themselves apart from all the mashing.
I found a few favorite combos and then delegated each of them to killing their respective baddies. I suppose there are a lot of combos, but after the first hour I kind of learned my favorites and quit mashing. When I mashed I died usually, or I was too concentrated on mashing to worry about WT and then I did crappy. Sometimes I'd drift off into a Dynasty Warriors mish mashy zoned out state of mind and the game would always punish me for it.
As for the twirl stick shooting maneuver, if you activate it with Y, then Bayonetta shoots with her hands, and if you activate it with B then she does an upside down handstand and shoots with her feet. Both are awesome, but I prefer the upside down foot shooting move because I think her legs are sexy - SO MUCH FLEXIBILITY OMG!!! (OMG) It would make more sense if it was activated with the 'shoot' button, but if it was that way, maybe she wouldn't be able to shoot upside down with her feet. Just saying.
See, this is exactly what I mean. Is there a difference between doing it with kick or doing it with punch? If the only answer is "because it looks different," then it's a needless rule. This would be like a shooter with two Shot buttons that functionally fire the same bullet, but one shoots red bullets and the other shoots green. Or a racing game with 300 cars that look awesome and diverse, but drive exactly the same. That's not variety. That's the definition of bloated design.
I'm not saying I want less attack options, I'm saying I want the game to give me reasons to do a given combo in some situations and not others. Not JRPG/Scurge Hive Because Ice Works On Fire Guys bullshit cop-out design, either. I don't think this is too much to ask. Hell, Devil May Cry 1 did a better job with it than Bayonetta.
So far, the only person who has been able to give me an answer aside from bbobb's "Uh, it's real deep. It just is, don't worry about why," was Dipstick saying that it suits your score to vary it up. This isn't really a good reason. It doesn't encourage better choices, just different choices.
Oh yeah, and just to be clear, I'm not trying to discredit anyone's taste for liking Bayonetta (especially Dipstick, who always knows precisely what the fuck is up), nor am I trying to bash the game itself. For all of its flaws, I'm not scrambling around for my receipt, and it's certainly more tightly designed than a lot of the trash on my shelves I admit to enjoying. It's way, way past No More Heroes for example. I just think it raises a lot of interesting questions about design theory.
I have Old Man Syndrome too and don't get why there are 7,000 combos, but it doesn't lessen the game at all. I use a small handful of them, and every so often I'll accidentally do a different one. Combos for the sake of combos has been stupid since Killer Instinct, but complaining about flexibility doesn't make sense either.
The difference between twirl stick Y/B shooting is you are either looking at her crotch or her head. I prefer crotch.
I'm up to chapter 4, and so far I'm liking the game. I dislike some of the instant death quicktime bullshit, but I can live with it. I definitely need to get better at WT, I still kind of suck a bit at the timing with it.
Since you can equip different weapons on your hands and feet, it seems pretty obvious why you have moves for each. The same command works with melee weapons too, albeit with a different effect.
Different combos definitely have different uses, and without getting into a long dissertation on it, different enemies have different block/dodge points that you can circumvent careful combo selection. There are plenty of long distance attacks to interrupt the actions of periphery enemies mid combo as well.
Too many options during combat in a beat 'em up is a really weak complaint. If you're good you'll figure out the nuances and end up with some awesome, flashy shit, even if it's just you applauding for yourself. If you want nothing but practical functionality, stick to what works, you boring old fuck. Either way, there is no complaint here.
And if you're still crying over a reason as to why someone would put more work into a video game than the bare minimum required, it's because Capcom loves me. Not us, just me.
Capcom must love you a lot if they increase the effort of ex-employees' games published by other companies for you.
oh shush
You missed my point.
It definitely doesn't make the game worse; it just kind of bloats it a little. It falsely advertises depth. It's like when you buy a jumbo bag of Cape Cod aged cheddar and jalepeno chips because they're on sale for the same price as the normal size only to find out that the bag is mostly air, and that there are just as many chips in there as the normal size bag. But if you got the normal bag to begin with, you wouldn't have been disappointed with exactly the same amount of delciousity.
...Holy shit, I never even thought to do that. Now we're getting somewhere! Thanks!
The new weapons and, even more so, the unlockable moves are really lending a lot to the game. I'm starting to warm up to it a bit.
One of my faves is a charged Durga Fire Skull set launching an angel backwards and reeling him back into it with the Kulshedra.
Arrrrrrrrgh. Thanks for changing the rules of the game during the fucking escort mission in Chapter VI. Is it just me or are those journal entries you find seemingly placed just after where they'd actually be useful?
Because you can have a different weapon on your hands and on your feet and each weapon has a different spin attack, hence needing to do it with either y or b.
There's nothing redundant in the combo system, there's a lot of options to make huge combos, and a lot of moves.
I played this for a while today. I threw a truck at an angel, then went ice skating. GOTY.
Ice skating? When was that?
you need to collect more LPs, son. you missed out.
NEW GAME + imo.
Also: The motorcycle part is the buggiest piece of garbage I've played in a while.
I fell through the street like 7 times when you start to have to jump. I'd make the jumps right, then all of the sudden BOOM through the street, in the water.
Yeah it's dumb, and it took me a while to figure out why I was falling through the street. On those platforms, you're not really supposed to jump, only drive. Jumps are generally only mandatory when it says jump, especially in that stage. A similar thing happens in the stage where you have to use the Hourglass.
Also, you don't have to ride at full speed either, medium is more than enough.
Anyway, don't forget about WT in the motorcycle and Space Harrier level.
Space Harrier part was pretty bad, too.
What happens when you remove terrain from Space Harrier? You get a bad game!
Tell me about it. When the music cued and she said "Get Ready!" I yelled a "Oh snap! No way!" until I was still playing Space Harrier for 10 minutes! If it was shorter I would have been fine with it, but it dragged on forever.
Everything else is amazingly good though. Did anyone get the Sai-Fon weapon yet. I finished the game with all trophies/achievements but that doesn't even mean anything with all the extras this game offers.
There's so much to do in this game, I never get tired of playing it.
I know DYLE is playing too, so maybe he has it, but did anyone get the Sai-Fon or Climax Bracelets yet. Playing 100 Chapters is going to take a while, but its a sweet excuse to replay story mode.
I have no clue what's up with some people's scores on the leaderboards, though. 999999999, already?
Wow, isn't there an achievement for all Platinums? There's no way I'm playing the gimmick levels enough times to do that : ( Still working on the Alfheims right now, have a couple left. Is there a way to tell how many levels you've completed? I'm probably in the 40's, that weapon does look pretty sweet.
There are some known exploits in the game (particularly the Kilgore glitch) that people are probably using to jack their scores up.
Actually, it really blows there aren't achievements for all Plats, just getting 10 period. Getting Plats all over any difficulty Normal above gets you Jeanne, which is pretty cool since her weapons are the same as Bayo's but in different colors/names and all her taunts are different "You mudafuckah!".
The only way I know to check what you've played is through Play History, but it won't take into account how many times you played each in total.
Stolen from one website, which stole it from another website
http://www.the-nextlevel.com/board/a...1&d=1263499144
http://playboy.com/bayonetta/
I wish I were better at this game. I'm ok, but I find myself flailing every now and then on button sequences, and I get punished for it. The idea, of course, is to move fluidly from enemy to enemy and combo to combo. Then again, I'm still on my first play-through, so I suppose there's time to improve.
I finished this last night. God almighty I love this game.
The gallery feature is pretty incredible too.
If you botch a combo or end with a move with a lot of recovery, just cancel the animation with a dodge or jump to avoid getting punished. This works with literally every move in the game and makes high-recovery moves like Breakdance viable.
Canceling into a jump then immediately doing an Afterburner Kick is a particularly efficient and reliable way to cut recovery frames and keep a combo going.
Shortly after I posted that, I acquired afterburner for the first time...makes a big difference. I noticed how easy they make it to cancel, but I admit I'm not in the habit of doing it regularly such that I continue the combo attack. Same with dodge offset -- which is awesome -- I just haven't gotten into the habit of executing combos in prep for the dodge. Good advice, though, Robot. Also, I agree with epmode...this game is fantastic.
Everyone get that parry ring ASAP. Trust me, it makes hard mode much more reasonable.
More like this amirite?!
http://the-nextlevel.com/board/attac...1&d=1263611882
It seems really hard to get into witch time without it. I'm pretty bad at parrying though...do you parry the precise direction of the attack, or just towards the attacker at the right moment? I do it to Beloveds by parrying towards them, even though their axe is clearly coming from the side (but it's huge, and who knows how the hit box is determined), but with basic angels I get inconsistent results.
Hard mode feels a little cheesy right now because I either use Bracelet of Time to manhandle the fight, or the Beads the set a bomb for every dodge (which seems to do the bulk of my damage on certain fights). The successful parry/slash gives a nice chunk of WT and is really satisfying to pull off, so I'm trying to work that up even though accessory abuse would get through Hard a lot easier.
-and no, you'd need to make her head smaller, her neck longer, arms longer, hips wider, butt bigger...Bayonetta has the proportions of fashion designer concept illustrations. I'd say she still looks pretty odd in cinemas and close-ups, but her body fits the animations really well. It's clear she's a product of deliberate design and not some anatomical ignorance.
What are the rules for Witch Time, exactly? Is it just perfectly dodging a major attack? Because I dodge the shit out of everything those pairs of dogs throw at me but can never, ever get WT against them. I even get the bat dodge sometimes. Nuthin'.
with the small guys, everything they do initiates witch time if done properly. With guys higher up on the scale, you just end up dodging them. For example, the egyptian looking dogs, if you dodge their straight lunge attack, you dont go into WT. If you dodge a teleport attack or a fireball or a tail spike, you go into witch time.
Just got the 360 version and holy snipes is there a big difference in the visuals. 360 via HD VGA vs ps3 via HDMI is night and day. Too bad I put so much time into the ps3 version already... Definitely recommend if you can, to play the 360 version. I wasn't a believer until I actually experienced it hands on.
Lt. Col. Kilgore kills things so fucking fast its stupid. Grace and Glory die so quickly to it.
I beat the game and I thought the last boss was cake. I got her pattern down super quick. loved the pole dancing routine to that awesome Fly Me To The Moon rendition. started hard and fought grace glory and fearless in the prologue level. right now hard is just them moving faster and hitting harder.
I like it much more than dmc 4. best thing...no boss gauntlet!
Yeah, I know it's basically an input window extension. I only mention it to emphasize that my dodge timing isn't too early to get WT. If an enemy attack can potentially grant WT upon being dodged, the bat dodge will do the trick.
I don't seem to be Torturing as much as perhaps I should. I started over on Hard and continued like 5 times in the Prologue verse where you have to do 3 Tortures in 5 minutes. I just couldn't build and maintain my Magic against those goddamn armored dogs. I think I need to either launch more, shoot more by holding P or K after a move, or both.
I typically get gold or platinum in Time and Combo, then a turd for Damage. Maybe I'm attacking too recklessly?
...Or maybe I am just old and out of touch :cry:.
I have finally started to play this. Why are some verses skipped? I don't get medals for them. Do you have to get a great score on the one before it or find something secret?
They're hidden.
Hidden in the environment? Or do you have do something really weird somewhere
For some of the verses, you have to retrace your steps after you activate an item or fight a battle to access them. Others are located in hidden Alfehim (sp) portals that are usually found by going back in a stage (where the subway car originated in Chapter 2), exploring an area (inside the Paradiso area in Chapter 3), or destroying fake walls (Chapter 9).
I'm too lazy to find all the verses on my own, so after I beat the game in Hard, I'm hitting GameFaqs and Youtube to learn the locations of all the verses I missed.
Ugh, I hate that kind of backtracking for no good reason stuff. Makes no sense.
Beat the game on Normal, and now replaying all the Chapters again on Normal to practice my timing and combos. I'm definitely improving -- finally beat the Alfheim portal of "Use Torture Attacks!" -- holy crap was that a pain. There was no secret -- it was just a matter of improving to point where I had confidence in my dodging and counters so that I could stay in the enemies' faces at all times.
The amount of combos -- taking into account the weapon load outs -- is dizzying. This game is going to get played for a long time.
Protip: Going into witch time increases your magic gauge bonus when you hit people. Need moar torture attack? Do dat witch time mang.
All true. I had plenty of magic, even during my earlier tries. My initial problem was getting hit more than twice during the entire encounter. You fail the challenge if you get hit 3 times.
That first Use Torture Attacks Alfheim area was a major pain in the ass, but I managed to beat it by sheer repetition and bullheadedness with 0.11 seconds left on the clock. Yes, a hair more than 1/10th of a second. Definitely one of those tense gaming moments.
I kind of suck at the game, honestly. I'm playing it a bit more button-mashy than I should, but that's just the way this control scheme comes out for me. I can use all attacks equally in Darksiders because they all use different input, but the two-button scheme (plus guns) in Bayonetta tends to turn into a mash-fest. It's only been two days so far, though, so need more practice.
James
You should stop mashing if only for the simple fact that if you hold a button down with an attack, you get a stunning burst of damage. I mean stunning in the sense that you will stun the enemy and shoot them for a large chunk of damage that they can't do anything about, and every weapon in the game does something like this even though the applications may be a little different. For instance, with Durga, you can be killing everything in 2 or 3 hits just by not mashing. Also, using the "hold" technique increases you Magic gauge A LOT (which is what that portion of the game was trying to teach since you can't WT and it's harder to dodge).
As for Alfheims, they are easier on Normal than on Hard.
I was with this game storywise until the time travel horse shit near the end.
Also the 1-Hit kill got me near the end of the fight and I said fuck it I'll do it tomorrow.
Time travel? I don't remember the game's story that much because it wasn't until my second playthrough that I even realized what I was seeing on screen. But I haven't played the game for about a month now, so I don't remember the time travel storyline element, what happened?
Cereza is young Bayonetta ripped from time by Father Balter, when Bayonetta places Cereza back after the Father Balter fight she glows red her timeline is changed but she remains. Shouldn't Bayonetta not exist if she was torn out of time?