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The one issue I had with the collision detection is that with difficult jumps, the various states you would end up in (clearing it, making it but having to slide in, grabbing the edge, and face-planting a building) look nearly identical in spots -- you just have to know how fast you have to hit it. This is the worst with the first two, since you have to manually tuck and it can be extremely difficult to make that judgment call.
That's not really a collision issue, that's just you having trouble gauging speed, but yeah, maybe an optional speedometer or something could be helpful.