Well, fuck-ing don't. They're toys! They're fairly disposable! They taste like burnt plastic. You really don't need a new one every year!
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But can you really see the extra $300 Sony put into the PS3 over the 360? That's what I'm getting at.
Think of it like resolution. The difference between 320x240 and 640x480 is HUGE. Go to 1280x960 and it's still a big difference but not as big. Go to 2560x1960 and it's fairly small, and past that it's imperceptible unless you have a giant projection screen that you sit way to close to.
The amount of power needed to achieve the same perceptible levels of improvement increases exponentially as detail improves. This is why generations are getting longer and why PS3 and 360 games look (for all intents and purposes) about the same.
We're not at the point where the difference isn't noticable at all, and we won't be for quite some time, but we ARE at the point where the phenomenon I'm describing is changing how companies do business. We're getting there.
It won't happen because Sony owns Japan and MS owns America and it'd take a third player to take both territories.
No it won't people said that would be the case in 2009 and its not. There's always going to be more to do. Even in this day and age consoles and PCs don't come close to what can be done in a software rendering engine of today. Maybe of one from 97 - 00 but not of one today. Nintendo did EXACTLY what you described and is selling well, and all the so called "hardcore" bitch about it day and night. That is never going to change. All you need is one company to release a console slightly higher speced than the standard and BAM! it starts all over again.
It really hasn't gotten smaller. Infact I'd say in some ways its gotten larger. The difference in graphics from a 3,000 dollar machine and a 2,000 machine in the 80's was pretty small. This difference between a 300 dollar machine and a 800 dollar machine today is pretty big.Quote:
It's getting smaller already, and that trend will continue. The other side to it is that as generations get longer (as many seem to be acknowledging they will) there's more time for a system to drop in price, and more gradual adoption becomes viable.
What are you talking about, lack of alternative? The PC is exactly what you're talking about. There's no fee for them to make games on PC, and they can charge less money per game and still make the same profit, and yet, what's the focus of most developers?Quote:
Exactly. They're all pouring money into the first parties pockets for lack of an alternative. If they have a way to avoid that, they'll take it.
I'm going to say its not going to happen in the next 10 - 15 years. There is no opportunity for it to happen when Next Gen rolls around, because Next Gen is only 2 - 3 years away. So which of the 3 companies is going to set the standard and have the other 2 follow? You really think Sony and Nintendo are going to give everything to MS? Stop thinking in this magical fairy land where everything happens perfectly and think realistically.Quote:
It's impossible to say when. I think the opportunity will be here by the time the next gen rolls around, but it could be another gen or so before someone takes it. Sometimes people don't want to rock the boat until they have to.
And detail can only improve so far. Go outside and look at a tree, and then compare it to what you see in a game. The cost to model reality in terms of both graphic artist salaries and processing power is getting less worth it with every generation.
If anything halts the diversification of consoles it's going to be that factor. A game can only cost so much to make before it's not worth it, and companies want to fund both major blockbusters and experimental stuff with the potential to break out. The major blockbusters can have as much budget as they want, of course, but quirky oddball stuff and even generica can only cost so much to develop. Get machines where the average development cost per game is just too high and things will go very badly, very quickly.
James
The 360 costs like $280 to make. Games on it look pretty alright. Games on a high-end PC look better, but not enough to make most of the population give a fuck.
Right, because PC gaming is plagued by a number of issues including an uneducated unserbase, confusing hardware branding, difficult development due to lack of standardization, and rampant piracy. So it's not exactly an ideal solution, either. As you said, it's about the money.Quote:
What are you talking about, lack of alternative? The PC is exactly what you're talking about. There's no fee for them to make games on PC, and they can charge less money per game and still make the same profit, and yet, what's the focus of most developers?
Hoo boy, I guess we weren't even having the same conversation.Quote:
So which of the 3 companies is going to set the standard and have the other 2 follow? You really think Sony and Nintendo are going to give everything to MS? Stop thinking in this magical fairy land where everything happens perfectly and think realistically.
This is about the third parties adopting a third party standardized console, and having hardware companies be licensees. NOT about one of the existing or future first parties taking over.
Except the majority of the price difference between the PS3 and the 360 came from Bluray, and some what the cost of developing the Cell chip. Neither of which have as much of an impact on graphics as the GPU and ram do. Which the PS3 and 360 spec very similarly at. Basically Sony spent their money in the wrong places if they wanted to have their console stand out visually more.
I don't see how all the third party devs that own japan and all the third party devs that own the west will combine, but we'll see. It's more possible now than ever because of all the mega-devs that are forming.
I can't see how they'd get ALL third party support behind a standardized console though. I can't see that happening.