Cheeks isn't making shit up here.
Just saying.
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Cheeks isn't making shit up here.
Just saying.
Biff isn't either. I've had both kinds of bosses (Biff and 'Cheeks) and in reality I like both. I've never worked harder, nor felt more motivated. The true tale of a boss if they lead by example (Biff's explanation). If you tell the workers to be on time ... you yourself should be on time.
Appreciation is something that I personally get more motivated from ('Cheeks). If they recognize my hard work without me asking or saying hey wasn't that great ... Even if they don't mean it. I feel that they did and truly appreciate me being part of the team. The last manager I had that did those two things were Bill Papart from my old job at Staples. I never worked harder nor felt more appreciated. And because of those two things I never moved up faster in a job (went from part time to full time in a month, got two raises within the 90 day probationary period, moved up to a supervisor position in three months, and at the same time started to set up newer Staples stores in the region; NY, Philly, and Delaware)
- Delegate people below you to tell other people about their mistakes.
- Blame entire groups for issues with few employees and remind them of it constantly with stupid slogans.
- Wait entirely too long to bring a problem to someones attention until it becomes enough of a problem that you can do something drastic and make an example of them.
- Cite sweeping selectively enforced policies to antagonize and drive away people you don't like.
If you go back, me and him said many of the same things.
Treating people like the have "I'm special shirt" on could be considered the exact same thing as what I said.
I don't really have a problem with anything biff said, and it isn't different enough for him to take a stance against anything I've said. I have to assume he is once again pulling a cartman and jumping in on a dog pile so he can be one of the guys.
And bbobb is probably just fucking with me. He's said nothing to counter anything I've said. Him and biff have done nothing but insult my character.
-EVERYONE STICK TOGETHER!!! SHOOT THEM WITH LANCER NOW!
-GET ME UP GET ME UP GET ME UP GET ME UP
-GET DA BOOM DA BOOM BOOM BOOOM BOOOOOOOM
-YOU FUCKER STOLE MY KILL
You should card him for it and write a stupid slogan as the reason.
I've had a little bit of managing experience. I managed the studio for decent length of time when the manager was having contract disputes and they wanted me to do it full-time. And I already art direct, which is a challenge since art is such a personal thing. How do you tell someone their style is wrong? It's a touchy subject. I'm good at strategizing time usage, as the main reason I performed well in the manager role. If 10 people come to you with different projects that need to be done "ASAP" what do you do? I was always a fan of speaking directly to them. Don't tell me your project needs to be done as soon as possible. Everyone's project needs to get done as soon as possible. We don't just sit around and do nothing all day. I need a timeline. That way if I know this Wendy's microsite will take 4 hours and your project will take 8 and both are due by tomorrow I can schedule Wendy's first and move on to yours after (since it's going to be pushed to tomorrow anyway). In my limited experience it's always about how you approach and treat people. Be direct and don't avoid conflict. There's way you can say "Don't tell me your project needs to be done ASAP" that people will accept and understand if you just explain the way things work and how it helps them to be efficient and work as a team. Seems rudimentary but a lot of people just get tunnel vision because they think their work is the only thing on the go.
I always appreciate good work. It gives people confidence and lets them know what you expect out of them going forward. I also have little tolerance for shitty work. But in a visual design world there's little room to wiggle. You're either good at designing based on client expectations (which are usually fuzzy at best, so you have to learn to read between the lines) or you're not. I also like to play to peoples strengths at a 70 to 30 ratio. If I know someone is good at copyrighting i'll try to put more of a burden on them with it, but 30% of the time I would give them work that they may not feel comfortable with. Maybe it's more creative. If it doesn't work out... well that's a risk. But if it does you've just expanded what someone can do and given them more confidence in their ability. So what cheeks said wasn't too bad. Or biff.
I don't think bringing in a box of donuts really does anything, though, cheeks. It's a nice gesture every now and again but, really, it's just a box of pastries. You need to have a professional and supportive work atmosphere. Don't rely on a box of donuts alone to get that feeling (it may work for a short time, but it's a lazy fix). Most of that comes from a good team dynamic. Our success is your success. But some environments just aren't like that from a business necessity standpoint - so it's always a balancing act.
I am a big fan of not yelling at people in front of the team, though, as biff said. If you need to speak direct and negatively to someone close the door. This isn't a circus.
Didn't fool Doakes.
See where it got Doakes?