Mario is a non-gamer game now. I think it's time non-gamers who used to be gamers accept and embrace this. Viva la casual!
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Mario is a non-gamer game now. I think it's time non-gamers who used to be gamers accept and embrace this. Viva la casual!
From what I've seen, this game is supposed to be hard as tits. I can't wait to play it tomorrow.
And after I'm done with it, if I want something more technically advanced and/or online, I'll go to my 360/PS3. Not every game needs to be Modern Warfare 2 in order to be fun.
ok, then why doesn't it have online play
AND WHY DOESN'T IT HAVE DLC FUCK NINTENDO IS SO LAME MORE LIKE NEW SUPER HOMO BROS
I dunno, maybe Nintendo can pawn off another e-Reader for the Wii and stop after they realize they can't make a billion dollars off of Mario 3 packs
Please don't give them ideas.
I bought the e-Reader. Never again will I give them money for peripherals based on potential.
So it can't have both? That's what I'm driving at.
This game is going to be awesome.
Thats the most I've seen of the game so far. I will be buying this tomorrow. Thats like 2 retail Wii games for me this year! WTF! (Muramasa doesnt count since that game sucked and I sold it)
Muramasa didn't suck. People should stop saying that, because it's not true.
It sucked for most people.
Which people? Metacritic has it at 80. And TNL has it at 4/5.
It sucked for anyone who didn't like it.
Picked up the game at the local Flea Market, and it is awesome.
It takes everything that was good of SMB3 and SMW and combines it into one package. This is a great, old-style Mario platformer. Period. I haven't had any problems with the waggle so far, but it would have been nice for there to be the option to disable it. I would have loved to have been able to carry over Yoshi to the next level, but I understand that they are going more towards SMB3 than SMW. Those are the only two minor quibbles I have with the game.
Multiplayer is phenomenal. My brother and I are playing this together, and the game really shines when played coop. The amount of cursing/laughing for each botched attempt at a level makes it worth the price of admission. While I understand that online play would have been a good addition, I really wouldn't want to communicate via WiiSpeak. I do feel that it would lose something being online. But, Nintendo's online service isn't that great to begin with, so them not shoehorning it into the game is probably for the best.
This is a true Mario platformer. If you liked SMB3 and SMW, this is a must get.
This thread is hilarious.
I will readily admit that this statement is not based on any first hand experience, but I am still calling bullshit on this comment. There is no fucking way a waggle-tainted game by 2009 Nintendo is in the same league as SMB3, let alone taking "everything good of SMB3 and SMW" and combining it.
I see where you're getting at, Yoshi, because if it does happen to be in the same league as SMB3, then that would mean you're actually misguided and wrong, and we all know that can't possibly be the case.
If disagreeing with the Mog Bros. means I'm wrong, then I don't want to be right.
Ah, internet review scores, how cute. I see now.
It's pretty safe to assume they are too high like usual, so if you treat them as the best case they are, then this game is no where near SMB3.
That last review makes this look and sound like SMB3/Chip and Dale's MMORPG.
And that makes it AWESOME. I think I'm going to buy this and try it out with John; will update later.
i kind of want this game to suck so i don't have to buy a Wii
When was the last time we had a 2D playing (fucking 2.5D) traditional Mario game on a console? SMW? In my eyes that alone makes it worth checking out. I don't even read reviews anymore because these mother fuckers are NEVER right. If it is a game I was interested in and it got shitty reviews I almost always didn't get the game only to play it later and love it. If it is a game that is really, really good on all levels they pull a Linda Lovelace on it and go balls deep neglecting the flaws it actually has.
These fucking GameRanking and MetaCritic sites need to fucking die. They are everything that is wrong with gaming and anyone who looks to them for guidance is a jack ass.
No, Nintendo is everything that is wrong with gaming.
Got this on Friday and only played it in two situations - four player and two player.
Four player was incredibly frantic, with lots of cursing, laughing, and friends throwing crap at me! It was an incredible amount of fun and chatting up over how to reach this or that, or just hightailing it to the flag, was awesome. Sometimes we worked as a group but for the most part, everyone was doing their own thing. This group of friends is very familiar with videogames (we all bought up Borderlands and have been playing, plus two of them are on Dragon Age as well), so I don't think their enjoyment stemmed from some "bias" or being a non-gaming "plebe."
Yesterday played much longer with the girl. She's always played games, but to a lesser extent than what you may think is "core" or whatever nonsense. Still had a ton of fun - with just two people the game gets less chaotic, but the challenge doesn't appear to lessen. We found more hidden levels than my 4-player group had, plus a warp cannon! So it seems as the number of players is lower, the focus goes into how to conquer every nook of a stage. 4 player could get to that, but it's definitely a harder thing to manage.
Speaking of stages, I have to think they really are in SMW/3 realm, give or take. There are a lot of instances where precise jumping and moving is very necessary, and a lot of good level concepts are tossed in early on with variation continuing throughout (at least from what I've played so far). I still stand by the argument that Mario games have never been about being over-the-top and unforgiving. The beginning levels always have you learn by doing, and then applying those earlier concepts on a refined scale later on. The amount of whining in here about Nintendo not doing Mario right has to be by those who are dead-set on disliking Nintendo-developed games, those who don't care for platformers anymore, those who think they have more 'cred' by slamming a high-profile title, or those who haven't played NSMBWii yet.
The graphics are...well, let's say its unfair to call them a straight copy/paste job from the DS version. The models and BGs are certainly higher detailed/res than it...but choosing to reuse the DS look is sorta...let's just say it's not terrible and hasn't distracted me from how the game plays. Though my mind wonders at what the alternative could be. The music you'll love or hate - it's very happy-go-lucky and upbeat. I love this sort of thing every chance it happens along, between "EPIC MOVIE SOUNDTRACK" and "SO JAPANESE IT HURTS GUITAR RIFFS."
Talked with a friend who played 4-play afterward and we shared the same sentiment. This is the kind of game we imagined when Nintendo said they wanted to make gaming more inclusive. We both felt that this is something we could play without finding it too easy while at the same time, our friends who don't game wouldn't shy away from the difficulty.
The core level layouts, gameplay, et al are not dumbed-down from the source material, yet strike a balance so first timers won't be discouraged from trying out. It appeals to multi-play and (I imagine) single play without segmenting those elements in their own little ghettos. It finds a way to remain engaging and fun no matter the amount of people playing, or their gaming experience. There are some multi-play-only modes but I've yet to check them out.
I think its a great game! One that has some legs on it and can appeal to a very wide audience without compromising on being a game first.
Being inclusive sucks. It's true of affirmative action, and it's true of video games. This is especially true when women are involved.
Odd enough I find it "fun" to read reviews, but they seem to never steer my enjoyment for games. Brutal Legend is a critical darling and I felt it's a terrible game. Reviews seem to stretch to find faults and stick to them in A Boy and His Blob, but I think its issues never pulled away from how good it is. Muramasa is another underdog game that critics pulled for, and while fun, I don't find nearly as engaging as reviews made it out to be.
So while a review can be informative, it also stands that a reader should have formed his/her own tastes. Read a review with that in mind and you tend to find it more about entertainment first, then information distilled in opinion and preference. If writer complains about the lack of narrative, or a weak story, I know he has his head up his ass compared with my own gaming wants and needs. So chances are the rest of the review can be taken in that context.
Game's pretty cool, but jesus christ fuck waggle up its goddamn ass
I agree you with for the most part, but with the exception of shooters, almost every game's reviews trend higher than they should. So if the consensus is that the game is a 7/10, it is almost certainly not worth buying. It goes back to the problem that most sites only really use the 5-10 of the 10 point scales, not the whole 1-10. So a 5 should really be a 1-2 in a lot of cases, and that 7 should have been a 5-6.
I know I'm not gonna change your mind nor would I want to. Your sentiment reminds me of something though:
Comics.
Comics have been one of the most exclusive industries in nerdiness, next to pen and paper RPGs. They're also in a bad way financially, or at least had been for the past few years. This coming from years of fanboy inbreeding - hardcore fans becoming the talent and thus, appealing only to the hardcore tastes. Part in parcel why I stopped reading - they no longer thought of how using the medium to do something that only it could do, and rather pandered to their own personal preferences that made a book "good". Coincidentally, those preferences are the niche of the niche. We're beginning to see moves in comics to make stories more accessible, self-contained, and varied in themes/genres as a result of comics collapsing in on itself.
So in that sense, between casting a wider net and self-implosion for an industry yeah, I'll take the net any day.
Picked this up. The waggle is a disaster but the game is otherwise promising. Better than the DS one for sure.
I'd still love to see Nintendo try changing their art style now and then..
Played for about an hour and the waggle isnt that bad. I dont mind it. Games pretty good so far.
Also, huge ass widescreen bars on a widescreen tv. LOL Nintendo.
"Are you trying to imply that Nintendo sucking and making shitty waggle, family friendly games is worse for gaming than companies choosing not to fund games based on MetaCritic scores?"
well yeah, because they can fund good games instead
for a few minutes this morning, I was thinking about getting this game with a Wii (and Excitebike and some other stuff) but I realized it was 2009 and yet I can't output the Wii's visuals onto a monitor that only accepts a digital signal
it was God's way of telling me not to do dumbass things
It's your TV then. I have no bars on mine, it fills the whole tv here.
The game is damn good, I got it last night and I'm up to world 3. I don't know where I would put it yet in regards to other Mario 2D games but its up there. The waggle doesn't bother me here, you can make really small movements and it picks it up. A little shake with your one hand is enough for it to pick it up.
There's been some damn challenging parts already too. The game does throw 1ups at you left and right, so losing 5 or 6 lives on one tough level isn't so bad.
Sofa king we todded.
Look, everyone knows not to listen to Joust about anything Nintendo. It's common knowledge that Nintendo raped his mom and stole his pop tarts at some point in his life.
I hope so. "Casual gamers" are ruining the industry, period. They inflated the Wii and DS sales numbers which caused more bad release decisions than any review could. You think a Silent Hill remake would be on last gen systems if 10,000,000 people didn't buy a Wii to play bullshit like EA Sports Active, for example? How about Sega's mature games? Would they have made the mistake of pouring money down the Wii rat hole if not for non-gamers?
edit: Hell, we even have that shit ruining reviews themselves. I will never, ever care if a game passes "the Fiancee test." Keep that shit out of my games and their reviews.
But they're going to use the money from pretend, cheap games like last-gen Silent Hill remakes to fund their high profile really awesome games for the real systems. That's what you told us they're doing with the money you gave them for your lightsaber for your XBOX Avatar, remember? And that was just an accessory for a shitty-looking avatar for use in pretend, casual games. It's just an extension of the same Yoshi logic!
I guess we'll just have to agree to disagree Yoshi. Just don't go blaming Sega's shitty business decisions on anyone but Sega. They have sucked far longer than Nintendo has.
We all know Yoshi is bat shit insane. Replying to him is like replying to Joost in a Nintendo thread, there's no fucking point to it.
I have a novel idea, lets talk about the game.
Anyway, I would say NSMBW is definitely much much better than it's DS brother. I need to play it quite a bit more before I try and compare it to other entries in the series. I will say this, the level design is leagues better than NSMBDS.
"Replying to him is like replying to Joost in a Nintendo thread, there's no fucking point to it"
People should listen to me more than you when it comes to Nintendo. I think they suck ass, you think they're perfect. Since they're closer to sucking ass, I'm a better barometer.
"My extreme is more right than your extreme!"
I played some multi-player with my daughter today and didn't really like it. It's too hard for a child to play, which means that passing a single stage takes forever. She must have continued a dozen times! I'm sure that with people who have more experience playing platformers, it must be a lot better. This doesn't seem to be a good family game to play with kids though due to the difficulty for them.
I love the level design, and the graphics are fine by me. I see a bit too much DS rehashing overall, but it's not enough to kill the game for me. The music is way below what you'd expect from the series though. I liked the Koopa Kid castle music remix of the Bowser theme from SMB, but everything else sucks. You get the MSMB DS theme in every other stage, and I've not heard a single Mario standard up through world 3.
This game looks like a DS game. Cant they at least put some effort into the graphics. It also sounds like a DS game. Mario Galaxy sounded great, what happened to this? Yes the game is awesome, but it still seems like a DS game ported to Wii.
I love New Super Mario Bros Wii, but I agree with this - I kind of wish this was on the DS because I would probably do multiple playthroughs of it without question.
Either way, though, I'm really digging the game and having a lot of fun. Love the difficulty of it and looking forward to giving multiplayer a try when I can gather some people for it.
Also, it has me hyped for the new Galaxy.
I'm only about halfway through the first world so far, but I'm loving it. Also, I know it has nothing to do with the game itself, but I liked the red packaging, and the fact that they actually put some effort into the disc art.
My only complaint so far: unless I'm missing something, do I seriously have to complete the fortress every time I want to perma-save? Because that's no fun.
It's just like the DS game. You can permasave after each level only after finishing the game.
Anyway, I had about 40 lives at the start of world 2 so I don't think the quicksaves will be a problem.
That's not to say the game levels are ridiculously easy or anything. I've already seen some tricky stuff. It's just that it's SO EASY to get extra lives.
Ah, okay. I noticed that about the extra lives. I was asking basically for purposes of getting all the star coins, etc. I guess I'll plow through the main game first, then go back and pick up all the extras.
Just finished the main game with about 81 or so lives at the end of it. :P Fun game overall and I'm looking forward to getting all the star coins, but I do wish this was on the DS instead of the Wii and it had zero waggle/tilting/whatever. The shaking the remote to fly/pick up certain objects doesn't bother me too much, but the fucking tilt-platforms drove me nuts.
I really like the game but right now I think it's probably the weakest 2D Mario game in the series (Well, not weaker than Mario Land 2 or Mario Land, but weaker than the rest); It just doesn't do a whole lot that is new (although what is new is pretty damn cool) and a lot of the time I kept thinking, "Oh, look, a desert/snow/pipe/water world. Oh, look, another Super Mario Bros 3 enemy. Oh, look, another song from New Super Mario Bros DS. Oh, look, more fucking tilting."
It just kind of felt either half baked or that it originally started off as a port of the DS game and someone just decided, "Take what you have and just make new stages for this shit."
Is there really a lot of tilting? Fuck. The waggle for flying and grabbing works well, but the tilting platforms really interrupt the flow of a level.
There was enough to piss me off about it. :\ Especially near the end there is a stage that, I think, was auto-scrolling, had a good deal of enemies flying towards you and you have to pilot a fucking platform with the tilting. Nearly threw in the towel on that fucking stage.
Besides Melf with his daughter, has anyone else tried out the multiplayer for this yet? I'm looking forward to giving it a go next Saturday when I can gather people.
The 1up trick from the original game is in this!
I joined a 4-player session at a friend's apartment today, and we played through pretty much all of the first 6 worlds. It can get pretty hilarious with how easy you can fuck each other over and get bounced into enemies and off cliffs and so forth. Some parts (vertical levels) are kinda lame, but overall it was more fun than I expected co-op Mario to be.
4-man totem poles to reach high places/items and synchronized butt-stomping to clear out screens of enemies are kinda neat, I guess.
Wat.The big problem with NSMW (BESIDES THE WAGGLE) is that it doesn't have an identity of its own. You're right about the constant throwbacks to older games but I still think you're selling it short. There's awesome new gameplay stuff in just about every level, not to mention the excellent level design.Quote:
Originally Posted by Geen
Nostalgia is a funny thing.Quote:
I really like the game but right now I think it's probably the weakest 2D Mario game in the series (Well, not weaker than Mario Land 2 or Mario Land, but weaker than the rest)
What's the confusion? I think I would've enjoyed this game more had it been on the DS since the levels are great lengths for portable play and the tilting would be impossible to pull off.
The level designs were fantastic, but this feels like the biggest victim of "by the numbers" Mario design I have ever seen. Compare Super Mario Bros, Super Mario Bros 3, Super Mario World, New Super Mario Bros and, hell, lets even include Super Mario Land and Super Mario Land 2 - each of them feel like unique games that, while they're still Mario games, have their own personalities, mechanics and ideas. What was the freshest idea that NSMBW brought to the table that didn't include waggle (and, granted, I haven't played multiplayer yet, so I'm only basing this on single player)? The only thing I can think of are circular moving floors and unnaturally swaying platforms. Some of the new enemies were neat, but there wasn't enough.
I know it sounds like I'm being really harsh on this game, but the Mario series is probably my favorite gaming series. When I play a new one that doesn't even seem to be making an effort to be as ground breaking/innovative/amazing as the others and instead relies on, "Let's give them what they know" then I have a problem with it. I do like the game, I just wanted to like it more.
Now then, back to getting all of World 1's Star coins...
Really enjoying the game so far. I like how it's more Super Mario Bros. 3 and less post Mario 3.
Not really sure if I dig the multiplayer though. I played it last night with the other half and although I had fun, we just kept getting in each others way and ended up having trouble with stages that were a breeze in single player mode.
Console > handheld 99.99999999% of the time. And who's to say Nintendo wouldn't have decided to stuff in some ridiculous stylus garbage in the sequel?
The Eurogamer review was just posted. This gets it exactly right:Quote:
The level design is prone to Mario-by-numbers retreads - genuinely inspired moments are outnumbered by familiar throwbacks. But let's face it, Nintendo's second-best is still better than anyone else's A-game, and you can hardly blame them for having perfected 2D platformers two decades ago. It's formulaic, but it's following a formula for sheer brilliance. You cannot fault New Super Mario Bros. Wii for variety, surprise, intricacy, freedom, tuning, pacing or sheer wealth of ideas.
Played last night with my mom and brother. Lots of fun. They bailed after world 2-1 though, leaving me a chance to try some solo. I like that the game doesn't feel inherently harder or easier one way or another - the amount of players changes the dynamics of a stage without throwing the challenge out of whack.
For real, if you have a Wii you should at least give this a rental.
But I can't fit my TV and Wii in my pocket and pull it out for 10 minute breaks at work or while running errands! :( (And, yeah, we're venturing into a tired and old topic with that, so let's agree to disagree on the whole console vs handheld debate of death).
They may have, but I'd prefer stylus hogwash over tilting bullshit any day.
Anyone, on a positive note, the stages in world 9 are very cool. Playing this game for Star Coins is the correct way to play this game.
I really hate the idea that sequels have to be "innovative" or "ground-breaking" to be great. This notion pops up a lot among Nintendo fans, it seems.
I just don't see the point in complaining about by-the-numbers design when the formula is pretty damn solid as-is and the series isn't milked nearly as much as it could be. You even brought up tilt controls for platforms and how those were kind of lame. Do you really think it would have been wise for Nintendo to fuck around with a good thing even more?
Multiplayer probably qualifies as this entry's distinguishing gimmick, at any rate.
Why should that have anything to do with it? Did Ninja Gaiden's infinite continues work against it? A limited life system is only good for short arcadey games anyway.
I'd say this is about on par with SMW as far as difficulty goes. Definitely harder than Galaxy. (and in case you don't remember, SMW also gave out 1ups like candy)
"Game Overs" haven't meant anything since SMB1/SMB2j. If you factor in infinite 1-ups via koopa shells, then they've never been a threat at all.
So yeah, judging difficulty in a Mario by 1-up availability is pretty silly.
It's funny that other genres have been getting more casual with things like numerous checkpoints, regenerating health, scalable difficulties (as opposed to being straight-up difficult), no game-overs, et al and yet Mario gets dumped on for passing out a lot of 1ups? And yet somehow manages to not "get it" because there isn't a casual-friendly auto-save-after-every-stage option?
What's the penalty for getting a Game Over in this? What was it in NSMB (DS)? I seem to recall losing all your lives being the same as losing just one: you start from the beginning of the stage and essentially don't lose any progress.
If this is the case, why do they even bother with a cumulative lives count? Just do away with lives and 1-Ups. If you die, you start at the beginning.
You go back to the last save point. But yeah, Mario games aren't about lives. All of them had a million.
The other funny thing about extra lives- they don't mean anything but I'll still knock myself out earning one, even dying 2-3 times to learn how to get it.
James
NSMB on the DS was generic as hell. I don't think I remember a single stage from the entire game. I think the characters were too big or the screen too small for the level design to really have been interesting. I remember it being mostly flat ground and bleah.
Skeleton Bowser was rad.
Still haven't bought the Wii one, but the video I saw looked to me like a vast improvement.
Speaking of lives, I think I finished the GBA Super Mario World (where the 1up cap was opened past 99) with around 500 marios.
...
...
k I'll bite. why not.
I see what ya did there, guy. My point is I have Yoshi's Island 1. It was a neat adventure in graphics and art style. I was also young, so that helped its cause. You know what I didn't do? I didn't buy the DS sequel. I read things, learned it was the same dance, I said fuck it.
This new hotness is just another sequel, right. If they're not gonna try to up the ante on anything (story, presentation, difficulty, etc.) on the solo game, I can save $50 and two hours. Multiplayer is awesome and I'd love to do it, but my friends are not very smart, soooo that's out. *shrug*
Oh I remember. The only thing I could say was pretty awesome about SMW were those special ultimate levels whatever they were called after you beat star road. That's about it. It was good memories back then. Maybe I'll roll that back when I have a kid or somethin'.
Sorry for accidentally falling into this. Let me tell you something about myself. PS2 era, I'm pretty sure before I got robbed I owned something like 150 PS games. What's my join date say for this forum? 2006? Well sometime after that, a friend co-buys me a 360 and I got a Wii launch day. I'm looking at my disc games and combined I'm counting a total of 21 360 'n Wii discs, combined. I have you guys, Drunken Gamers Radio, and jaded shmups forum to thank for that. You've talked me out of Bioshock, Grand Theft 4, Assassin's Creed, Battlefield, every Halo, and tons of other games I woulda dropped cash on until I searched the knowledge. Anything I hear that has a great story but there's no game in the videogame, I just watch the longplay so I can stay in the know to the inside jokes you crazy kids throw around quite often.
So I didn't mean to sound like I'm singling Mario out here. Nobody has data on how much they died on infinite life games, but I fell for DS Mario and Galaxy, so I think beating a title with 86 spare lives is saying something. I love the 2D mario formula, so that's why I kept an ear out for these info things. But hey, if Geen wants to come out and say he was at 160 lives at some point in the game, ok we'll talk.
Not having played Wii pretty much ever it is jarring how bad these graphics suck. They should have just made the game 2d. I just beat world 1. yay!
edit - holding the wii controller sideways is not fun.
It's... really about as ergonomic as any other vidja game controller.
:wtf: