Don't lie like this. You know he totally is.
Printable View
Go back to 4chan, buttplant.
This says more about the mind-set of someone who draws fan art and their inability to go outside of their comfort zone of classic 2D, rather than the "uninspiring" state of gaming design.
Most game concept art nowadays follows two rules: 1) Google Image Search, 2) Mash ideas together and make them BROWN.
Earlier games necessitated simpler designs, and simpler designs are more appealing to play with, artistically. The room for interpretation is less obvious with a character assembled from 6,000 polygons as it is with one made up of 100 pixels.
Not that I disagree that characters have been less visually interesting on the whole.
But, well, this gen really fostered a much broader capability to create realistic graphics than in previous gens, I don't really blame devs for being caught up in it for a bit. One could wager that they'll never turn back since their ability to portray realism will only increase, but honestly I think it may be the opposite. That whole uncanny valley thing is no joke, every bit of shoddy animation or clipping or bad lipsync is going to be magnified the more realistic we get. Not only will it take much more effort to craft the models, it'll take a lot more effort to make them not look retarded.
We're already at a point where a lion's share of retail games are struggling to earn their costs back, and if the realism trend continues on as large a scale as it is now, it's simply not conducive to devs' survival. A return to stylization and a sense of uniqueness will become less a choice and more a necessity for lower-tier releases.
I dunno - there are a lot of games that buck the trend coming out these days from a visual standpoint. You have games like Muramasa, A Boy and His Blob, World of Goo, Henry Hatsworth...these all go against the "space marine" grain. When you look back to the late 80s through 90s, hyper-vibrant mascot-driven cartoony romps were more the norm. So sure, we can look back at Mario, Zelda, Darkstalkers, et al with fondness and claim they're more inspired than what's coming out today but they were kinda on par for what came out in their respective times.
The only difference is that Darkstalkers retains a fan following while World Heroes fades into history. Mario continues to be a driving franchise while very few know of Bubsy, or why Earthworm Jim deserves a second chance. So they trudge on, born in the day where that sort of off-kilter wacky design was the trend, and seem original in a world where the trend is proving how much more badass you are than anyone else.
Attachment 50263
Take it back, cock-gobbler