The Future of Digital "Ownership"
There has been debate in various threads about whether or not we are headed toward the end of physical media and whether or not that outcome is a positive one for the consumer. I've been giving some thought to a little bit different spin on this topic:
What will become of digital content we have already purchased when the hardware on which we purchased it is no longer supported?
My first Steam game was either Half-Life 2 or Episode I. I forget which. Assuming it was the former, that would have been in late 2004. Since that time, I have rebuilt my PC twice, once to a completely new operating system. Yet, I still have full access to Half-Life 2 and the other fifty-some-odd games I have purchased through Steam. This make sense, since the PC doesn't have clear cut generations like consoles and portables do. The closest thing would be DirectX versions, perhaps, but Steam has seen me through from DirectX 9 to DirectX 11 with no issues.
But what about consoles? I have 46 XBLA games, 16 WiiWare/VC games, and 15 PSN games. What happens to those when the 360, Wii, and PS3/PSP ride off into the sunset? Will hardware manufacturers ensure their next generation consoles have backward compatibility with each and every downloadable game? This seems more likely with the VC and PS1 Classic games, since they are all emulated anyway, than it does with the original games written for the current hardware. I believe I know the answer to this question, but if these games are unceremoniously dumped, what recourse do we have as consumers? As someone who has actively tried to replace physical copies with virtual ones, it scares me a bit.
Does anyone else have thoughts on this?