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Jesus Christ. The first line is only there to make sure that conversation made sense. The conversation is about difficulty and its effects on player "feeling", not fucking checkpoints. Maybe the fact that Nintendo worries about player "feeling," especially when excitement is apparently not the goal, is the root of the fucking problem.
But, but, Yoshi says he gets everything and that he is a very good reader...
The only things I had to respond to regarding the original post was their justification of the Continue system, which has since been dismissed by everyone here, and to disagree with their insinuation that it is wrong for players to demand to always play certain videogames at the limit of ability.
The topic of the conversation within which those points were made is irrelevant to me.
All videogames have become dependent on tutorials. They don't even pretend you'll read the manual or have two brain cells to two rub together to figure out that "A is jump." At least in NSMBWii 1-1 wasn't a tutorial stage - it just assumed you'd read the manual or Figure It Out.
When bbobb, Joust, dog$, FirstBlood, and I are on one side of an issue, it's the correct side by definition. Although it is easier to say that whoever opposes buttplant26 is on the correct side by definition.