I have put 0 hours into this. Sometimes I log onto Steam just to stare at it in the Library tab.
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I have put 0 hours into this. Sometimes I log onto Steam just to stare at it in the Library tab.
I could never be OCD about 100%ing a massive western RPG. I don't even do it in J-RPGs, which are designed for OCD shitheads, but playing like that just seems antithetical to the concept of an open-ended Western game.
Yeah I've learned that with all of us adults having huge backlogs/wishlists, its very liberating to just say "fuck the secrets/sidequests" and just go along for the ride of the main story. It takes the stress out of it, adds to immersion (less clairvoyant meta-gaming), edits down the experience to the best parts, and leaves you with more time to play something else. That doesn't mean not doing any sidequests, but rather just limiting your awareness of it to what you naturally encounter while playing.
Of course right now I'm playing a JSRPG which has the supernatural ability to force me to overanalyze and min-max more than I actually play story missions. I wig the fuck out when I don't get a rare recruitment or item drop in a non-random battle. Never touch a strategy guide when you play an SRPG unless you want this to happen to you.
I can let lots of things go. Depends on the game and my mood. But when my journal updates with a permanent:
QUEST FAILED
I'll get freaked out, and reload to avoid such disgrace.
On subsequent playthroughs after I finish a game I have no problems skipping quests or just outright slaughtering the quest givers if I can, but my OCD gets on like something fierce my first time through RPGs. I need to let go of that.
I mean I do sidequests if I care about the reward, or I think the story or the content of mission itself seems entertaining.
But fuck collecting 10 berries from random bushes in the field to get 40 gold from a random townsperson just to see a "completed" mark in the quest list. Why would you do that? Shit like that is like homework.
Operation: Finish The Witcher aborted at 20 hours due to quest-breaking bug rendering the game unbeatable. Fuck Euro-RPGs sometimes, man.
EDIT: Apparently this is caused by beating a quest before it was given (it was told to me in dialogue but didn't appear in my list of quests), and the questgiver disappeared for story reasons. I backed up to when he was around and figured it out. This is not good design.
Holy shit. What was the bug?