If it does drop in November it's going up against Skyrim....which is certainly an INTERESTING choice at least.
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If it does drop in November it's going up against Skyrim....which is certainly an INTERESTING choice at least.
It'll never make November. Haven't they only just begun on the port, which they're not even calling a "port," as they're planning on fixing/changing/re-imagining elements? Add to the fact they've never developed for console before (read: no experience jumping through TRC hoops), and yeah... I highly doubt it drops before 2012.
Whenever it comes out, that's when I'll get it. Considering they keep releasing those weird eastern European RPG's on the 360, I figure this one will easily find an audience no matter what it launches next to.
The PC version is really pretty,I don't see the console port matching it. If you are even remotely interested, get the PC version.
No, fuck on!
They worked on porting Witcher, they just didn't finish it. The game could actually be ported right now and be perfectly fine on console as the 360 controller already works completely fine and has all the proper graphics and symbols (aside from the journal scrolling issue). They also made the out-of-game launcher the only way to change effects and resolution, so not even the menus need to be screwed with beyond taking out the selection for keyboard controls.
Granted, the targeting is so broken that even without adding functionality may take a while to fix depending on their code (the lock-on can't stay locked-on), but they still designed this game to be ported from early on so it should be fairly smooth for them. It's just converting the code and tweaking what they want to update, the implementation is already there.
There's a ton of stuff I would like them to change but I doubt they will. The UI is certainly functional but is also missing a lot of basics and has a few unconventional choices that I still don't understand.Pretty sure my PC is shittier than a 360 and runs the Witcher on high settings at 30fps. It'll be fine.Quote:
Originally Posted by kingoffighters
They outsourced it and the company working on it fucked up.
After playing Crysis 2 on 360, I'm pretty convinced Witcher 2 should be possible on 360 without too many compromises. Textures will definitely need to be scaled down, there's not really any getting around that, but I bet the rendering can hold up. Whether it will or not remains to be seen, though.
One thing you have to give CD Projekt credit for is they take community feedback very seriously and they keep working on their games long after they're finished. Witcher Enhanced Edition represented another million dollar investment on top of the original to try to address as many of the criticisms of the original as they could with the existing technology base they had.
Also, HUGE CONTENT UPDATE today: Five new haircuts for Geralt :O
Sounds like their shit is laid out well then. Still won't be worth using unless they modified it beyond that, but it was annoying when I was trying to test out the lock-on and it would just fall off because either me or the target decided to do something drastic like, say, move. It also dropped when I would do things like point the camera at them, which just baffled me.
*Analog sticks on gamepads now work correctly in the GUI panels.
*A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.
*The game menu now loads at a markedly accelerated pace.
Thank god. Hopefully that second one means blocking might actually be worth using. The third one means it should no longer take upwards of a minute of loading to check basic shit, it was almost as bad as Blood Omen.
Menu loading never took more than a few seconds for me, and even that was an anomoly.
The menu usually took between 10-20 seconds to load for me, which is longer than the game took to load new areas. Since there was no way to go back in the menu, only exit entirely, if I wanted to check my journal, look at my map (since the minimap has no compass and can't be locked to a static North), and save that could mean a full minute of loading while I do those tasks.
Menu loading hasn't been that bad for me but it's definitely noticeably slow for me at times.
That's strange, it comes up almost instantly here. Maybe it was a bug? I hope that patch helps because it sounds miserable.
They also need to add a sorting function to the inventory. It's nice that it automatically divides it up into sections, but without even alphabetical sorting my crafting menus look like Mass Effect 1 equipment lists.
I'm surprised how long this one is. I had in my head that the length would be traded for the graphics, but that appears to be false. I'm at 23 hours and still in Chapter 2. Granted, I am doing most of the side quests, like I did in the original as well.
Your initial assumption wasn't entirely off. This one is only 3 chapters + epilogue, and Chapter 3 is very short. The game is overall quite a bit shorter than the first, but definitely not brief, either.
Yay picked this up for $40 today, I am excites.
I'm still on Chapter 1, working slowly through side quests.
Unlimited carry weight mod is life saver.
I saw that and thought about it, but once I got used to just saying fuck it to carrying equipment (which doesn't sell for much anyway) it's really not even an issue. I think my OCD nature wanting to collect all the trophies is the biggest weight issue I have in-game, like a fatty.
I want all of the stupid weapons and armor so I use the mod. I'd get rid of it in a second if they bothered with a storage container!
That might finally be my motivator for doing a second playthrough following the other path.
I like how CD Projekt can't just accept that they've already made the game of the year and leave well enough alone.
Agreed. I think I am going to try a mage-type characters who is less morally "restricted."
Yoshi mentioned it early but that big patch hits on Thursday. Adds a brand new tutorial area and a brand new arena combat area complete with voice acting, new quests, etc. Also adds a new difficulty level with ~12 unique DARK MODE items.
And aside from the new content, some improvements and bug fixes:
I still haven't gone through the Iorveth path and this is as good a time as any. <3 CD Projekt <3Quote:
Corrections and improvements to combat:
1. Numerous improvements have been made in the targeting system.
2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage
(maximum 50% reduction once the relevant ability has been acquired).
3. Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying,
and attacking immediately after evading an opponent‟s assault.
4. Geralt‟s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot
interrupt Geralt‟s attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt
can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent
attacks.
6. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
7. The target locking system has been improved. Preference is now given to previously highlighted targets.
8. Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the
completion of a finishing move.
9. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been
eliminated.
10. Attacks can now be continued even when a key controlling Geralt‟s movement (e.g. W, S, A, D) is depressed.
11. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation
sequence.
12. Geralt can now pivot 180 degrees immediately after completing an attack.
13. Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or
more to trigger a given action.
14. A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the
Fast style) when opponents were located at a suitable distance from him.
Other corrections and amendments:
15. Casting several bombs no longer blocks further inputs.
16. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
17. The amount of disk space required for game patching has been reduced.
18. The loading of selected Witcher 1 game saves no longer causes the game to crash.
19. A greater number of monsters now appear in the cave leading to Loc Muinne.
20. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
21. The visual effect accompanying Adrenaline use no longer disappears prematurely.
22. Archers now draw their swords more quickly when Geralt approaches.
23. Mages no longer automatically cast shield spells when Geralt casts daggers at them.
24. The game is now paused when Geralt executes a finishing move in combat.
25. The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
26. Physics on cast daggers have been improved.
27. The site for aiming daggers is now more visible.
28. Geralt‟s animation when he dies while casting the Axii Sign has been corrected.
29. An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in
quick succession.
30. An exploit related to the „Insane‟ difficulty setting has been eliminated. Previously, game saves could be loaded with
difficulty set to this level, which was contrary to design intentions.
31. Camera positioning/operation has been corrected during the boss fight against the kayran.
32. Camera control via gamepads has been improved.
33. Assorted adjustments have been made in mutagen statistics.
34. The „Junk‟ filter in the Inventory has been adjusted to provide for correct item filtering.
35. In the Inventory, the dialogue window warning of prohibited actions has been corrected.
36. Assorted corrections have been introduced to the mini-map in Chapter 1.
37. Audio balance throughout the game has been adjusted.
38. Erratic character teleportation in mini–games has been eliminated.
39. Assorted adjustments have been made in animations applying to nekkers.
40. A minor bug in the “Scent of Incense” quest has been resolved.
41. Numerous minor fixes have been introduced in character lip-sync throughout the game.
SPEAKING OF WHICH, there's an excellent Rock Paper Shotgun interview here: http://www.rockpapershotgun.com/2011...witcher-2-2-0/
Quote:
RPS: What is CDP’s feeling towards DLC generally? Is it a positive trend within games? What do you see as the problems with it?
Badowski: We don’t see the idea as wrong, but we definitely don’t like to see gamers treated like dairy cows that are primed for milking. All too often, DLC is seen as an additional revenue opportunity. That’s not bad in itself – we’re not only in this industry to make games, we’re also here to do business. But we shouldn’t look at it exclusively from the latter angle, because that sometimes leads to decisions that could leave a bad taste in one’s mouth. If you only think about the business in terms of the money it can generate, I think you could come awfully close to forcing players to buy something additional in order to enjoy fully a game they just bought. And that’s simply not fair. Of course, it’s not always like that. There is interesting DLC out there, featuring a lot of new content (new areas, opponents, quests and so on), as well as DLC that is entirely optional, not needed to enjoy the game itself but valuable to the biggest fans. And it’s hard to blame game authors for charging for such things…
Anyway, our approach is different and relatively simple. All DLC for the PC version is and will remain FREE. That’s not likely to be the story for the Xbox version, because of certain Microsoft policies that need to be followed. But on PC, once you buy our game, you don’t need to worry about any additional costs – we will provide all updates, including those featuring new content, for free. I think it’s reasonable than when you buy our product, you can expect us to service it for you quite a long time after release, though less intensively as time goes by. Any payable DLC that appears is likely to be a more classic expansion pack along the lines of, say, Baldur’s Gate: Tales of the Sword Coast. But this is a purely theoretical discussion at this point, as we have yet to confirm or even plan any official expansion packs.
I'm hoping to buy a new video card in October when some money catches up with me and this could be another good excuse to replay.
Man, that patch sounds AMAZING.
I'm just waiting for the console release.
I hope people still care when the console release rolls around. I'm kind of glad they pushed it back so it wouldn't have to go head to head with Skyrim.
I do not expect Skyrim to be as good as The Witcher 2.
That's like saying you don't expect a bag of shit to be as good as a bag of gold.
But that bag of shit is going to sell like a beast, so yeah. Glad The Witcher 2 won't launch in its shadow.
You mean BAG OF GOLD. But yes, it's good for both games to not be anywhere near each other. Hopefully the distance will prevent the dumber members of the gaming press from making pointless apples-to-oranges comparisons between the two, to the detriment of both games.
You mean apples-to-shit.
Man, fuck getting this game on Steam.
For serious.
I tried to fire this up to enjoy 2.0 and I get a big pile of fuck you as it downloads 1.2 and like 3 gigs of patch installers to update the game 3 times, none of which work. So no 2.0 for me. Or even 1.3.
What the fuck is up with that? I know people were upset that patching the usual Valve way by replacing changed files resulted in big downloads, but surely that has to be better than this stone-age bullshit.
I honestly didn't mind the massive downloads. But that's only because most American ISPs still haven't figured a way to rip us off with cell-phone-style data plans. Europeans understandably hate it.
The patches worked for me though. Maybe starting Steam as an administrator will help? Or editing the Witcher 2 launcher's compatibility settings so that it loads as an administrator.
pc gaming
Honestly I haven't had any kind of patching issue in like... 8 years or something. PC gaming totally got past that, but this game's patches are fussy for some reason and the game in general doesn't play nice with the usual Steam patching system.I'm running in an administrator account already anyway.
Doesn't help any of them work now, but I patched up to 1.35 using Critical Rebuild, so maybe if I redownload the whole mess and start from the bottom again I could try it. Whee.
Seriously, fuck you Valve. This is not the Steam I know and love.
If I recall they removed all the DRM anyway, so if you really wanted you could download a pirated copy and use the legit patches on it.
Yeah, I tried that. Those patches are fussy like a motherfucker.
Reinstalled, still doesn't work. Fuck this.
I had no problems at all. I hadn't played it since June. I clicked "Play" in Steam, it installed three patches, and bingo. The optimization is amazing. It runs better now in 3D than it did before without 3D.
I realize it works for some people, but Steam games are not supposed to download and install patches, they're supposed to automatically download the modified files so the game just works seamlessly. That's how every other game on Steam works, and the fact that this isn't seems to be creating problems for a lot of users out there and there's no fix.
Try getting in touch with CD Projekt through GOG. I've heard of them giving out GOG copies for people with trouble on other platforms, although that was closer to launch.
I don't understand why they went with such a crazy file system knowing full well that a lot of their customers would be on Steam. Amateur-hour IMO.
It seems like the issue is probably connected to the fact that my Windows partition is my D: drive, not my C: drive, and I'd likely have the same issue with the GOG version.
So that's awesome, fucked either way.
Ah. I have all my Steam games installed to D, but Windows is on C.
So I got this working by pirating a pre-patched version, once again pirates provide the support companies won't.
It's not a complete overhaul, but they've really polished up the combat a lot, to the point where the game's difficulty curve seems drastically altered. The early parts of the game were originally pretty challenging before you unlocked certain combat abilities, but it seems a lot easier now, which makes that Dark mode seem a bit more enticing.
Also, this game has a lot of choices and I'm really finding it worth a second playthrough. I don't really have time to dig into it in earnest just yet, but I'm definitely going to go for it at some point this fall.
Since I never finished this game I did the update and set out to polish off the last chapter, but man something terrible happened to the game within the last couple patches. Within 15 minutes of playing I encountered three weird glitches. The first was where esc/start stopped responding entirely, cutting me off from the menus and forcing me to use task manager to shut it down. Then enemies started spawning on top of pillars and buildings, being completely inaccessible. Finally, while playing some dice the confirm/resign button icons didn't appear in one round and thus did not allow me to proceed, again necessitating a task manager shutdown.
I think it was also a bad idea to wait so long before coming back to it, any rhythm I had going in playstyle has reset and it's glaringly obvious again how sloppy the combat is. I almost want to reinstall the first game to at least appreciate the updates they did pull off. On the bright side the improved casting of signs is very noticeable and appreciated, using them no longer feels like turn-based combat.
Everything else is still pretty great and I'm still enjoying the fairly tough decisions they force on the player. I had forgotten how much I was riding the weight limit, I really need to find one of those new storage chests to offload my crafting materials into. Or I guess I should sell them, it's not like I ever actually use alchemy anyway.
I also no longer have the huge loading pauses every time I open a menu! That's pretty great!
You stopped in the last chapter? That chapter is like 30 minutes long.
What I played of the post-patched version the combat seemed much improved. I didn't play long enough to really comment on bugginess. I'm waiting until I have more time and maybe a new video card.
Took me a couple hours since I was inspecting everywhere and doing all the side quests, but yeah, it was almost silly short compared to the others.
Crappy dragon boss fight aside, it was pretty good. A lot of the choices at the end seem like they're just prepping for the next game but it was nice having an RPG again that actually let you talk through almost all the end fights instead of just automatic boss slaughter.
This is $24 on Steam right now and lasts until tomorrow afternoon.
For the next ten hours, it's $20 on GamersGate: http://www.gamersgate.com/DD-W2AOKUS...igital-premium
And it's going to be $24 on GOG.com until January 2: http://www.gog.com/en/gamecard/the_witcher_2
CD Projekt Red have been talking about the new content they're going to be releasing with the 360 version of this game: http://addicted-gamers.com/2012/01/1...anced-edition/
And now they've announced that everyone who owns the PC version of the game before April 17th will get the same upgrades for free: http://www.gog.com/en/news/the_witch...tion_announced
I love em.Quote:
- New major adventures set in new locations. These consist of an underground system of chambers beneath Loc Muine and a temperate coniferous forest in the Loc Muine mountains, and a secret cave passage. These new adventures will add several hours of story-based gameplay to the game.
- New major characters to the Witcher story. One of them is Brigida Papebrock Dame. This noble woman comes from the Temerian family Papebrock and is a 30 year old lady-in-waiting of the Temerian court. The other characters are secret--for now!
- All new animations and cut scenes, including a new, three and a half minute pre-rendered cinematic depicting the assassination of King Demavend of Aedirn. BAFTA Award winner and Academy Award nominee Tomasz Baginski brings this key historical event to life, setting the stage for the story told in The Witcher 2.
GOG.com will also be adding the Witcher comic book to our list of goodies on the 17th as a free gift to everyone who owns the Witcher 2; further, there will be a new game map, game guide, manual, and soundtrack available in your free goodies on that day as well.
No surprises there, except that it's coming to PC first. Still, good deal.
Short interview that covers a bunch of topics:Always good to hear from a company that isn't retarded.Quote:
No, Saints Row developer Volition - the next Xbox possibly preventing people from playing pre-owned games "can be a bad thing".
Those words belong to Adam Badowski, managing director of Polish Witcher 2 developer CD Projekt Red, who spoke to Eurogamer today.
"It can be a bad thing," Badowski said of the rumoured next Xbox technology.
He explained: "I assume you know we decided not to continue our beautiful journey with lawyers seeking pirates...
"We are losing money not because of pirates; we are losing money because people decided not to buy our game.
"We should invest more power to upgrade and polish our products and convince players to keep our products, to be with us, to understand our needs - because we are an independent developer, we have to prevent lay-offs, we need to grow up and have the power to create new games.
Quote:
But on consoles, pre-owned sales out-evil piracy. "We are a little bit worried," Badowski admitted, "because this is a quite new market for us, and this is a second opening for the title. It's kind of an experiment for us."
I hate that aspect of MS' DLC approach so much.Quote:
On console, combating pre-owned/second-hand/used-game sales is the domain of online passes and monetised DLC. Adding free post-release content, as on The Witcher 2 on PC, is an ideal that would be laughed out of Microsoft HQ.
"There is a problem, because you know that Microsoft policy prevents us from giving people content for free," Badowski remarked.
"We promised to give our fans features like small DLC patches and extra content for free. It's our general policy. So we have a huge problem right here with that. We need to think about it."
Quote:
"We are trying to change, a little bit, standards on every platform," Platkow-Gilewski pronounced, explaining how the standard edition of The Witcher 2 on Xbox 360 will come with much more than tends to be the industry standard: two DVDs and a printed guide, manual and a "nice big map". "It's already one of the richest SKUs you can find on the shelves, and it's still regular price," he said.
I've only got a couple hours into this, but I really like it. Gog has the first one for $10. Worth buying and starting from there, or should I just keep going with this one. It seems I'm replaying the end of the first one already in the beginning of this one.
I think the first game's worth playing just for the story and setting stuff. And the best morality system ever*.
*no morality system, hooray!
I don't know about best ever, since in the end you still end up shoehorned into one of three options.
I don't even remember all that! But I do remember that the combat isn't all that great and there's a lot of boring fetch quest stuff. WHATEVER, I loved everything else. Geralt is super-dreamy!
tunnel vision ftw.
This is out tomorrow.
Oh hell yes it is.
It looks like a hell of a port, not sure when I'm going to be able to get to it though :(
Some thoughts that come to mind thus far with the Enhanced Edition (360), having not previously played any of the Witcher series:
Impressions: I've played a good bit these last three days and yet at this point, I've scratched the surface of Chapter 1. The game is absolutely packed with content in a number of ways, all under the umbrella of fine, interesting design. The atmosphere and the environment steal the show imo, they are incredible. The lighting is fantastic too, but I personally can't speak about the overhaul from the original. I can say that I'm enjoying the game even more than I thought I would, despite the high expectations and desire to play this to start.
Comparison: Coincidentally, I recently finished my first playthrough of the original Mass Effect, and maybe it's just me but I feel that a lot of what this game is and does is so very similar. A LOT, but handled much better in many areas and with much greater depth. (In fact, seeing what they've done, I'd gladly hand the keys to the Mass Effect franchise to CD Projekt RED if the theoretical choice presented itself.) And similar to Dark Souls, really nice job in handling the voices of the characters involved.
Performance: Basically it's outright recommended to install the game. Which I did, so I don't have any idea how the performance suffers for not doing so. But the game handles the massive, intricate environments well with very brief load times/transitions - it's all fairly seamless imo. Which is good stuff considering how great the game looks. Like Rumpy says, it's an impressive port for the 360.
Recognition: Still have a bunch to play obviously, but now I have a sense as to why the original The Witcher 2 received the praise and acclaim it did last year, including GOTY mention (as this thread probably attests). Speaking of, I say nice job by Warner Bros Interactive publishing this at least for North America. Batman: Arkham City was in my Top 5 last year, and if I keep enjoying The Witcher 2 EE, it will be two years in a row that that is the case for a Warner Bros Interactive-published game. Which might be even more of a surprise/feat with both being fantastic, engrossing single-player games in this COD-motivated day and age. Please keep it up.
Contemporaries: I haven't played the full game of Kingdoms of Amalur: Reckoning, but I have to think they were incredibly well served by releasing their game earlier this year than this (and Diablo III). I wouldn't be at all surprised if it suffers quite a bit in comparison. And on that note, it's pretty crazy how in the span of maybe 5 weeks, we'll see this, the aforementioned Diablo III, Atlus's Game of Thrones game, and Capcom's Dragon's Dogma all be released. I wish Atlus well with their game, and despite my dislike for Capcom these days, Dragon's Dogma looks pretty interesting. But from what I've played thus far, they've got to be great to match this. Plus I think The Witcher 2 EE with its story can really appeal to the Game of Thrones crowd, so it's a pretty good time with Season 2 having recently started.
Anyone comment on how the PC version is after the update?
The PC version is largely unchanged aside from the awesome new intro cinematic, a few more post-act videos and the ~4 hours of additional content in Act 3. The UI, controller, camera and lighting changes are unique to the 360 port.
I'm disappointed that the controller tweaks didn't come over. The lighting changes are pretty dramatic but that's more subjective. The PC version still looks great so long as you turn off the bloom.
Argh, too many good RPGs out now and not enough time. I still haven't finished ME3, and started Xenoblade Chroniciles (which is my current favorite).
Had a $10 gift card and it was on sale for $49 at Target so I'll be digging into this tonight.
Yeah, I'm not sure I like the lighting changes in the 360 version. They're more naturalistic, but less "pretty" if that makes sense. So I'm glad that's unchanged.
I never had an issue with the pad controls in the PC port to begin with except maybe the menus, but it seems odd that they wouldn't bring that over.
Are we going there again?
I was wondering about that too, from purely a $$$$ perspective.
For the pretty lights and achievements? The graphics generated by his pc are too nice and he feels hes not worthy? He owns an island and money is nothing to him?
This game has so much to get into (I should have mentioned earlier that I really like how quests are handled by usually expanding further rather than just being A to B) that maybe Chux prefers his 360 set-up for delving into this.
Also,
http://upload.wikimedia.org/wikipedi..._in_Charge.jpg
Assholes.
...What are the controller changes, anyway? I saw some mapping difference that are pointless, but the other previews I read seemed to be written by people that never used a 360 controller on the PC version because they were discussing how stuff worked that had already been present since launch.
When i played the pc version, it said to hit the back button to access the inventory. That never worked for me. I had to go through the pause menu. It was annoying. Was it that way for everyone or am i just special?
Can't speak to changes, but for 360 controls:
LT = Enemy lock-on
LB = Active menu (spells/combat items/meditation initiation)
RT = Block/parry
RB = Automatically draw sword, afterwards use selected combat item
Y = Selected spell
X = Strong attack
A = Medium attack
B = Roll
Left D-pad = Draw/sheathe standard sword
Right D-pad = Draw/sheathe silver sword
Back = Inventory/Abilities/Quest log/Map
Start = Difficulty/Save/Load/Options
Right analog stick = Switch between enemy lock-on
Maybe I'm forgetting something.
My office backs up to my daughters room, I usually can only play when she's asleep, the game room is further away and I can be boisterous should I choose to do so. Sure I could run an HDMI and optical cable through the wall to my game room but I don't feel like doing that yet, although it is certainly on the table so that I can stop using my xbox as a media center and just use my PC.
I don't really care about the mappings because the game worked great on PC with the 360 controller (which is why I don't understand what people are talking about when they say shit like how it had to be simplified for the 360 version). Fine tuning is neat and all but it wasn't broken so no worries either way. If that's all they did for the controller then I don't really care much, I thought they might've tightened up the lock-on or something.
My computer fucking hates Witcher 2 (I had a lot of the same issues Frog brought up earlier). It's been such a pain in my ass just to get it running that I've never finished it. So I'm snagging the 360 version later today to play it without all the hassle, to support CD Projekt for doing a proper port, and because my lady prefers console gaming (usually) and wants to play it too.
I sure hope this thread turns into another GameFAQs PC vs. console circle jerk!
That sounds nice. I don't recall having any issue with the menus aside from them starting to get a little Mass Effect-ish with too much stuff being crammed into scrolling lists. I wanted a separate button for the map back when I had the problem of the pause menu taking 30 seconds to load but that got fixed, otherwise I think my only issue was that there was no way to lock the minimap to North which made me get lost in the woods more than I should've.
I may pick this up when it hits $15.
First thing I noticed about this was how heavy the game was compared to other 360 games. Well that's because on top of the 2 discs there's a soundtrack, full fledged manual, map, and quest guide included. I wish more games would get back to doing things like this, it adds to the overall quality of the package imo, much more so than a flimsy insert that says "you can read our game manual at blahblah.com/dontbother/howdoiwalkforward". Almost done installing then its time to dig in.
CD Projekt does all the stuff gamers always say companies "should" do but never do. Nice packages and extras, DRM free, all DLC is free and keeps coming for a long time, and then they listen to all the feedback after the game incorporate it into patches.
I really hope success doesn't change CD Projekt. They might be the only company that just seems to "get it" every time.
This game's kind of difficult.
I keep dieing.
It's one of those RPGs that gets easier at it goes on. Although a couple boss fights might trip you up later on still.
If I remember correctly: Cast the shield spell on yourself as a just in case, strike once and then roll away. Repeat for the entire game.
You might have to upgrade dodge for that to work and also learn how some attacks need to be dodged, but otherwise it's pretty foolproof. Unless it got patched somehow.
Managing crowds can be tough until you get the ability to attack multiple people, although they softened that in the patches IIRC by making secondary enemies still recoil and take token damage.
picked this up, not too bad so far.
also i don't know if that's david hayter doing Geralt's voice or someone doing his best solid snake impersonation.
I like Geralt's voice :(
His Polish voice is much better. I kind of wish I could have him in Polish and everyone else still in English.