You mean Homecoming. Or did those assholes stick him into Downpour as well?
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Oh, you're right - Homecoming. blahhh, i'm sick, my brain is scrambled. However, it wouldn't surprise me if he popped up in Downpour as well.
Wasn't 4 supposed to be a totally different game series all together and then last minute they made them make it a Silent Hill game?
It is the Saw II of the franchise, yes.
Where's Shidoshi? Doesn't he know EVERYTHING about that?
Who? Oh, you mean shidoshi.
And yeah, I'd love to hear his opinion on the HD collection, but I've already written off Downpour as campy trash I will buy for like $5 some day.
And yeah, The Room is a separate horror game that got shoehorned into the series for name recognition sales.
The reason I've been holding off discussion on this game (and HD collection) is because I've only gotten bits and pieces of time with both, and all of that time has been spent with pre-final versions.
I've had two opportunities to talk to Tomm Hulett—the guy at Konami who is now pretty much in charge of the franchise—and I legitimately think he's a good guy. I think he honestly cares about the series, and is trying to do what he thinks is best for the franchise. But... I just don't think he really gets Silent Hill. That's being said as my personal opinion, and being that I've never once actually developed a Silent Hill game—or any game for that matter—it's easy for me to sit here and say that about him. Still, I just truly feel like what he thinks Silent Hill is and what Silent Hill was (and what it was that fans fell in love with) are two totally different things.
I keep hearing "we're taking the series back to where it was in Silent Hill 2", but it just seems like every time I hear that, the people saying that don't know what that means. They always say that it means have "deeper characters" or whatnot, and sure, that's true, but that's not really the answer. Silent Hill 2 worked as well as it did because it wasn't about fighting monsters or solving puzzles or being scared, it was about a person who wanted something, and who was now in a position where they could have their wish fulfilled—but with a huge price attached. It was a story of basic human nature, the lengths that we'll go to in order to satisfy our need. The first game was the same way—it was about a father who had lost his only child, and who was willing to sacrifice everything to get her back.
When I play Silent Hill 2, I feel like somebody on that team had lost their own wife. Maybe not through some tragic event or whatever—maybe simply through divorce, and the game was, on a personal level, about atoning for what he had done to make his wife leave him. No matter what it was, there had to be some personal level of attachment there. With the series now, that simply doesn't exist, or at least I haven't felt it in a long, long time. That's why I think the series no longer knows where to go, because it's switched from being a personal tale about loss and sacrifice, to a game about being scary and bloody and creepy. Silent Hill is now a Marilyn Manson concert: A lot of theatrics, but all being done simply as a stage show for entertainment.
Combat is going to be the death of this series. The "non-combat" of Shattered Memories was annoying as all hell, and now in Downpour we've got clumsy combat based around breakable weapons—meaning you're back to spending at least half of your time running away from monsters in a game that does little to facilitate that idea. The monsters in SH1 and SH2 were never, ever scary—that wasn't their point. The fear the games created was actually fear that you, the player, created in your mind. SH was scary for what you thought was there, not necessarily for what was there.
Exactly. The original trilogy was wonderfully unique in that regard. It eschewed the easy "jump scares" for something much more insidious: an oppressive atmosphere that relentlessly set your teeth on edge coupled with a pronounced feeling of isolation and sadness. Sometimes you wouldn't even know why you felt that way until later on, but the emotions were always there. I remember thinking about Silent Hill 2 for a long time after I'd finished it. There are scenes in that game that still hit me unusually hard (the burning staircase comes to mind), and not just for a game, but any work of fiction across all mediums.
What are you talking about? The entire environment was bloody, rusty, fear! Little dead babies, dead nurses, dead dogs, that split head thing and the fat ones with hole in their face? And that's just the first game!
EDIT: also the ghost babies you couldn't kill still creep me out to this day