Drunk-ass statements imo, but I'll try to keep an open mind until I try it tonight.
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Drunk-ass statements imo, but I'll try to keep an open mind until I try it tonight.
I have to play the single player of this game.
"Bulletstorm is the Monster Cable of FPS games" - Opaque
They're talking about single player.
No one wants to play with you single player.
I'm just speaking in general.
Last single player campaign I played was Bad Company 2 (actually it was Black Ops, but I didn't bother to finish that crap). Before that? I honestly can't remember. Maybe Dead Space.
If it helps, it is the best FPS campaign I have ever played. So far there has not been a dull moment, and every chapter somehow tops the one before it.
I stand by them.
There really isn't anything that sticks out to me as being poorly done or even less than stellar. In almost every level there was intellegent and beautiful design, I spent more time admiring the vistas in this game than I did in Crysis; there's also so many little touches like hologram plants and detailed mini cities that aren't getting the credit they deserve.
There's a nice mix of distractions from normal play too, like shooting from helicpoters at giant monsters and controlling robotic godzillas with awesome names. The voice acting is really, really well done and the humor makes sense when you consider the types of people who are supposed to be saying it; ever hang out wih marines, that's how they really talk when they're off duty.
Also, I don't know if it's fair to call the single player campain a points based shooter, yes you get points for kills but it's more simlar to XP or money than anything else really. It's not as if the game ends and says you got 150,000 points and a C ranking, you spend them on things just like you might spend job points or experience points in other games. For Echoes yeah it's just straight points, but in single player it's the way you get new guns, upgrade them and keep them supplies with charge shots.
I mean really, and I don't say this lightly, over the course of 8 hours there wasn't a single line of dialogue, level, enemy, weapon or detail that didn't scream polish and I was never bored with repetition or felt like I was being given filler, which is somthing I can't say for Halo, GoW, Half Live, Bioshock, CoD or Battlefield.
It totally is.
I'd say it's a step up from MadWorld (even a big one), but yeah, at least part of the appeal is similar. You'll spend a lot of campaign playing around with different kills, even if they do start to get samey after a while. There's a bit more variety than MadWorld, though, partially because it's all wrapped up in an Uncharted/Gears/CoD gauntlet of cutscenes and scripted sequences that keep my attention better than MadWorld's boring everything ever could.Quote:
Originally Posted by Gooch
The campaign is pretty much the very definition of something I'll play once and never go back to, unlike a lot of my favorite first person shooters. Hard mode ain't hard enough, either, unfortunately, and I'm doubting Very Hard is much different. Haven't switched over yet. Now that I feel like I've seen most of the kills, I might do that, though people are telling me it's barely any different.
Yeah. And that's what I was interested in, mostly; the campaign. It's clearly what the developers focused the most on, too.Quote:
Originally Posted by Opaque