Originally Posted by Seth Killian
Seth: ” Here is the bottom line: MVC3’s controls are still in development, but it currently has 4 attack buttons, and two assist buttons. If you want the take-away, you can stop reading now because that’s the bottom line.
The excitement has all come from the way those buttons are labeled–specifically because one of the attack buttons has a new name. Why does it get its own name? Because:
a) coming up with exciting new names for stuff is what marketing departments do (was “Aerial Rave” a reason to worry about what we used to just call “air combos”?).
b) it does some fun new stuff in some circumstances, but in many ways that stuff is not different than command normals in MVC2. It does stuff like launching (also a normal move in MVC2), causing OTG-able flying screen (normal in MVC2), and some other interesting effects (not as much like MVC2, but a pretty natural evolution).
I understand people’s concerns and that even the hint of a change can cause people to go to red alert and divert all power to forward deflector shields. We know MVC2 is serious business, and a very special game. Part of the reason we know that is because we made it, and there are key people from MVC2 on MVC3. We’ve worked for years to make this game a reality, and so we take it very seriously. The objective is not to “dumb down” a thing, but there are ways to go new places without also giving new players the finger. We have high hopes–you should too. It’s easy to get worked up and complain in the absence of a lot of hard info, and there will be plenty of time for that, but I hope we can agree that stuff should come after people have actually played the game and seen it in action.
The good news on that front is that–just like SFIV–we’re not hiding this away, and want to get it out and into your hands as early and as often as we can.
I understand the desire for every detail about some of the new stuff, but as I mentioned, it’s still very much in development. If the idea is to clear up confusion, it’s not helpful to get into a lot of very specific details that may change, especially given the extreme reaction to something most people have essentially misunderstood.
As for “the button” itself, if I posted a video of me playing the game as it is today, you wouldn’t even be able to tell that there was anything called “exchange” (again, even that name isn’t fixed). I could do a ground series into launch, and then into a standard air combo into flying screen ender, and it would be indistinguishable from an MVC2 scheme. Everyone’s concern is really just centered around the fact that it has a new marketing-department name
The best way to think about the “exchange” button is:
1) on the ground, it works just like a normal attack button, only it is also everyone character’s launcher. There is really no systemic reason why some MVC2 characters have d/f +HK as a launcher, other have d+HP, others are standing HK, etc. It’s just needlessly confusing, and makes new players feel dumb for no great reason. Now everyone knows how to launch–you use this button. Not a big deal.
2) In the air, think of it as an interesting command normal (”command normal” = regular attack that you can give new properties by holding a direction and hitting the button). In some circumstances it works like a much cooler version of Psylocke’s HK that you can do as up+HK for a different effect, but this is what you’ll see for yourselves soon enough =)
best,
Seth ”