With Lost Planet 2 nearing its May 11 release date, I thought it was time to split it out from this thread.
I must admit the idea of a four-player co-op game with Marcus, Dom, Wesker, and Frank West is fucking awesome.
Printable View
With Lost Planet 2 nearing its May 11 release date, I thought it was time to split it out from this thread.
I must admit the idea of a four-player co-op game with Marcus, Dom, Wesker, and Frank West is fucking awesome.
I think it got delayed because this year, many pubs 'pulled a Capcom' and released their games early 10. It's safer in May (AW and RDR be damned) than in February. edit, oh I missed a word in your post or thought I read "don't know why" instead of "don't like"
I liked LP but there were many flaws. Will still be getting this one.
I just read that the date Amazon and GameStop are showing (5/11) is the real one and that Capcom just hasn't updated their site. So that fixes the log jam the following week. I'll update the original post.
Let's try the new demo tonight please.
I am super excited for this game. Im surprised im not seeing more hype for it - the 4 player co-op changes everything. I said it in the other thread but LP2 is this generation's 3D Contra. Theres just nothing like it on the market with a 4 player coop. It allows for a lot of skilled play due to all the movement options (Grappling hooks, rolls, air dashes, runs - not to mention each mech having their own unique set of movement options). Fighting that one single boss in the campaign demo kept me entertained a long time - so many different ways to kill the thing. Times that for the entire game filled with mini boses and main bosses. It just feels like a really good hardcore japanese action game of old.
The demo that comes out today is the multiplayer demo and honestly it might turn alot of people off of the game - its been out early if youve been following the LP2 site and it spawned alot of haters, mainly because the game plays so differently from other online competitive shooters. Its almost too Japanese and probably a little too jarring for the COD crowd. Im a fan of it though - it just takes practice and getting used to the system. The online modes certainly add alot of value, but I can also see myself playing campaign co-op over and over. Look more for the campaign if you hate this multiplayer demo. Its a different beast.
This looks really fun, and the first demo was awesome and you got to jump out of a salamander's butthole. I mean, really. What more you want?
Is that the multiplayer vs. demo? I got a key for it a few weeks ago and tried it, it was fucking awful. I'll chalk it up mainly to a really, really bad map choice, but it's also lame that they didn't really seem to improve anything over LP1's multiplayer. Takes a full clip or more to kill people, feedback on shots is awful, melee and knockdown animations take forever, all that good stuff. I enjoyed LP1's multiplayer despite itself, but it's really disappointing that they didn't seem to make any big attempt to iron out the quirks.
You have to admit there has been literally zero 4 player co-op action games like this though. Its about time they started making them. This entire game is designed around co-op. It even has offline split screen campaign co-op which hasnt gotten much press. This game isnt designed for people with no friends such as yourself. Har.
Even when 4 player co-op Gears 3 comes out it wont be the same as LP2 because you cant even jump in Gears. Lost Planet is a whole different 3rd person shooter beast.
That's just influence from Gears of War. The sprint is on "B" in that game. There was no sprint in LP1.Quote:
Originally Posted by gamevet
The roll is a big factor in LP because it gives you a split second of invincibility. Thats a very japanese design choice - similar to something like SinnPunishment's roll move. The controls take alot of getting used to. You have to use literally every button on the controller and sometimes 2 buttons at once. The game doesnt teach you how to use everything either in the demo. In the mechs for instance - clicking in the left stick and hitting jump dashes - you can air dash too. Clicking left stick and hitting triggers punches. These mech aspects are all similar to VOOT in a way. People are going to wish it was more western in alot of areas but being so Japanese is what makes it unique.
Eh, I think I referring more to this forum's peoples and the hardcore gaming background thats around here. Espeically on the japanese gaming end. Capcom is the only jp dev really holding it down and going online with their shit this gen.
Its looking to be a pretty popular game if youre looking big picture. Its got a big fanbase and its very worldly - you always see lots of japanese and brit players. I will say on the 360 co-op demo (a demo thats been out since summer of 2009 and a demo that contains only ONE boss fight) - random people join the lobby ready to play within seconds even now in april 2010. LP1 still has plenty of matches up too.
Downloading the multiplayer demo now !
So who is picking this up for some LOL@FAN-SERVICE CHARACTERS co-op?
I'm going to pick this up over the weekend. The first review I read didn't leave it in a real positive light which is concerning.
This game is dog shit. Bionic Commando 3: Dark Void 2 is a better name for it.
Eh most reviews are like "it's fun if you play co-op!" which is all I really want to do.
Same here, but $60 for a co-op (2/3 weeks interest at most) game is not acceptable.
Yeah, gonna wait on this one. I liked the first all right, but it had some really flagrant control and feedback issues. I'm flabbergasted that, from the demos of 2, they apparently didn't attempt to improve anything on that end.
I'm waiting for it to hit $30ish and for Truck & our other 2 local buds to pick it up for co-op.
Im hearing the campaign is 14 hours - which is way longer than the 6 or so I expected for a pure boss fest action game. So thats a good thing. Im also hearing its quite challenging - so this aint going to be a breeze of a co-op like Gears. You all share a life bar/resource basically. Die too much and its game over. Alot of the bad reviews harp on no drop in drop out co-op like anyone does that anyways. I want to play the full game from the beginning. If a single boss fight demo had me and my friends replay it 10+ times, theres going to be replay value in the entire campaign - especially with all the different ways to kill that one boss.
On the multiplayer end, im sorry, but its much improved over LP1. In LP1 I would be lucky to kill a single person. The system is definately different and alot more fair in 2. The god roll has been toned down as well as the insane grenade spam. The Data Post mode is better designed on that LP2 demo map than any LP1 level. I played the LP1 and 2 multi back to back in the last month and its very different IMO. If you didnt like LP multi perhaps your comparing it too much to western shooters and its really nothing like those, like I posted earlier.
Sooooooooooo
who wants to co-op this with me? Sounds like if you go alone, game is frustrating as shit but with a human teammate it's good
I'll be picking it up tonight
I'm off til Monday, I'll rent it.
Quote:
I'm off til Monday, I'll "rent" it.
I get it.
The game rules. Play on hard for max fun but remember its got a chapter by chapter checkpoint system. If you die in the 2nd section of 1-2, you go back to the beginning of 1-2. This game aint holding nobody's hand. Challenging games are rare especially co-op ones.
Shutup Destro, I don't want to buy this. :D
Everything I have read says that it's awful without co-op, which is the definition of a pass for me.
I'm picking this up over the weekend. If I play through co op and sell it that's fine w me.
Thank god for RROD ;)
lol
i rented it on ps3. ally ai is retarded and you die alot because of it, but i can see the possibilities for a bunch of friends on a bug hunt.
Holler when you want to do this, surprisingly my blockbuster had this.
I am going to head to Blockbuster right now I think.
For those who bought this at $60, you already were made to look foolish.
Speaking of foolish, you're the one giving Blockbuster money.
$8 to blockbuster > $60 to Capcom for a lackluster game.
Just a quick tip to anyone starting the game if anyone cares: Remember in the mechs not only does every button do something - but holding in the left stick and pressing any button or trigger does something different too. Very complicated and similar to Virtua On and the game doesnt tell you this from my knowledge.
My point is Blockbuster sucks.
My Blockbuster had it too, so I am in, Chux.
edit: What time are we doing this? Just Raptr me if I am not on.
If we get 4 how is 7ish?
I am good whenever. The wife is at work, and the daughter has been fed. She's good to go with a bunch of Netflix on the Roku while we play.
Come play this, it's odd just being with yoshi.
horse shit
You know the worst part about old games is? When you lose all your lives at one part in the game, you get to go back to the beginning! And then do the long ass part that isn't hard just to get where you were so you die again!
Problem is, Lost Planet 2 came out in May 2010. I will break the disc into several pieces and launch them into the exosphere if we die at the boss that's just going to run your shit into the water
haha hard game is hard. I told yall it wasnt easy or forgiving. Old school japanese difficulty with old school bullshit checkpoints. No hand holding. We just went thru 1-1 to 1-3 on Hard difficulty and it was a blast. Big salamander got owned. Teamwork and no pissing around required in this one.
It's not hand holding to keep your game saved on the last two minute long loading screen instead of 4 hours back. Hard games are fine but no one wants to redo the same part--I should say parts because there's like six segments before this--over and over to get to the part that is actually challenging, 30 minute arcade games excluded.
See but its just kinda designed that way. Your overall battle gage (your lives) is increased/decreased by getting the data posts in each section leading up to the boss fight. Even though its all broken up into different loading parts its still really the same level. If you die in an earlier section, youre going to obviously lose battlegage points. So say if it was changed and it loaded your game in the boss section - im assuming it would have to keep your battlegage as it was, and you could potentially be screwed if you went into it with a low amount of lives/battlegage points. I admit its clunky design and annoying but its nice to see a difficult game for once and now in 4 player co-op. It reminds me of the difficult, unfair checkpoint 2d games on genesis or saturn but now playing with 4 people.
What part did yall die on? Just curious. Theres alot of tricks youll learn along the way. We failed the other day on the boss that comes out of the water - and came back to it today and whooped ass. Just try to play more carefully and get all the data posts. Also heal your teammates with the Y+LT button - then hold LT and release. Gives them your thermal.
No, I get the lives thing. It's still retarded. I didn't know about the T-Eng thing though...I thought that's what it might be for but then we used it to open stupid ass chests on the ground. Hey there's craptacular design decision #41-B
It was the demo boss btw
Healing before each section is important. When you press Y+LT it shows everyones health/thermal number. Theres a ton of stuff you just kinda have to learn on your own. The game does a very poor job explaining stuff. But theres a shitload of stuff you can do, its got some depth.
Demo boss: Again remember to activate ALL the data posts in that section. Theres 3 or4 in that boss area i think. That alone will give you a full amount of lives. You probably know this bit: Shoot the big red thing on its back till its gone - this makes it go inside its body. Shoot off the 3 legs on one side and he'll fall over. Have 1 or 2 of your teammates get close to it and go inside its mouth. The thing you shot on its back is now inside in the center and it does big damage. Rinse, repeat. Also, time your jump when he does the huge electrical charge.
...or you could just lower it to easy :)
This game is...
http://www.the-nextlevel.com/board/a...1&d=1273927687
Hard is one thing, archaic is another.
I still want to finish it though. I swear to God if Capcom fucks up Dead Rising 2...
TNL has gone soft. 3 lives a piece per level is plenty. Easy mode 4 you chumps.
yup.Quote:
There's no if there. It's already done. And deep down you know it.
I agree... for a single player game. Getting four people together for the amount of time it takes to replay these levels completely multiple times is completely unreasonable. Maybe this game is targeted at high school kids that have all the free time in the world. But they wouldn't put up with the archaic nature of other parts. So this game isn't targeted at anyone, which is why it was available at multiple Blockbusters and was already less than $50 after three days.
Lives systems are outdated crap and are just an artificial way of lengthening a game and draining quarters out of your pockets. Especially if levels are long.
They don't make sense in a lot of modern games (sup mario), but let's not go crazy.
Losing all your lives is supposed to mean you start from the very beginning of the level, so I don't quite understand your logic there Yoshi.
Also yeah not to go crazy, shooters are definitely an exception, but they're still an arcade games, same with beatem ups and shit.
It depends how you define a "level." When I finish something, and my score is tallied, and a rating is given, that to me is a level. But that's not where this game starts you.
Oh my.
You motherfuckers brag that 360 is only good for niche import insanely difficult japanese shooters and yet you whine you cant beat the first level on Lost Planet 2. Yall whined for years that modern games are too easy. Not every game has to play itself and you watch in co-op. Get some skill or go play something else.
Oh and guess what - im hearing if you put the game on easy it starts you off on the last stage you died. There, your checkpoint problems are solved. Easy mode for the babies.
If the game didn't pace itself from piss easy to a small section of challenge and wrapped itself around a decent control scheme, it wouldn't be an issue. It's the Gradius 5 syndrome--game takes too long to get difficult. No one wants to play the same easy (not to mention crappy) part over and over. At least the control in that game isn't ass.
LP1's fun parts weren't fighting shitty bullet sponge soldiers in cramped environments.
Another TNL circle jerk discussion.
^Anything to keep me from cutting the hedges.
This doesn't sound like difficulty, it sounds like manufactured game extension. Making me play through a bunch of easy parts to get to a hard part is not making the game anymore difficult, it's simply extending the amount of time I have to play it. Play Time =/= Difficulty.
That demo boss was easy-peasy, especially after discovering the 'heal' button. Get up in them guts!
See, this is what you're missing. The boss actually isn't hard...it's just that our strategy the first time around didn't work. So guess what we get to do? Go through 4 mission parts, go through 4 screens of us getting meaningless grades, go through 4 loading times, skip cutscenes. Imagine Left4Dead but with loading and stetches of uberbullshit instead of fun gameplay
I'm sure Destro and his faggot roundtable beat it in the first try, but I don't care
It's no Left 4 Dead by any stretch, but it's a fun spectacle game, IMO.
That said, I'll buy it when it is $20.
Have you played the full game? Most of the full game isn't spectacle, it's stupid horeshit
I mean, maybe in Mission 2 it gets different but
^Go read post #52. Its all said there. Even tho the stages are broken up they really arent - its all the same level. Your lives and weapons carry over. The stages are broken up for loading purposes AND mainly so an online friend could join in between those sections. The sections are so tiny though. You can see the end of it from the beginning. So theres 1 or 2 of those tiny sections and then a boss for example.
Its pretty funny arguing this stuff with this particular message board who always thrived on hardcore games and shit. Yall have been spoiled just like the masses. LP2 takes a more hardcore approach to co-op and runs with it. Yoshi is actually sitting here saying its too hard so it must be marketed to high school kids. Hah. The people here think its time wasted if you die, but I like getting my ass kicked by a game every now and then. My crewed died on one part ok? It took 15 minutes go through it again. Those old school genesis and saturn games thrived on getting better at levels - so does this. You just have to adjust your tactics. Thats the whole name of the game. Dont play it if you dont like that approach.
If only the concept of difficulty itself was that simple!
Haven't played the game yet myself, but if it's true that you have to go through really easy shit (or, as is often the case lately, actually empty shit) to get to each individual attempt at the hard things, you have yourself a shitty time. Empty hallways, load screens, and cutscenes are not the same as stage one of Captain Commando. In which I actually do things.
Joust's posts sound pretty right.
So when are we going to play this game today (if at all)?
Look Tain, these dudes couldnt beat the first level. Level one. Of course things arent going to be crazy out the gate. This game gets insane in later levels - but even then they are exaggerating. In the stage 1-3 before the salamander alone you have to fight at least 4 mechs at once and 3 more drop in when you think its over - all the while avoiding snipers that kill you in one shot if you get hit. Not easy - not empty. MUCH better paced that LP1's empty levels. Night and day to me.
Nah it's not empty, it's just a lot of it is stupid crap where you fight things that aren't fun to fight with weapons that aren't fun to use. That mech 'fight' lasts about 2 minutes. Up until that you're fighting bulletsponge soldiers with no AI...there's nothing satisfying about killing them. They don't explode, they just fall over
If the game was more mechs, more bosses and less of this other stuff, it'd be a lot more fun. And that's why we're still playing it (or that's why I am anyway)
What difficulty did you play? There was mechs and snipers everywhere on hard.
Hard. Most of the mechs do nothing. There's nowhere for them to go because it's not wide open.
I was wondering this too. Chux?
For fair representation, due in part to the fact that there is no drop in/out co-op (2010 awaits you, Capcom), we didn't see that boss until midnight, so when we died on our one attempt, we called it a night. It was hardly that we "couldn't beat the first level."
...errr the discussion was about certain chunks of the level being easy and light on intensity. I was pointing out this is usually the case in the first level of a game.
Honestly though if you were a fan of LP1's campaign, right away you would notice the LP2 levels leading up to the bosses are already paced better than the first game. LP1's levels were pretty bad. LP2 is better than 1 in every way IMO.
I just saw this and its simply not true. In each chapter of an episode there should only be 2 sections/loading, then a boss (for 1-1 thru 1-3). Each of those sections should take maybe 5-10 minutes tops? Hell, 1-2 alone only has 2 sections period. Are yall loading up your chapters within the episode?
Last thing ill say on the checkpoint stuff and im done defending the game since it seems its just me at this point: Having the knowledge that "if you mess up and die alot, its game over". This absolutely heightens the tension of the game. This is a good thing IMO. You cannot coast thru it like pretty much all other co-op games. You have to value every life and you have to have a plan with coordination between the 4 of you. In Halo or gears, if you die - its try and try again right on the part you died. There is no tension and no drawbacks for failure. Its mindless re-tries and you just coast thru it. Different camps and i'll leave it at that...
for me, it's not so much that you have to do the levels over and over. It's that the majority of it just is just fucking boring. And this is coming from someone who really likes LP1, a lot.
I'll reserve judgment after the game is finished, but so far I think LP1 is superior.
Chux and Yoshi, how was it? I saw you dudes playing last night.
Based on the feedback here and on the webz I'm going to wait till the price drops. I enjoyed the first one a lot but I have to agree with Yoshi, I don't have the time allotment of a 15 year old to sink into an average game with a shitty save system.
Bleh, it sounds like I made the right choice in buying 3D Dot Game Heroes over this.
YOU ARE NOT YOUR FUCKING KHAKIS
(ok, good. There are too many good games out/coming out now anyhow)
So yeah, after more play time and levels, LP2 is now the best co-op game ever made. I guess this board will realize this once you get around to playing it. Once you get to the bits where all four of you have to operate different sections of a weapon system to kill a monster five miles wide - you know this game is far beyond the casual "run down corridor and shoot stuff" like the L4D's of the world.
I figured I would post this game play skills video to show off how deceptively deep and flexible the mechanics are, almost like a fighting game. Alot of it is based on frame advantage. Maybe skip to the grappling bits around 0:59. 4:50-ish shows off how the roll makes you invincible if you time it just right.
We might never find this out anyway, seeing as how a million games that are actually good just came out and we've moved on to those for now.
Seriously, you're telling me this is more fun than co-op Borderlands???