:lol: :lol: :lol:
Oh, that's funny!
:lol:
James
Printable View
Why is that funny?
They will lower the trade in value, and then lower the sale price. Dollar wise, they take in less, but percentage of profit stays the same.
Percentage of profit is actually higher, but the net profit will remain constant.
No, they will not lower the price they sell the used games at. Don't you have any experience with Gamestop at all?
James
No, but I have experience in the industry.
King of Fighters: I give you $25 and sell your game for $50 is the same as I give you $20 and sell it for $40. Percentage of profit is the same.
I was thinking more along the lines of this:
Trade in/Sell price
Now: $25/$55 -> 120% markup
Tomorrow: $15/$45 -> 200% markup
So this will actually help Gamestop in their bottom line since they are paying less for used games, despite selling them cheaper.
Dude, stop it with your math.
Bullshit. Oh boohoo, poor multi-million -dollar publisher EA is losing money. We gotta defend that underdog, even if it means bending over and taking it up the ass.
Here's a thought experiment - maybe devs should stop making games people gladly sell back in droves after tearing through it in a week or two? I know I'll be holding onto Super SF4 for some time, and if a lot of folks are doing the same, less used copies will be out in the wild. Ergo, less price difference between new and used, more incentive to buy new.
Do I think a dev/publisher should get paid for making a product people buy? Yeah! Do I think these measures are fair to consumers? NO! Do I think we should reward bad behavior ("make shitty generica") and make excuses/grievances/prostrate on their behalf? Fuck to the no.
That's my whole gripe with Project Ten Dollar. Everyone was willing to make excuses for EA and justify the baby-step to the You Don't Own Shit agenda. Now they're doing it with EA Sports and online play? How long do you think it'll be before they do it across the board? My guess, with Medal of Honor and whatever Respawn shits out...by the end of year, early next. I don't think this solution to combating used sales is one with the consumer experience in mind, nor in creating a quality product. Just a means for The Man to stick to Another Man while fucking over customers who are bright eyed and oh-so happy to bend over.
Hell no and fuck you. I want nearly every game to be finished in a week or two. There are only three ways to prevent that: DLC, which I hate, online play, which I generally have no interest in, or subscriptions, which I will have at most one at a time.
If companies need to be creative about protecting their IP and profits, then I'll put up with it within reason to support single player games that have the whole fucking game on the disc and unlocked.
I don't think they do - the bigger issues have to do with rising development costs and asking why so many of these blockbuster games get pushed to bargain-bin/cheap used status so quick. The dev/publisher solutions run everywhere from double-dipping via DLC (which I'm ok with - that stuff tends to be fairly optional stuff), rereleasing a Game of the Year Edition, to EA's Project Fuck You For $10. I don't think the approach is correct though - rather than extraneous bells and whistles in GotY or SE boxes, hitting up consumers at a later date for DLC, or outright punishing them for buying the Wrong Way, maybe they should be asking why these games aren't invigorating people to buy new in the first place.