Can you imagine how confused and angry this is going to make every retarded EA Sports fan and how much more miserable it's going to make the lives of every Gamestop employee?
I love it.
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Can you imagine how confused and angry this is going to make every retarded EA Sports fan and how much more miserable it's going to make the lives of every Gamestop employee?
I love it.
That's true. It punishes two groups of people that deserve punishing.
This is absolutely correct and something I easily overlooked. I was just trying to paint a simple picture, I knew there was bound to be some holes in my quick little theory.
I agree with you here too but my point was more for the industry in general and less to do with EA. I just used Madden because this was an EA topic. If you change the game from EA sports game to a random FPS/3rd person/Racing game you'll get a better idea of what I was saying.
The whole 'charge less' argument is lame because people will get the used versions of the now-costing-less games. I don't know about you, but I think Gamestop asks you HEY DO YOU WANT TO SAVE FIVE DOLLARS FOR THIS COPY THAT IS THE SAME
Everyone that buys used says yes
As for the trading in, that means shit if they trade it in for another used game. If you want to buy used, that's fine. Do whatever you want. But I have my motives for not doing so.
More games sold is just better for everyone.Quote:
Originally Posted by Glass Joe
And let's not forget that that used game was once new (like your mom). The publisher did get paid for that game.
Why wouldn't they? It's the same game. But lowered prices always increase demand, so more new games would get sold.Quote:
Originally Posted by Joust Williams
But if it doesn't increase demand enough to offset the difference (and there's no reason for me to believe it would), then it doesn't do anything but bring in less money.Quote:
Originally Posted by diff
A 60 dollar game bring the publisher about 35 dollars. A 50 dollar game brings in about 25. You have to sell almost 30% more at that pricepoint. Guess what? Ain't gonna happen.
Well, nowadays every game has some DLC, so you can make up the gap on that somewhat. I mean, what if EA dropped the price of their sports line to $40 or $50, but made you buy the code if you wanted multi? It'd be a great deal for me, I play FIFA but not online.
Point is, there's ways to increase your revenue base without giving your fans a bad deal.
EA did that (and kept the online in). It didn't do anything. Sega beat them even further and sold their 2K line for 20 dollars. And THAT didn't do anything. DLC that is meaningful costs money and time to make, and if the game didn't sell well off the bat, it's not going to happen. If it was already developed but kept out of the release, everyone would bitch (and maybe rightfully so) that it wasn't there to begin with.
I agree with you fundamentally, but think about the audience that buys games. And I don't think it's 'giving fans a bad deal' anyway. Fans would buy the game new and not save the 5 dollars.
Games (at least ones I give a shit about) have a relatively inelastic demand curve for a piece of entertainment. The size of the potential audience isn't big (in comparison to other things) and a lot of them aren't even using their own money. This is like that same argument for "WELL THEY COULD BRING A CAVE SHMUP OVER HERE FOR 20 DOLLARS". No, because you'd have the same subset of people buying it and then maybe a couple hundred more. Net revenue to the pub/dev = negative.
This is appalling, PC games at least it's not having multiple CD keys online at the same time, I can still give someone my copy of Diablo II and have them play it. What Diff said is a better way to do it, drop the game's price $10 and charge $10 for this. I still don't like it because you're still screwing people over.